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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Split</title> <style type="text/css"> #splitSlider { position: absolute; left: 50%; top: 0px; opacity: 0.7; width: 6px; height: 100%; background-color: #667799; z-index: 1000; -moz-user-select: none; -webkit-user-select: none; -ms-user-select: none; user-select: none; } #splitSlider:hover { cursor: ew-resize; } </style> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <div id="splitSlider"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script type="text/javascript"> // # Simple Globe viewer // Define initial camera position var placement = { coord: new itowns.Coordinates('EPSG:4326', 3.36, 51.22), range: 480000, } // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, placement); var menuGlobe = new GuiTools('menuDiv', view); var orthoLayer; var osmLayer; var splitSlider = document.getElementById('splitSlider');; var splitPosition = 0.5 * window.innerWidth; var xD = 0; var s = 0.5; setupLoadingScreen(viewerDiv, view); // Add two imagery layers to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. const pOrtho = itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); orthoLayer = new itowns.ColorLayer('Ortho', config); view.addLayer(orthoLayer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); const pOsm = itowns.Fetcher.json('./layers/JSONLayers/OPENSM.json').then(function _(config) { config.source = new itowns.TMSSource(config.source); osmLayer = new itowns.ColorLayer('OSM', config); view.addLayer(osmLayer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); // Slide handling function splitSliderMove(evt) { let posX = evt.clientX > 60000 ? 3 : evt.clientX; posX = Math.max(3, posX); posX = Math.min(posX, splitSlider.parentElement.offsetWidth - 3); s = (posX - xD) / splitSlider.parentElement.offsetWidth; splitSlider.style.left = (100.0 * s) + '%'; view.notifyChange(); } function mouseDown(evt) { xD = evt.clientX - splitSlider.offsetLeft; window.addEventListener('mousemove', splitSliderMove, true); } function mouseUp() { window.removeEventListener('mousemove', splitSliderMove, true); } splitSlider.addEventListener('mousedown', mouseDown, false); window.addEventListener('mouseup', mouseUp, false); // Rendering code function splitRendering() { const oldVisOrtho = orthoLayer.visible; const oldVisOsm = osmLayer.visible; var g = view.mainLoop.gfxEngine; var r = g.renderer; splitPosition = s * window.innerWidth; r.setScissorTest(true); // render ortho layer on the left osmLayer.visible = false; orthoLayer.visible = oldVisOrtho; r.setScissor(0, 0, splitPosition + 2, window.innerHeight); g.renderView(view); // render osm layer on the right orthoLayer.visible = false; osmLayer.visible = oldVisOsm; r.setScissor(splitPosition + 2, 0, window.innerWidth - splitPosition - 2, window.innerHeight); g.renderView(view); osmLayer.visible = oldVisOsm; orthoLayer.visible = oldVisOrtho; } // Override default rendering method when color layers are ready Promise.all([pOrtho, pOsm]).then( function _() { view.render = splitRendering; }).catch(console.error); </script> </body> </html>