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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized")); var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits")); var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn")); var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf")); var THREE = _interopRequireWildcard(require("three")); var _GeometryLayer2 = _interopRequireDefault(require("./GeometryLayer")); var _dTilesProcessing = require("../Process/3dTilesProcessing"); var _C3DTileset = _interopRequireDefault(require("../Core/3DTiles/C3DTileset")); var _C3DTExtensions = _interopRequireDefault(require("../Core/3DTiles/C3DTExtensions")); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } var _update = (0, _dTilesProcessing.process3dTilesNode)(); var C3DTilesLayer = /*#__PURE__*/function (_GeometryLayer) { (0, _inherits2["default"])(C3DTilesLayer, _GeometryLayer); var _super = _createSuper(C3DTilesLayer); /** * Constructs a new instance of 3d tiles layer. * @constructor * @extends GeometryLayer * * @example * // Create a new Layer 3d-tiles For DiscreteLOD * const l3dt = new C3DTilesLayer('3dtiles', { * name: '3dtl', * source: new C3DTilesSource({ * url: 'https://tileset.json' * }) * }, view); * View.prototype.addLayer.call(view, l3dt); * * @param {string} id - The id of the layer, that should be unique. * It is not mandatory, but an error will be emitted if this layer is * added a * {@link View} that already has a layer going by that id. * @param {object} config configuration, all elements in it * will be merged as is in the layer. * @param {C3TilesSource} config.source The source of 3d Tiles. * * name. * @param {View} view The view */ function C3DTilesLayer(id, config, view) { var _this; (0, _classCallCheck2["default"])(this, C3DTilesLayer); _this = _super.call(this, id, new THREE.Group(), { source: config.source }); _this.isC3DTilesLayer = true; _this.sseThreshold = config.sseThreshold || 16; _this.cleanupDelay = config.cleanupDelay || 1000; _this.onTileContentLoaded = config.onTileContentLoaded || function () {}; _this.protocol = '3d-tiles'; // custom cesium shaders are not functional; _this.overrideMaterials = config.overrideMaterials !== undefined ? config.overrideMaterials : true; _this.name = config.name; _this.registeredExtensions = config.registeredExtensions || new _C3DTExtensions["default"](); _this._cleanableTiles = []; var resolve = _this.addInitializationStep(); _this.source.whenReady.then(function (tileset) { _this.tileset = new _C3DTileset["default"](tileset, _this.source.baseUrl, _this.registeredExtensions); // Verify that extensions of the tileset have been registered in the layer if (_this.tileset.extensionsUsed) { var _iterator = _createForOfIteratorHelper(_this.tileset.extensionsUsed), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var extensionUsed = _step.value; // if current extension is not registered if (!_this.registeredExtensions.isExtensionRegistered(extensionUsed)) { // if it is required to load the tileset if (_this.tileset.extensionsRequired && _this.tileset.extensionsRequired.includes(extensionUsed)) { console.error("3D Tiles tileset required extension \"".concat(extensionUsed, "\" must be registered to the 3D Tiles layer of iTowns to be parsed and used.")); } else { console.warn("3D Tiles tileset used extension \"".concat(extensionUsed, "\" must be registered to the 3D Tiles layer of iTowns to be parsed and used.")); } } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } } // TODO: Move all init3dTilesLayer code to constructor (0, _dTilesProcessing.init3dTilesLayer)(view, view.mainLoop.scheduler, (0, _assertThisInitialized2["default"])(_this), tileset.root).then(resolve); }); return _this; } (0, _createClass2["default"])(C3DTilesLayer, [{ key: "preUpdate", value: function preUpdate() { return _dTilesProcessing.pre3dTilesUpdate.bind(this)(); } }, { key: "update", value: function update(context, layer, node) { return _update(context, layer, node); } }, { key: "getObjectToUpdateForAttachedLayers", value: function getObjectToUpdateForAttachedLayers(meta) { if (meta.content) { var result = []; meta.content.traverse(function (obj) { if (obj.isObject3D && obj.material && obj.layer == meta.layer) { result.push(obj); } }); var p = meta.parent; if (p && p.content) { return { elements: result, parent: p.content }; } else { return { elements: result }; } } } /** * Finds the batch table of an object in a 3D Tiles layer. This is * for instance needed when picking because we pick the geometric * object which is not at the same level in the layer structure as * the batch table. More details here on itowns internal * organization of 3DTiles: * https://github.com/MEPP-team/RICT/blob/master/Doc/iTowns/Doc.md#itowns-internal-organisation-of-3d-tiles-data * @param {THREE.Object3D} object - a 3D geometric object * @returns {C3DTBatchTable} - the batch table of the object */ }, { key: "findBatchTable", value: function findBatchTable(object) { if (object.batchTable) { return object.batchTable; } if (object.parent) { return this.findBatchTable(object.parent); } } /** * Gets semantic information from batch table and batch table extensions * of an intersected feature. * @param {Array} intersects - @return An array containing all * targets picked under specified coordinates. Intersects can be * computed with view.pickObjectsAt(..). See fillHTMLWithPickingInfo() * in 3dTilesHelper.js for an example. * @returns {Object} - an object containing the batch id, the * information from the batch table and from the extension of the batch * table for an intersected feature. */ }, { key: "getInfoFromIntersectObject", value: function getInfoFromIntersectObject(intersects) { var resultInfo = {}; var batchID = -1; var batchTable = {}; // First, we get the ID and the batch table of the intersected object. // (the semantic information about a feature is located in its batch // table (see 3D Tiles specification). for (var i = 0; i < intersects.length; i++) { // interAttributes are glTF attributes of b3dm tiles (i.e. // position, normal, batch id) var interAttributes = intersects[i].object.geometry.attributes; if (interAttributes && interAttributes._BATCHID) { // face is a Face3 object of THREE which is a // triangular face. face.a is its first vertex var vertex = intersects[i].face.a; // get batch id of the face batchID = interAttributes._BATCHID.array[vertex]; batchTable = this.findBatchTable(intersects[i].object); break; } } if (batchID === -1) { return; } resultInfo.batchID = batchID; // get information from batch table (including from its extension) Object.assign(resultInfo, batchTable.getInfoById(batchID)); return resultInfo; } }]); return C3DTilesLayer; }(_GeometryLayer2["default"]); var _default = C3DTilesLayer; exports["default"] = _default;