itowns
Version:
A JS/WebGL framework for 3D geospatial data visualization
89 lines (88 loc) • 2.7 kB
JavaScript
const UPDATE_STATE = {
IDLE: 0,
PENDING: 1,
ERROR: 2,
DEFINITIVE_ERROR: 3,
FINISHED: 4
};
const PAUSE_BETWEEN_ERRORS = [1.0, 3.0, 7.0, 60.0];
/**
* LayerUpdateState is the update state of a layer, for a given object (e.g tile).
* It stores information to allow smart update decisions, and especially network
* error handling.
* @constructor
*/
class LayerUpdateState {
constructor() {
this.state = UPDATE_STATE.IDLE;
this.lastErrorTimestamp = 0;
this.errorCount = 0;
// lowestLevelError is lowest level with error.
//
// if lowestLevelError is Infinity, so there has been no error.
//
// if lowestLevelError isn't Infinity, so the strategy is to find the
// highest level between the current level and lowestLevelError.
// the dichotomy method is used to find it.
this.failureParams = {
lowestLevelError: Infinity
};
}
hasFinished() {
return UPDATE_STATE.FINISHED == this.state;
}
canTryUpdate() {
let timestamp = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : Date.now();
switch (this.state) {
case UPDATE_STATE.IDLE:
{
return true;
}
case UPDATE_STATE.DEFINITIVE_ERROR:
case UPDATE_STATE.PENDING:
case UPDATE_STATE.FINISHED:
{
return false;
}
case UPDATE_STATE.ERROR:
default:
{
const errorDuration = this.secondsUntilNextTry() * 1000;
return errorDuration <= timestamp - this.lastErrorTimestamp;
}
}
}
secondsUntilNextTry() {
if (this.state !== UPDATE_STATE.ERROR) {
return 0;
}
const idx = Math.max(0, Math.min(this.errorCount, PAUSE_BETWEEN_ERRORS.length) - 1);
return PAUSE_BETWEEN_ERRORS[idx];
}
newTry() {
this.state = UPDATE_STATE.PENDING;
}
success() {
this.lastErrorTimestamp = 0;
this.state = UPDATE_STATE.IDLE;
}
noMoreUpdatePossible() {
this.state = UPDATE_STATE.FINISHED;
}
noData(failureParams) {
this.state = UPDATE_STATE.IDLE;
this.failureParams.lowestLevelError = Math.min(failureParams.targetLevel, this.failureParams.lowestLevelError);
}
failure(timestamp, definitive, failureParams) {
if (failureParams && failureParams.targetLevel != undefined) {
this.failureParams.lowestLevelError = Math.min(failureParams.targetLevel, this.failureParams.lowestLevelError);
}
this.lastErrorTimestamp = timestamp;
this.state = definitive ? UPDATE_STATE.DEFINITIVE_ERROR : UPDATE_STATE.ERROR;
this.errorCount++;
}
inError() {
return this.state == UPDATE_STATE.DEFINITIVE_ERROR || this.state == UPDATE_STATE.ERROR;
}
}
export default LayerUpdateState;