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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Globe + Multipolygon Geojson</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv" class="viewer"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define initial camera position var placement = { coord: new itowns.Coordinates('EPSG:4326', 3.05, 48.95), range: 70000, } // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, placement); var menuGlobe = new GuiTools('menuDiv', view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // Add a geometry layer, which will contain the multipolygon to display var marne = new itowns.FeatureGeometryLayer('Marne', { // Use a FileSource to load a single file once source: new itowns.FileSource({ url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/multipolygon.geojson', crs: 'EPSG:4326', format: 'application/json', }), opacity: 0.7, zoom: { min: 10 }, style: { fill: { color: new itowns.THREE.Color(0xbbffbb), extrusion_height: 80, } } }); view.addLayer(marne).then(function menu(layer) { var gui = debug.GeometryDebug.createGeometryDebugUI(menuGlobe.gui, view, layer); debug.GeometryDebug.addWireFrameCheckbox(gui, view, layer); }); </script> </body> </html>