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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var THREE = _interopRequireWildcard(require("three")); var _DEMUtils = _interopRequireDefault(require("./DEMUtils")); var _Coordinates = _interopRequireDefault(require("../Core/Geographic/Coordinates")); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } var temp = { v: new THREE.Vector3(), coord1: new _Coordinates["default"]('EPSG:4978'), coord2: new _Coordinates["default"]('EPSG:4978'), offset: new THREE.Vector2() }; function _updateVector3(layer, method, nodes, vecCRS, vec, offset) { var matrices = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : {}; var coords = arguments.length > 7 ? arguments[7] : undefined; var cache = arguments.length > 8 ? arguments[8] : undefined; var coord = coords || new _Coordinates["default"](vecCRS); if (matrices.worldFromLocal) { coord.setFromVector3(temp.v.copy(vec).applyMatrix4(matrices.worldFromLocal)); } else { coord.setFromVector3(vec); } var result = _DEMUtils["default"].getTerrainObjectAt(layer, coord, method, nodes, cache); if (result) { result.coord.z += offset; result.coord.as(vecCRS, temp.coord2).toVector3(vec); if (matrices.localFromWorld) { vec.applyMatrix4(matrices.localFromWorld); } return { id: result.texture.id, version: result.texture.version, tile: result.tile }; } } /** * @deprecated * Helper method that will position an object directly on the ground. * * @param {TiledGeometryLayer} layer - The tile layer owning the elevation * textures we're going to query. This is typically a `GlobeLayer` or * `PlanarLayer` (accessible through `view.tileLayer`). * @param {string} crs - The CRS used by the object coordinates. You * probably want to use `view.referenceCRS` here. * @param {Object3D} obj - the object we want to modify. * @param {Object} options * @param {number} [options.method=FAST_READ_Z] - There are two available methods: * `FAST_READ_Z` (default) or `PRECISE_READ_Z`. The first one is faster, * while the second one is slower but gives better precision. * @param {boolean} options.modifyGeometry - if unset/false, this function * will modify object.position. If true, it will modify * `obj.geometry.vertices` or `obj.geometry.attributes.position`. * @param {TileMesh[]} [tileHint] - Optional array of tiles to speed up the * process. You can give candidates tiles likely to contain `coord`. * Otherwise the lookup process starts from the root of `layer`. * * @return {boolean} true if successful, false if we couldn't lookup the elevation at the given coords */ /* istanbul ignore next */ function placeObjectOnGround(layer, crs, obj) { var options = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {}; var tileHint = arguments.length > 4 ? arguments[4] : undefined; console.warn('placeObjectOnGround has been deprecated because it needs review and test'); var tiles; if (tileHint) { tiles = tileHint.concat(layer.level0Nodes); } else { tiles = layer.level0Nodes; } if (!options.modifyGeometry) { if (options.cache) { options.cache.length = 1; } var matrices = { worldFromLocal: obj.parent ? obj.parent.matrixWorld : undefined, localFromWorld: obj.parent ? new THREE.Matrix4().copy(obj.parent.matrixWorld).invert() : undefined }; var result = _updateVector3(layer, options.method || _DEMUtils["default"].FAST_READ_Z, tiles, crs, obj.position, options.offset || 0, matrices, undefined, options.cache ? options.cache[0] : undefined); if (result) { if (options.cache) { options.cache[0] = result; } obj.updateMatrix(); obj.updateMatrixWorld(); return true; } } else { var _matrices = { worldFromLocal: obj.matrixWorld, localFromWorld: new THREE.Matrix4().copy(obj.matrixWorld).invert() }; var geometry = obj.geometry; if (geometry.vertices) { if (options.cache) { options.cache.length = geometry.vertices.length; } var success = true; var coord = new _Coordinates["default"](crs); for (var i = 0; i < geometry.vertices.length; i++) { var cached = options.cache ? options.cache[i] : undefined; var _result = _updateVector3(layer, options.method || _DEMUtils["default"].FAST_READ_Z, tiles, crs, geometry.vertices[i], options.offset || 0, _matrices, coord, cached); if (options.cache) { options.cache[i] = _result; } if (!_result) { success = false; } } geometry.verticesNeedUpdate = true; return success; } else if (geometry.isBufferGeometry) { if (options.cache) { options.cache.length = geometry.attributes.position.count; } var _success = true; var tmp = new THREE.Vector3(); var _coord = new _Coordinates["default"](crs); for (var _i = 0; _i < geometry.attributes.position.count; _i++) { var _cached = options.cache ? options.cache[_i] : undefined; tmp.fromBufferAttribute(geometry.attributes.position, _i); var prev = tmp.z; var _result2 = _updateVector3(layer, options.method || _DEMUtils["default"].FAST_READ_Z, tiles, crs, tmp, options.offset || 0, _matrices, _coord, _cached); if (options.cache) { options.cache[_i] = _result2; } if (!_result2) { _success = false; } if (prev != tmp.z) { geometry.attributes.position.needsUpdate = true; } geometry.attributes.position.setXYZ(_i, tmp.x, tmp.y, tmp.z); } return _success; } } } var _default = placeObjectOnGround; exports["default"] = _default;