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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - vector-tiles 2d </title> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <link rel="stylesheet" type="text/css" href="css/example.css" /> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css" /> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <!-- Import iTowns source code --> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <!-- Import iTowns LoadingScreen and GuiTools plugins --> <script src="js/GUI/GuiTools.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script> const typeView = 'Planar'; // const typeView = 'Globe'; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); let view; if (typeView === 'Globe') { const coord = new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712); // Paris // const coord = new itowns.Coordinates("EPSG:4326", 60.599525, 56.834341); // Yekaterinburg const placement = { coord, range: 950000, }; view = new itowns.GlobeView(viewerDiv, placement); } else if (typeView === 'Planar') { // Define geographic extent: CRS, min/max X, min/max Y var extent = new itowns.Extent( 'EPSG:3857', -20037508.342789244, 20037508.342789244, -20037508.342789255, 20037508.342789244); // Instanciate PlanarView view = new itowns.PlanarView(viewerDiv, extent, { maxSubdivisionLevel: 20, controls: { // We do not want the user to zoom out too much maxAltitude: 40000000, // We want to keep the rotation disabled, to only have a view from the top enableRotation: false, // Don't zoom too much on smart zoom smartTravelHeightMax: 100000, }, }); } const debugMenu = new GuiTools("menuDiv", view); setupLoadingScreen(viewerDiv, view); const source = new itowns.VectorTilesSource({ style: "mapbox://styles/mapbox/streets-v8", accessToken: "pk.eyJ1IjoiZnRvcm9tYW5vZmYiLCJhIjoiY2xrc2Zpa2o3MDQxNTNxcG5sczJyaTlncyJ9.5KFKdMLIiy-b_fAjSVhjCQ", }); const layer = new itowns.ColorLayer("vector-map", { source, noTextureParentOutsideLimit: true, addLabelLayer: true, }); view.addLayer(layer).then(() => { debugMenu.addLayerGUI.bind(debugMenu); itowns.ColorLayersOrdering.moveLayerToIndex(view, "vector-map", 15); }); debug.createTileDebugUI(debugMenu.gui, view); </script> </body> </html>