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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html lang="en"> <head> <title>Itowns - Pick positions</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="description"> Controls <ul> <li>Left-Click: camera translation (drag)</li> <li>Right-Click: camera translation (pan)</li> <li>Ctrl + Left-Click: camera rotation (orbit)</li> <li>Mouse Wheel: zoom in/out</li> </ul> Recording <ul> <li>P: save current camera position</li> <li>T: travel through each saved camera positions</li> <li>T while traveling: interrupt travel</li> <li>C: clear all saved camera positions</li> </ul> </div> <div id="viewerDiv"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> /* global itowns */ // ---------- Display a GlobeView with ortho-images and digital elevation model : ---------- // `viewerDiv` will contain iTowns rendering area (`<canvas>`) : let viewerDiv = document.getElementById('viewerDiv'); // Define initial camera position : let initialPlacement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 50000 }; // Instantiate iTowns GlobeView : let view = new itowns.GlobeView(viewerDiv, initialPlacement); // Sets a loading screen : setupLoadingScreen(viewerDiv, view); // Add one imagery layer to the scene and the miniView. // This layer is defined in a json file but it could be defined as a plain js // object. See Layer for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); const orthoLayer = new itowns.ColorLayer('Ortho', config); view.addLayer(orthoLayer); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); let layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // ---------- Select camera positions and travel through these positions : ---------- // THREE.Group which stores picked camera positions markers. let cameraHelpers = new itowns.THREE.Group(); cameraHelpers.visible = false; view.scene.add(cameraHelpers); // Array which stores successive camera transform options (headings, tilts, ranges... // see CameraTransformOptions doc at http://www.itowns-project.org/itowns/docs/#api/Controls/CameraUtils) let travelSteps = []; // Boolean which states if the camera is performing a travel animation or not let travelOn = false; function saveCurrentCameraTransformOptions() { // Retrieve current camera transform options const cameraTransformOptions = itowns.CameraUtils.getTransformCameraLookingAtTarget( view, view.camera3D, ); // Change default easing parameter for animation speed // (see https://sole.github.io/tween.js/examples/03_graphs.html) cameraTransformOptions.easing = itowns.CameraUtils.Easing.Quadratic.InOut; // Add the camera transform options to the travel step array travelSteps.push(cameraTransformOptions); // Create a CameraHelper (https://threejs.org/docs/index.html?q=Camera#api/en/helpers/CameraHelper) at // the current position of the camera. The camera is copied, and the copy's `far` is lowered. This // renders shorter axes on the displayed CameraHelper. const copyCamera = view.camera3D.clone(); copyCamera.far = 50; const helper = new itowns.THREE.CameraHelper(copyCamera); helper.updateWorldMatrix(true, false); cameraHelpers.add(helper); view.notifyChange(); } function animateCamera() { if (!travelOn) { // If travel is off, begin travel travelOn = true; return itowns.CameraUtils.sequenceAnimationsToLookAtTarget( view, view.camera3D, travelSteps, ).then(() => { travelOn = false; }); } itowns.CameraUtils.stop(view, view.camera3D); // If travel is on, interrupt it } // Listens for user input : window.addEventListener('keypress', async function (event) { // If user presses `p` (for 'pick:'), saves the current camera position, heading, tilt... if (event.key === 'p') { saveCurrentCameraTransformOptions(); } // If user presses `t` (for 'travel'), switches travelling mode on or off. else if (event.key === 't') { animateCamera(); } // If user presses `c` (for 'clear'), removes all the picked position from lists. else if (event.key ==='c') { travelSteps = []; cameraHelpers.clear(); view.notifyChange(); } }) // Add a menu with an option to display CameraHelpers or not : let menuGlobe = new GuiTools('menuDiv', view); menuGlobe.addGUI('Picked positions', false, function (v) { cameraHelpers.visible = !!v; view.notifyChange(); }) </script> </body> </html>