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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Displaying Shapefile</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="js/plugins/FeatureToolTip.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define initial camera position var placement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 25000, } // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instantiate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, placement); var menuGlobe = new GuiTools('menuDiv', view); setupLoadingScreen(viewerDiv, view); FeatureToolTip.init(viewerDiv, view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/OPENSM.json').then(function _(config) { config.source = new itowns.TMSSource(config.source); var layer = new itowns.ColorLayer('OPENSM', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // As there is no Shapefile fetcher directly bundled within iTowns, we need to specify a method to fetch data. // We use here `multiple` fetcher, which can fetch multiple files within multiple formats. itowns.Fetcher.multiple( 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/shapefile/velib-disponibilite-en-temps-reel', { // fetch all files whose name match the `url` parameter value, and whose format is either `shp`, // `dbf`, `shx` or `prj`. arrayBuffer: ['shp', 'dbf', 'shx'], text: ['prj'], }, ).then((fetched) => { // Once our Shapefile data is fetched, we can parse it by running itowns built-in Shapefile parser. return itowns.ShapefileParser.parse(fetched, { // Options indicating how the features should be built from data. out: { // Specitfy the crs to convert the input coordinates to. crs: view.tileLayer.extent.crs, }, }); }).then((parsed) => { // We can then instantiate a FileSource, passing the parsed data, // and create a Layer bound to this source. const velibSource = new itowns.FileSource({ features: parsed }); return view.addLayer(new itowns.ColorLayer('velib', { source: velibSource, style: { zoom: { min: 10, max: 20 }, point: { color: 'white', line: 'green' }, text: { field: '{name}\n(id: {station_id})', size: 14, haloColor: 'white', haloWidth: 1, font: ['monospace'], } }, addLabelLayer: true, })); }).then((layer => { // Finally, we generate tooltip for when the mouse hovers the data displayed within our created layer. FeatureToolTip.addLayer(layer, { filterAllProperties: false }); })); </script> </body> </html>