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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Minimap widget</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <!-- Import stylesheet for itowns Widgets plugin. This stylesheet is included in the bundles if you downloaded them, or it can be found in `node_modules/itowns/examples/css` if you installed iTowns with npm. Otherwise, it can be found here : https://raw.githubusercontent.com/iTowns/itowns/master/examples/css/widgets.css --> <link rel="stylesheet" type="text/css" href="css/widgets.css"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <!-- Add a description --> <div id="description"> Double click on the minimap to travel to the cursor location. </div> <!-- Create a container for itowns viewer --> <div id="viewerDiv"></div> <!-- Import iTowns source code --> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <!-- Import iTowns Widgets plugin --> <script src="../dist/itowns_widgets.js"></script> <!-- Import iTowns LoadingScreen and GuiTools plugins --> <script src="js/GUI/LoadingScreen.js"></script> <script src="js/GUI/GuiTools.js"></script> <script type="text/javascript"> // ---------- CREATE A GlobeView FOR SUPPORTING DATA VISUALIZATION : ---------- // Define camera initial position const placement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 6000, tilt: 50, } // `viewerDiv` contains iTowns' rendering area (`<canvas>`) const viewerDiv = document.getElementById('viewerDiv'); // Create a GlobeView const view = new itowns.GlobeView(viewerDiv, placement); // Setup loading screen and debug menu setupLoadingScreen(viewerDiv, view); const debugMenu = new GuiTools('menuDiv', view); // ---------- DISPLAY CONTEXTUAL DATA : ---------- // Add one imagery layer to the scene. This layer's properties are defined in a json file, but it could be // defined as a plain js object. See `Layer` documentation for more info. itowns.Fetcher.json('layers/JSONLayers/Ortho.json').then((config) => { config.source = new itowns.WMTSSource(config.source); view.addLayer( new itowns.ColorLayer(config.id, config), ).then(debugMenu.addLayerGUI.bind(debugMenu)); }); // Add two elevation layers, each with a different level of detail. Here again, each layer's properties are // defined in a json file. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); view.addLayer( new itowns.ElevationLayer(config.id, config), ).then(debugMenu.addLayerGUI.bind(debugMenu)); } itowns.Fetcher.json('layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // ---------- ADD MINIMAP WIDGET : ---------- // Create a ColorLayer that shall be displayed on the minimap. const minimapColorLayer = new itowns.ColorLayer('minimap', { source: new itowns.VectorTilesSource({ style: "https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json", // We don't display mountains and plot related data to ease visualisation filter: (layer) => !layer['source-layer'].includes('oro_') && !layer['source-layer'].includes('parcellaire'), }), addLabelLayer: { performance: true }, }); // Create a minimap. const minimap = new itowns_widgets.Minimap(view, minimapColorLayer, { cursor: '+', size: 200, }); // ---------- ADD INTERACTION WITH MINIMAP : ---------- // When double-clicking the minimap, travel to the cursor location. const cursorCoordinates = new itowns.Coordinates(minimap.view.referenceCrs); minimap.domElement.addEventListener('dblclick', (event) => { minimap.view.pickTerrainCoordinates(event, cursorCoordinates); view.controls.lookAtCoordinate({ coord: cursorCoordinates }); }); // ---------- DEBUG TOOLS : ---------- debug.createTileDebugUI(debugMenu.gui, view); </script> </body> </html>