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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<!DOCTYPE html> <html> <head> <title>Itowns - Stereo</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"> <span id="divScaleWidget"> Scale </span> </div> </div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="../dist/debug.js"></script> <script type="importmap"> { "imports": { "three": "https://cdn.jsdelivr.net/npm/three@0.170.0/build/three.module.js", "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.170.0/examples/jsm/" } } </script> <script type="module"> // Warning: For now, three is imported twice: in the itowns bundle // and from the unpkg CDN. import * as THREE from 'three'; import { AnaglyphEffect } from 'three/addons/effects/AnaglyphEffect.js'; import { ParallaxBarrierEffect } from 'three/addons/effects/ParallaxBarrierEffect.js'; import { StereoEffect } from 'three/addons/effects/StereoEffect.js'; // Define initial camera position const placement = { coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), range: 25000000, } const promises = []; let effect; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) const viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* const view = new itowns.GlobeView(viewerDiv, placement); // Eye separation value let eyeSep = 0.064; // Save StereoCamera update function const fnUpdateStereoCamera = THREE.StereoCamera.prototype.update; setupLoadingScreen(viewerDiv, view); THREE.StereoCamera.prototype.update = function _update(camera) { this.cameraL.far = camera.far; this.cameraR.far = camera.far; this.cameraL.layers = camera.layers; this.cameraR.layers = camera.layers; this.eyeSep = eyeSep; fnUpdateStereoCamera.bind(this)(camera); }; // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { const source = new itowns.WMTSSource(config.source); const layer = new itowns.ColorLayer(config.id, { source }); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); const layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); /* eslint-disable no-unused-vars */ function updateEyeSep(value) { eyeSep = value; if (!effect) return; view.notifyChange(); } function disableEffect() { if (effect && effect.dispose) { effect.dispose(); } const g = view.mainLoop.gfxEngine; const size = g.getWindowSize(); effect = null; view.render = null; g.renderer.setViewport(0, 0, size.x, size.y); view.notifyChange(); } function enableEffect(_eff) { let size; const g = view.mainLoop.gfxEngine; const r = g.renderer; if (effect) { disableEffect(); } effect = _eff; size = view.mainLoop.gfxEngine.getWindowSize(); effect.setSize(size.x, size.y); view.render = function render() { r.clear(); effect.render(view.scene, view.camera3D); }; view.notifyChange(); } /** * Activate an anaglyph effect to the view. With a pair of red/blue glasses, the * user can see the scene in 3D. See https://en.wikipedia.org/wiki/Anaglyph_3D * for more information about this effect. */ function enableAnaglyph() { let _eff; if (effect instanceof AnaglyphEffect) return; _eff = new AnaglyphEffect(view.mainLoop.gfxEngine.renderer, view.camera3D); enableEffect(_eff); } /** * Activate a parallax effect to the view. With a pair of polarized glasses, the * user can see the scene in 3D. This effect works better on an adapted screen. * See https://en.wikipedia.org/wiki/Polarized_3D_system for more information * about this effect. */ function enableParallax() { let _eff; if (effect instanceof ParallaxBarrierEffect) return; _eff = new ParallaxBarrierEffect(view.mainLoop.gfxEngine.renderer, view.camera3D); enableEffect(_eff); } /** * Activate a stereo effect to the view. */ function enableStereo() { let _eff; if (effect instanceof StereoEffect) return; _eff = new StereoEffect(view.mainLoop.gfxEngine.renderer, view.camera3D); enableEffect(_eff); } const menuGlobe = new GuiTools('menuDiv', view); const divScaleWidget = document.getElementById('divScaleWidget'); const d = new debug.Debug(view, menuGlobe.gui); debug.createTileDebugUI(menuGlobe.gui, view, view.tileLayer, d); const stereoeffect = { none: disableEffect, anaglyph: enableAnaglyph, parallax: enableParallax, stereo: enableStereo, eyeSep: 0.064, }; const folder = menuGlobe.gui.addFolder('Stereo Effect'); folder.open(); folder.add(stereoeffect, 'none').name('disable effect'); folder.add(stereoeffect, 'anaglyph').name('enable Anaglyph effect'); folder.add(stereoeffect, 'parallax').name('enable Parallax effect'); folder.add(stereoeffect, 'stereo').name('enable Stereo effect'); const guiEyeSep = folder.add(stereoeffect, 'eyeSep', 0, 0.2).name('Eye separator'); guiEyeSep.onChange(updateEyeSep); function updateScaleWidget() { let value = view.getPixelsToMeters(200); value = Math.floor(value); const digit = Math.pow(10, value.toString().length - 1); value = Math.round(value / digit) * digit; const pix = view.getMetersToPixels(value); let unit = 'm'; if (value >= 1000) { value /= 1000; unit = 'km'; } divScaleWidget.innerHTML = `${value} ${unit}`; divScaleWidget.style.width = `${pix}px`; } // Listen for globe full initialisation event view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function () { // eslint-disable-next-line no-console console.info('Globe initialized'); updateScaleWidget(); }); view.controls.addEventListener(itowns.CONTROL_EVENTS.RANGE_CHANGED, () => { updateScaleWidget(); }); // Warning: the following code is not part of this example, those // variables are only exposed for internal functional test uses. window.view = view; </script> </body> </html>