itowns
Version:
A JS/WebGL framework for 3D geospatial data visualization
29 lines (28 loc) • 1.42 kB
JavaScript
import * as THREE from 'three';
export default {
/** @module PotreeCinParser */
/** Parse .cin PotreeConverter format (see {@link https://github.com/peppsac/PotreeConverter/tree/custom_bin}) and convert to a THREE.BufferGeometry
* @function parse
* @param {ArrayBuffer} buffer - the cin buffer.
* @return {Promise} - a promise that resolves with a THREE.BufferGeometry.
*
*/
parse: function (buffer) {
if (!buffer) {
throw new Error('No array buffer provided.');
}
// Format: MinX,MinY,MinZ,MaxX,MaxY,MaxZ,X1,Y1,Z1,[...],XN,YN,ZN,R1,G1,B1,A1,[...],RN,GN,BN,AN
const view = new DataView(buffer, 0, 6 * 4);
const min = new THREE.Vector3(view.getFloat32(0, true), view.getFloat32(4, true), view.getFloat32(8, true));
const max = new THREE.Vector3(view.getFloat32(12, true), view.getFloat32(16, true), view.getFloat32(20, true));
const box = new THREE.Box3(min, max);
const numPoints = Math.floor((buffer.byteLength - 24) / 16);
const positions = new Float32Array(buffer, 24, 3 * numPoints);
const colors = new Uint8Array(buffer, 24 + 3 * 4 * numPoints, 4 * numPoints);
const geometry = new THREE.BufferGeometry();
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 4, true));
geometry.boundingBox = box;
return Promise.resolve(geometry);
}
};