itowns
Version:
A JS/WebGL framework for 3D geospatial data visualization
373 lines (294 loc) • 19.1 kB
JavaScript
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.unpack1K = unpack1K;
exports.getMaxColorSamplerUnitsCount = getMaxColorSamplerUnitsCount;
exports["default"] = exports.ELEVATION_MODES = exports.colorLayerEffects = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var THREE = _interopRequireWildcard(require("three"));
var _ShaderUtils = _interopRequireDefault(require("./Shader/ShaderUtils"));
var _Capabilities = _interopRequireDefault(require("../Core/System/Capabilities"));
var _RenderMode = _interopRequireDefault(require("./RenderMode"));
var _CommonMaterial = _interopRequireDefault(require("./CommonMaterial"));
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
/* babel-plugin-inline-import './Shader/TileVS.glsl' */
var TileVS = "#include <itowns/WebGL2_pars_vertex>\n#include <itowns/precision_qualifier>\n#include <common>\n#include <itowns/project_pars_vertex>\n#include <itowns/elevation_pars_vertex>\n#include <logdepthbuf_pars_vertex>\nattribute vec2 uv_0;\n#if NUM_CRS > 1\nattribute float uv_1;\n#endif\nattribute vec3 normal;\n\nuniform mat4 modelMatrix;\nuniform bool lightingEnabled;\nvarying vec2 vHighPrecisionZW;\n\n#if MODE == MODE_FINAL\n#include <fog_pars_vertex>\nvarying vec3 vUv;\nvarying vec3 vNormal;\n#endif\nvoid main() {\n vec2 uv = vec2(uv_0.x, 1.0 - uv_0.y);\n\n #include <begin_vertex>\n #include <itowns/elevation_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n vHighPrecisionZW = gl_Position.zw;\n#if MODE == MODE_FINAL\n #include <fog_vertex>\n #if NUM_CRS > 1\n vUv = vec3(uv_0, (uv_1 > 0.) ? uv_1 : uv_0.y); // set uv_1 = uv_0 if uv_1 is undefined\n #else\n vUv = vec3(uv_0, 0.0);\n #endif\n vNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\n#endif\n}\n";
/* babel-plugin-inline-import './Shader/TileFS.glsl' */
var TileFS = "#include <itowns/WebGL2_pars_fragment>\n#include <itowns/precision_qualifier>\n#include <logdepthbuf_pars_fragment>\n#include <itowns/pitUV>\n#include <itowns/color_layers_pars_fragment>\n#if MODE == MODE_FINAL\n#include <itowns/fog_pars_fragment>\n#include <itowns/overlay_pars_fragment>\n#include <itowns/lighting_pars_fragment>\n#endif\n#include <itowns/mode_pars_fragment>\n\nuniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vUv; // uv_0.x/uv_1.x, uv_0.y, uv_1.y\nvarying vec2 vHighPrecisionZW;\n\nvoid main() {\n #include <logdepthbuf_fragment>\n\n#if MODE == MODE_ID\n\n #include <itowns/mode_id_fragment>\n\n#elif MODE == MODE_DEPTH\n\n #include <itowns/mode_depth_fragment>\n\n#else\n\n gl_FragColor = vec4(diffuse, opacity);\n\n uvs[0] = vec3(vUv.xy, 0.);\n\n#if NUM_CRS > 1\n uvs[1] = vec3(vUv.x, fract(vUv.z), floor(vUv.z));\n#endif\n\n vec4 color;\n #pragma unroll_loop\n for ( int i = 0; i < NUM_FS_TEXTURES; i ++ ) {\n color = getLayerColor( i , colorTextures[ i ], colorOffsetScales[ i ], colorLayers[ i ]);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, color.rgb, color.a);\n }\n\n #if defined(DEBUG)\n if (showOutline) {\n #pragma unroll_loop\n for ( int i = 0; i < NUM_CRS; i ++) {\n color = getOutlineColor( outlineColors[ i ], uvs[ i ].xy);\n gl_FragColor.rgb = mix(gl_FragColor.rgb, color.rgb, color.a);\n }\n }\n #endif\n\n #include <itowns/fog_fragment>\n #include <itowns/lighting_fragment>\n #include <itowns/overlay_fragment>\n\n#endif\n}\n";
var identityOffsetScale = new THREE.Vector4(0.0, 0.0, 1.0, 1.0);
var defaultTex = new THREE.Texture(); // from three.js packDepthToRGBA
var UnpackDownscale = 255 / 256; // 0..1 -> fraction (excluding 1)
var bitSh = new THREE.Vector4(UnpackDownscale / (256.0 * 256.0 * 256.0), UnpackDownscale / (256.0 * 256.0), UnpackDownscale / 256.0, UnpackDownscale);
function unpack1K(color, factor) {
return factor ? bitSh.dot(color) * factor : bitSh.dot(color);
} // Max sampler color count to LayeredMaterial
// Because there's a statement limitation to unroll, in getColorAtIdUv method
var maxSamplersColorCount = 15;
var samplersElevationCount = 1;
function getMaxColorSamplerUnitsCount() {
var maxSamplerUnitsCount = _Capabilities["default"].getMaxTextureUnitsCount();
return Math.min(maxSamplerUnitsCount - samplersElevationCount, maxSamplersColorCount);
}
var colorLayerEffects = {
noEffect: 0,
removeLightColor: 1,
removeWhiteColor: 2,
customEffect: 3
};
