itowns
Version:
A JS/WebGL framework for 3D geospatial data visualization
72 lines (61 loc) • 3.08 kB
HTML
<html>
<head>
<title>Itowns - TIFF Parser with tiled images</title>
<meta charset="UTF-8">
<link rel="stylesheet" type="text/css" href="css/example.css">
<link rel="stylesheet" type="text/css" href="css/LoadingScreen.css">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script>
</head>
<body>
<div id="viewerDiv"></div>
<script src="js/GUI/GuiTools.js"></script>
<script src="https://cdn.jsdelivr.net/npm/utif@3.1.0/UTIF.js"></script>
<script src="../dist/itowns.js"></script>
<script src="../dist/debug.js"></script>
<script src="js/GUI/LoadingScreen.js"></script>
<script src="js/plugins/TIFFParser.js"></script>
<script type="text/javascript">
// # Simple Globe viewer
// Define initial camera position
var placement = {
coord: new itowns.Coordinates('EPSG:4326', 1.411667, 43.6074422),
range: 25000000,
}
// `viewerDiv` will contain iTowns' rendering area (`<canvas>`)
var viewerDiv = document.getElementById('viewerDiv');
// Instanciate iTowns GlobeView*
var view = new itowns.GlobeView(viewerDiv, placement);
var menuGlobe = new GuiTools('menuDiv', view);
setupLoadingScreen(viewerDiv, view);
// Add one imagery layer to the scene, read from TIFFs.
var tiffSource = new itowns.TMSSource({
url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/geoid/localcolors/tiff/${z}/localcolors_${x}_${y}.tif',
tileMatrixSet: 'WGS84G',
crs: 'EPSG:4326',
parser: TIFFParser.parse,
fetcher: itowns.Fetcher.arrayBuffer,
zoom: { min: 0, max: 4 },
});
tiffSource.isInverted = true;
var tiffLayer = new itowns.ColorLayer('tiff', {
source: tiffSource,
});
view.addLayer(tiffLayer).then(menuGlobe.addLayerGUI.bind(menuGlobe));
function addElevationLayerFromConfig(config) {
config.source = new itowns.TMSSource(config.source);
var layer = new itowns.ElevationLayer(config.id, config);
view.addLayer(layer).then(function _(layer) {
layer.scale = 10000;
view.tileLayer.attachedLayers[0].visible = false;
menuGlobe.addLayerGUI(layer);
menuGlobe.elevationGui.open();
menuGlobe.elevationGui.__folders.GEOIDMNT.open();
});
}
itowns.Fetcher.json('./layers/JSONLayers/GeoidMNT.json').then(addElevationLayerFromConfig);
const d = new debug.Debug(view, menuGlobe.gui);
debug.createTileDebugUI(menuGlobe.gui, view, view.tileLayer, d);
</script>
</body>
</html>