itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
/**
* Batch Table part of the 3D Tiles
* [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy)
* @property {object} classes - The classes as defined in the specification.
* @property {object} inverseHierarchy - InverseHierarchy contains for each
* instance (i.e. georgraphic feature e.g. building, roof, etc.) an array of the
* indexes of its parents. For example, the parents of the instance 0 can be
* found using inverseHierarchy[0].
* @property {number[]} instancesIdxs - For each instance of the extension,
* contains a javascript object with classId and instanceIdx. classId is the id
* of the class (from this.classes) of the instance. instanceIdx is the index of
* the instance in this class. Goal: Ease the retrieval of the properties of an
* instance.
*/
class C3DTBatchTableHierarchyExtension {
/**
* Constructor of the C3DTBatchTableHierarchyExtension class.
* @param {Object} json - The parsed json of the batch table part of the 3D
* Tiles [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy)
*/
constructor(json) {
this.classes = json.classes;
this.inverseHierarchy = {};
this.instancesIdxs = [];
// Counts the number of instances of a class
const classCounter = {};
let parentIdsCounter = 0;
// if omitted, parentCounts is an array of length instancesLength,
// where all values are 1 (cf. spec)
let parentCounts = json.parentCounts;
if (parentCounts === undefined) {
parentCounts = new Array(json.instancesLength);
parentCounts.fill(1);
}
// for each instance
for (let i = 0; i < json.instancesLength; i++) {
// for each parent of the current instance
for (let j = 0; j < parentCounts[i]; j++) {
// When an instance's parentId points to itself, then it has no
// parent" (cf. spec)
if (i !== json.parentIds[parentIdsCounter]) {
if (this.inverseHierarchy[i] === undefined) {
this.inverseHierarchy[i] = [];
}
this.inverseHierarchy[i].push(json.parentIds[parentIdsCounter]);
parentIdsCounter++;
}
}
const classId = json.classIds[i];
if (classCounter[classId] === undefined) {
classCounter[classId] = 0;
}
this.instancesIdxs[i] = {
classId,
instanceIdx: classCounter[classId]
};
classCounter[classId]++;
}
}
/**
* Creates and returns a javascript object holding the displayable
* information relative to this extension for a given feature.
* @param {integer} featureId - id of the feature
* @returns {Object} - displayable information relative to this
* extension, for the feature with id=featureId and for its parents
*/
getInfoById(featureId) {
const instanceProperties = {};
// get feature class name
const instanceClassId = this.instancesIdxs[featureId].classId;
const featureClass = this.classes[instanceClassId].name;
// get feature properties and values
const instanceIdx = this.instancesIdxs[featureId].instanceIdx;
const instances = this.classes[instanceClassId].instances;
for (const key in instances) {
if (Object.prototype.hasOwnProperty.call(instances, key)) {
instanceProperties[key] = instances[key][instanceIdx];
}
}
// create return object: className: {featureProperties and values}
const pickingInfo = {};
pickingInfo[featureClass] = instanceProperties;
// If this feature has parent(s), recurse on them
if (this.inverseHierarchy && this.inverseHierarchy[featureId]) {
for (const parentID of this.inverseHierarchy[featureId]) {
Object.assign(pickingInfo, this.getInfoById(parentID));
}
}
return pickingInfo;
}
}
export default C3DTBatchTableHierarchyExtension;