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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Globe + vector-tiles 3d</title> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <link rel="stylesheet" type="text/css" href="css/widgets.css"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <!-- Import iTowns source code --> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <!-- Import iTowns LoadingScreen and GuiTools plugins --> <script src="js/GUI/GuiTools.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script type="text/javascript"> // ---------- CREATE A GlobeView FOR SUPPORTING DATA VISUALIZATION : ---------- // Define camera initial position const placement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 5000, tilt: 45, }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) const viewerDiv = document.getElementById('viewerDiv'); // Create a GlobeView const view = new itowns.GlobeView(viewerDiv, placement); // Define poles texture view.tileLayer.noTextureColor = new itowns.THREE.Color(0x95c1e1); // Disable atmosphere lighting view.getLayerById('atmosphere').visible = false; view.getLayerById('atmosphere').fog.enable = false; // Setup loading screen and debug menu setupLoadingScreen(viewerDiv, view); const debugMenu = new GuiTools('menuDiv', view, 300); // ---------- DISPLAY CONTEXTUAL DATA : ---------- // Add two elevation layers, each with a different level of detail. Each layer's properties are defined in // a json file. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); view.addLayer(new itowns.ElevationLayer(config.id, config)) .then(debugMenu.addLayerGUI.bind(debugMenu)); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // ---------- DISPLAY ORTHO-IMAGES : ---------- const ortho = itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); return view.addLayer(layer); }); // ---------- DISPLAY VECTOR TILED MAP DATA AS A ColorLayer : ---------- // Define the source of the ColorLayer data : a vector tiled map from the geoportail. const mapSource = new itowns.VectorTilesSource({ style: "https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json", // We don't display mountains and parcels related data to ease visualisation. Also, we don't display // buildings related data as it will be displayed in another Layer. filter: (layer) => { return !layer['source-layer'].includes('bati_surf') && !layer['source-layer'].includes('oro_') && !layer['source-layer'].includes('routier_ponc') && !layer['source-layer'].includes('parcellaire') } }); // Create a ColorLayer to support map data. const mapLayer = new itowns.ColorLayer('MVT', { source: mapSource, effect_type: itowns.colorLayerEffects.removeLightColor, effect_parameter: 2.5, addLabelLayer: { performance: true }, style: { text: { color: '#000000', haloColor: '#ffffff', haloWidth: 3, haloBlur: 2, } }, }); // Add the ColorLayer to the scene and to the debug menu. view.addLayer(mapLayer) .then(debugMenu.addLayerGUI.bind(debugMenu)); // ---------- DISPLAY VECTOR TILED BUILDING DATA AS 3D MESHES : ---------- // Define the source of the building data : those are vector tiled data from the geoportail. const buildingsSource = new itowns.VectorTilesSource({ style: "https://data.geopf.fr/annexes/ressources/vectorTiles/styles/PLAN.IGN/standard.json", // We only want to display buildings related data. filter: (layer) => { return layer['source-layer'].includes('bati_surf') && layer.paint["fill-color"]; }, }); // Create a FeatureGeometryLayer to support building data. var buildingsLayer = new itowns.FeatureGeometryLayer('VTBuilding',{ source: buildingsSource, zoom: { min: 15 }, accurate: false, style: { fill: { base_altitude: (p) => p.alti_sol || 0, extrusion_height: (p) => p.hauteur || 0, } }, }); // Add the FeatureGeometryLayer to the scene and to the debug menu. view.addLayer(buildingsLayer) .then((layer) => { const gui = debug.GeometryDebug.createGeometryDebugUI(debugMenu.gui, view, layer); debug.GeometryDebug.addWireFrameCheckbox(gui, view, layer); }) // ---------- DEBUG TOOLS : ---------- debug.createTileDebugUI(debugMenu.gui, view); view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function () { ortho.then(function () { itowns.ColorLayersOrdering.moveLayerToIndex(view, 'Ortho', 0); }).catch(console.error); }); </script> </body> </html>