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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Navigation widget</title> <script type="importmap"> { "imports": { "itowns": "../dist/itowns.js", "debug": "../dist/debug.js", "dat": "https://unpkg.com/dat.gui@0.7.9/build/dat.gui.module.js", "GuiTools": "./jsm/GUI/GuiTools.js", "LoadingScreen": "./jsm/GUI/LoadingScreen.js", "itowns_widgets": "../dist/itowns_widgets.js", "three": "https://unpkg.com/three@0.170.0/build/three.module.js", "three/addons/": "https://unpkg.com/three@0.170.0/examples/jsm/" } } </script> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <!-- Import stylesheet for itowns Widgets plugin. This stylesheet is included in the bundles if you downloaded them, or it can be found in `node_modules/itowns/examples/css` if you installed iTowns with npm. Otherwise, it can be found here : https://raw.githubusercontent.com/iTowns/itowns/master/examples/css/widgets.css --> <link rel="stylesheet" type="text/css" href="css/widgets.css"> </head> <body> <div id="viewerDiv"></div> <script type="module"> import GuiTools from 'GuiTools'; import setupLoadingScreen from 'LoadingScreen'; import * as THREE from 'three'; import * as itowns from 'itowns'; import * as debug from 'debug'; import * as itowns_widgets from 'itowns_widgets'; // ---------- CREATE A GlobeView FOR SUPPORTING DATA VISUALIZATION : ---------- // Define camera initial position const placement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 6000, tilt: 50, } // `viewerDiv` contains iTowns' rendering area (`<canvas>`) const viewerDiv = document.getElementById('viewerDiv'); // Create a GlobeView const view = new itowns.GlobeView(viewerDiv, placement); // Setup loading screen and debug menu setupLoadingScreen(viewerDiv, view); const debugMenu = new GuiTools('menuDiv', view); // ---------- DISPLAY CONTEXTUAL DATA : ---------- // Add one imagery layer to the scene. This layer's properties are defined in a json file, but it could be // defined as a plain js object. See `Layer` documentation for more info. itowns.Fetcher.json('layers/JSONLayers/Ortho.json').then((config) => { config.source = new itowns.WMTSSource(config.source); view.addLayer( new itowns.ColorLayer(config.id, config), ).then(debugMenu.addLayerGUI.bind(debugMenu)); }); // Add two elevation layers, each with a different level of detail. Here again, each layer's properties are // defined in a json file. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); view.addLayer( new itowns.ElevationLayer(config.id, config), ).then(debugMenu.addLayerGUI.bind(debugMenu)); } itowns.Fetcher.json('layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // ---------- ADD NAVIGATION WIDGET : ---------- const widgets = new itowns_widgets.Navigation(view); // Example on how to add a new button to the widgets menu widgets.addButton( 'rotate-up', '<p style="font-size: 20px">&#8595</p>', 'rotate camera up', () => { view.controls.lookAtCoordinate({ tilt: view.controls.getTilt() - 10, time: 500, }); }, 'button-bar-rotation', ); widgets.addButton( 'rotate-down', '<p style="font-size: 20px">&#8593</p>', 'rotate camera down', () => { view.controls.lookAtCoordinate({ tilt: view.controls.getTilt() + 10, time: 500, }); }, 'button-bar-rotation', ); widgets.addButton( 'reset-position', '&#8634', 'reset position', () => { view.controls.lookAtCoordinate(placement) }, ); // ---------- DEBUG TOOLS : ---------- debug.createTileDebugUI(debugMenu.gui, view); window.view = view; window.itowns = itowns; window.THREE = THREE; </script> </body> </html>