exports.colorLayerEffects = colorLayerEffects;
var defaultStructLayer = {
bias: 0,
zmin: 0,
zmax: 0,
scale: 0,
mode: 0,
textureOffset: 0,
opacity: 0,
crs: 0,
effect_parameter: 0,
effect_type: colorLayerEffects.noEffect
};
function _updateLayersUniforms(uniforms, olayers, max) {
// prepare convenient access to elevation or color uniforms
var layers = uniforms.layers.value;
var textures = uniforms.textures.value;
var offsetScales = uniforms.offsetScales.value;
var textureCount = uniforms.textureCount; // flatten the 2d array [i,j] -> layers[_layerIds[i]].textures[j]
var count = 0;
var _iterator = _createForOfIteratorHelper(olayers),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var layer = _step.value;
// textureOffset property is added to RasterTile
layer.textureOffset = count;
for (var _i = 0, il = layer.textures.length; _i < il; ++_i, ++count) {
if (count < max) {
offsetScales[count] = layer.offsetScales[_i];
textures[count] = layer.textures[_i];
layers[count] = layer;
}
}
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
if (count > max) {
console.warn("LayeredMaterial: Not enough texture units (".concat(max, " < ").concat(count, "), excess textures have been discarded."));
}
textureCount.value = count; // WebGL 2.0 doesn't support the undefined uniforms.
// So the undefined uniforms are defined by default value.
for (var i = count; i < textures.length; i++) {
textures[i] = defaultTex;
offsetScales[i] = identityOffsetScale;
layers[i] = defaultStructLayer;
}
}
var ELEVATION_MODES = {
RGBA: 0,
COLOR: 1,
DATA: 2
};
exports.ELEVATION_MODES = ELEVATION_MODES;
var nbSamplers;
var fragmentShader = [];
var LayeredMaterial = /*#__PURE__*/function (_THREE$RawShaderMater) {
(0, _inherits2["default"])(LayeredMaterial, _THREE$RawShaderMater);
var _super = _createSuper(LayeredMaterial);
function LayeredMaterial() {
var _this;
var options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
var crsCount = arguments.length > 1 ? arguments[1] : undefined;
(0, _classCallCheck2["default"])(this, LayeredMaterial);
_this = _super.call(this, options);
nbSamplers = nbSamplers || [samplersElevationCount, getMaxColorSamplerUnitsCount()];
_this.defines.NUM_VS_TEXTURES = nbSamplers[0];
_this.defines.NUM_FS_TEXTURES = nbSamplers[1];
_this.defines.USE_FOG = 1;
_this.defines.NUM_CRS = crsCount;
_CommonMaterial["default"].setDefineMapping((0, _assertThisInitialized2["default"])(_this), 'ELEVATION', ELEVATION_MODES);
_CommonMaterial["default"].setDefineMapping((0, _assertThisInitialized2["default"])(_this), 'MODE', _RenderMode["default"].MODES);
_CommonMaterial["default"].setDefineProperty((0, _assertThisInitialized2["default"])(_this), 'mode', 'MODE', _RenderMode["default"].MODES.FINAL);
if (_Capabilities["default"].isLogDepthBufferSupported()) {
_this.defines.USE_LOGDEPTHBUF = 1;
_this.defines.USE_LOGDEPTHBUF_EXT = 1;
}
_this.vertexShader = TileVS;
fragmentShader[crsCount] = fragmentShader[crsCount] || _ShaderUtils["default"].unrollLoops(TileFS, _this.defines);
_this.fragmentShader = fragmentShader[crsCount]; // Color uniforms
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'diffuse', new THREE.Color(0.04, 0.23, 0.35));
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'opacity', _this.opacity); // Lighting uniforms
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'lightingEnabled', false);
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'lightPosition', new THREE.Vector3(-0.5, 0.0, 1.0)); // Misc properties
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'fogDistance', 1000000000.0);
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'fogColor', new THREE.Color(0.76, 0.85, 1.0));
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'overlayAlpha', 0);
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'overlayColor', new THREE.Color(1.0, 0.3, 0.0));
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'objectId', 0); // > 0 produces gaps,
// < 0 causes oversampling of textures
// = 0 causes sampling artefacts due to bad estimation of texture-uv gradients
// best is a small negative number
_CommonMaterial["default"].setUniformProperty((0, _assertThisInitialized2["default"])(_this), 'minBorderDistance', -0.01); // LayeredMaterialLayers
_this.layers = [];
_this.elevationLayerIds = [];
_this.colorLayerIds = []; // elevation layer uniforms, to be updated using updateUniforms()
