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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Globe + color layers from vector data</title> <script type="importmap"> { "imports": { "itowns": "../dist/itowns.js", "debug": "../dist/debug.js", "dat": "https://unpkg.com/dat.gui@0.7.9/build/dat.gui.module.js", "GuiTools": "./jsm/GUI/GuiTools.js", "LoadingScreen": "./jsm/GUI/LoadingScreen.js", "itowns_widgets": "../dist/itowns_widgets.js", "FeatureToolTip": "./jsm/plugins/FeatureToolTip.js", "three": "https://unpkg.com/three@0.170.0/build/three.module.js", "three/addons/": "https://unpkg.com/three@0.170.0/examples/jsm/" } } </script> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> </head> <body> <div id="viewerDiv" class="viewer"></div> <script type="module"> import GuiTools from 'GuiTools'; import setupLoadingScreen from 'LoadingScreen'; import * as THREE from 'three'; import * as itowns from 'itowns'; import * as debug from 'debug'; import * as itowns_widgets from 'itowns_widgets'; import FeatureToolTip from 'FeatureToolTip'; // # Simple Globe viewer /* global itowns, setupLoadingScreen, GuiTools, ToolTip */ // Define initial camera position var placement = { coord: new itowns.Coordinates('EPSG:4326', 6.8, 45.9), range: 50000, } // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, placement); var menuGlobe = new GuiTools('menuDiv', view); setupLoadingScreen(viewerDiv, view); FeatureToolTip.init(viewerDiv, view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(function _() { menuGlobe.addLayerGUI.bind(menuGlobe); itowns.ColorLayersOrdering.moveLayerToIndex(view, 'Ortho', 0); }); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // Fetch, Parse and Convert by iTowns var kmlSource = new itowns.FileSource({ url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/croquis.kml', crs: 'EPSG:4326', format: 'application/kml', }); var kmlStyle = { zoom: { min: 10, max: 20 }, text: { field: '{name}', haloColor: 'white', haloWidth: 1, transform: 'uppercase', }, icon: { anchor: 'bottom', }, }; var kmlLayer = new itowns.ColorLayer('Kml', { source: kmlSource, style: kmlStyle, addLabelLayer: { forceClampToTerrain: true }, }); debug.createTileDebugUI(menuGlobe.gui, view); view.addLayer(kmlLayer).then(FeatureToolTip.addLayer); window.view = view; window.itowns = itowns; window.THREE = THREE; </script> </body> </html>