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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Source - fetcher and parser</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv" class="viewer"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="js/plugins/FeatureToolTip.js"></script> <script type="text/javascript"> /* global itowns, setupLoadingScreen, GuiTools, ToolTip */ // ---------- CREATE A GlobeView : ---------- // Define camera initial position const placement = { coord: new itowns.Coordinates('EPSG:4326', 3.05, 48.95), range: 70000, }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) const viewerDiv = document.getElementById('viewerDiv'); // Instantiate iTowns GlobeView const view = new itowns.GlobeView(viewerDiv, placement); // Setup loading screen and debug menu setupLoadingScreen(viewerDiv, view); const debugMenu = new GuiTools('menuDiv', view); // ---------- DISPLAY CONTEXTUAL DATA : ---------- // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(debugMenu.addLayerGUI.bind(debugMenu)); }); // ---------- DEFINE DATA SOURCE SPECIFYING FETCHER AND PARSER METHODS : ---------- const sourceFromFetcherAndParser = new itowns.FileSource({ url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/lyon-hydro.geojson', crs: 'EPSG:4326', // Specify fetcher and parser methods. Should you implement some custom ones, they would need to be called here. fetcher: itowns.Fetcher.json, parser: itowns.GeoJsonParser.parse, }) view.addLayer(new itowns.ColorLayer('Hydro', { source: sourceFromFetcherAndParser, style: { fill: { color: 'cyan', opacity: 0.5 }, stroke: { color: 'blue',}, }, })).then(debugMenu.addLayerGUI.bind(debugMenu)); // ---------- REORDER ColorLayers AND MOVE CAMERA : ---------- view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function () { // Organize the order with which layers are superposing. itowns.ColorLayersOrdering.moveLayerToIndex(view, 'Ortho', 0); // Move the camera to visualize all data. view.controls.lookAtCoordinate(sourceFromFetcherAndParser.extent, false); }); </script> </body> </html>