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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Globe/Gpx</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> </head> <body> <div id="viewerDiv"></div> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script type="text/javascript"> // # Loading gpx file // Define initial camera position var placement = { coord: new itowns.Coordinates('EPSG:4326', 0.089, 42.8989), range: 80000, tilt: 45, } // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, placement); setupLoadingScreen(viewerDiv, view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // update the waypoint var distance, scale, point = new itowns.THREE.Vector3(); var size = new itowns.THREE.Vector2(); function updatePointScale(renderer, scene, camera) { point.copy(this.geometry.boundingSphere.center).applyMatrix4(this.matrixWorld);; distance = camera.position.distanceTo(point); renderer.getSize(size); scale = Math.max(2, Math.min(100, distance / size.y)); this.scale.set(scale, scale, scale); this.updateMatrixWorld(); } const style = { stroke: { color: 'red', width: 2, }, point: { color: 'white', } }; var waypointGeometry = new itowns.THREE.BoxGeometry(1, 1, 80); var waypointMaterial = new itowns.THREE.MeshBasicMaterial({ color: 0xffffff }); // Listen for globe full initialisation event view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function () { console.info('Globe initialized'); itowns.Fetcher.xml('https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/ULTRA2009.gpx') .then(gpx => itowns.GpxParser.parse(gpx, { in: { crs: 'EPSG:4326', }, out: { crs: view.referenceCrs, structure: '3d', } })) .then(itowns.Feature2Mesh.convert({style})) .then(function (mesh) { if (mesh) { mesh.updateMatrixWorld(); mesh.traverse((m) => { if (m.type == 'Points') { var vertices = m.feature.vertices; for (var i = 0; i < vertices.length; i += 3) { var waypoint = new itowns.THREE.Mesh(waypointGeometry, waypointMaterial); waypoint.position.fromArray(vertices, i); waypoint.lookAt(mesh.worldToLocal(new itowns.THREE.Vector3())); waypoint.onBeforeRender = updatePointScale; waypoint.updateMatrix(); mesh.add(waypoint); waypoint.updateMatrixWorld(); } } }); view.scene.add(mesh); view.notifyChange(); } }); }); </script> </body> </html>