_this.uniforms.elevationLayers = new THREE.Uniform(new Array(nbSamplers[0]).fill(defaultStructLayer));
_this.uniforms.elevationTextures = new THREE.Uniform(new Array(nbSamplers[0]).fill(defaultTex));
_this.uniforms.elevationOffsetScales = new THREE.Uniform(new Array(nbSamplers[0]).fill(identityOffsetScale));
_this.uniforms.elevationTextureCount = new THREE.Uniform(0); // color layer uniforms, to be updated using updateUniforms()
_this.uniforms.colorLayers = new THREE.Uniform(new Array(nbSamplers[1]).fill(defaultStructLayer));
_this.uniforms.colorTextures = new THREE.Uniform(new Array(nbSamplers[1]).fill(defaultTex));
_this.uniforms.colorOffsetScales = new THREE.Uniform(new Array(nbSamplers[1]).fill(identityOffsetScale));
_this.uniforms.colorTextureCount = new THREE.Uniform(0);
var _visible = _this.visible; // can't do an ES6 setter/getter here
Object.defineProperty((0, _assertThisInitialized2["default"])(_this), 'visible', {
get: function get() {
return _visible;
},
set: function set(v) {
if (_visible != v) {
_visible = v;
this.dispatchEvent({
type: v ? 'shown' : 'hidden'
});
}
}
});
return _this;
}
(0, _createClass2["default"])(LayeredMaterial, [{
key: "onBeforeCompile",
value: function onBeforeCompile(shader, renderer) {
if (renderer.capabilities.isWebGL2) {
this.defines.WEBGL2 = true;
shader.glslVersion = '300 es';
}
}
}, {
key: "getUniformByType",
value: function getUniformByType(type) {
return {
layers: this.uniforms["".concat(type, "Layers")],
textures: this.uniforms["".concat(type, "Textures")],
offsetScales: this.uniforms["".concat(type, "OffsetScales")],
textureCount: this.uniforms["".concat(type, "TextureCount")]
};
}
}, {
key: "updateLayersUniforms",
value: function updateLayersUniforms() {
var _this2 = this;
var colorlayers = this.layers.filter(function (l) {
return _this2.colorLayerIds.includes(l.id) && l.visible && l.opacity > 0;
});
colorlayers.sort(function (a, b) {
return _this2.colorLayerIds.indexOf(a.id) - _this2.colorLayerIds.indexOf(b.id);
});
_updateLayersUniforms(this.getUniformByType('color'), colorlayers, this.defines.NUM_FS_TEXTURES);
if (this.elevationLayerIds.some(function (id) {
return _this2.getLayer(id);
}) || this.uniforms.elevationTextureCount.value && !this.elevationLayerIds.length) {
var elevationLayer = this.getElevationLayer() ? [this.getElevationLayer()] : [];
_updateLayersUniforms(this.getUniformByType('elevation'), elevationLayer, this.defines.NUM_VS_TEXTURES);
}
this.layersNeedUpdate = false;
}
}, {
key: "dispose",
value: function dispose() {
this.dispatchEvent({
type: 'dispose'
});
this.layers.forEach(function (l) {
return l.dispose(true);
});
this.layers.length = 0;
this.layersNeedUpdate = true;
} // TODO: rename to setColorLayerIds and add setElevationLayerIds ?
}, {
key: "setSequence",
value: function setSequence(sequenceLayer) {
this.colorLayerIds = sequenceLayer;
this.layersNeedUpdate = true;
}
}, {
key: "setSequenceElevation",
value: function setSequenceElevation(layerId) {
this.elevationLayerIds[0] = layerId;
this.layersNeedUpdate = true;
}
}, {
key: "removeLayer",
value: function removeLayer(layerId) {
var index = this.layers.findIndex(function (l) {
return l.id === layerId;
});
if (index > -1) {
this.layers[index].dispose();
this.layers.splice(index, 1);
var idSeq = this.colorLayerIds.indexOf(layerId);
if (idSeq > -1) {
this.colorLayerIds.splice(idSeq, 1);
} else {
this.elevationLayerIds = [];
}
}
}
}, {
key: "addLayer",
value: function addLayer(rasterNode) {
if (rasterNode.layer.id in this.layers) {
console.warn('The "{layer.id}" layer was already present in the material, overwritting.');
}
this.layers.push(rasterNode);
}
}, {
key: "getLayer",
value: function getLayer(id) {
return this.layers.find(function (l) {
return l.id === id;
});
}
}, {
key: "getLayers",
value: function getLayers(ids) {
return this.layers.filter(function (l) {
return ids.includes(l.id);
});
}
}, {
key: "getElevationLayer",
value: function getElevationLayer() {
var _this3 = this;
return this.layers.find(function (l) {
return l.id === _this3.elevationLayerIds[0];
});
}
}, {
key: "setElevationScale",
value: function setElevationScale(scale) {
if (this.elevationLayerIds.length) {
this.getElevationLayer().scale = scale;
}
}
}]);
return LayeredMaterial;
}(THREE.RawShaderMaterial);
var _default = LayeredMaterial;
exports["default"] = _default;