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A JS/WebGL framework for 3D geospatial data visualization

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const MODES = { FINAL: 0, // final color DEPTH: 1, // depth buffer ID: 2 // id object }; function push(object3d, mode) { const _mode = object3d.mode ?? MODES.FINAL; if (_mode == mode) { return () => {}; } const setMode = m => node => { const material = node.material; if (material) { material.mode = m; } }; object3d.traverse(setMode(mode)); return () => { object3d.traverse(setMode(_mode)); }; } // Rendering mode // According to the rendering mode, the material's object switches // the mode property of the materials export default { MODES, push };