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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = computeBuffers; var THREE = _interopRequireWildcard(require("three")); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function computeBuffers(params) { // Create output buffers. var outBuffers = { index: null, position: null, normal: null, // 2 UV set per tile: wgs84 (uv_0) and pm (uv_1) // - wgs84: 1 texture per tile because tiles are using wgs84 projection // - pm: use multiple textures per tile. // +-------------------------+ // | | // | Texture 0 | // +-------------------------+ // | | // | Texture 1 | // +-------------------------+ // | | // | Texture 2 | // +-------------------------+ // * u = wgs84.u // * v = textureid + v in builder texture uvs: [] }; var computeUvs = []; var builder = params.builder; var nSeg = params.segment || 8; // segments count : // Tile : (nSeg + 1) * (nSeg + 1) // Skirt : 8 * (nSeg - 1) var nVertex = (nSeg + 1) * (nSeg + 1) + (params.disableSkirt ? 0 : 4 * nSeg); if (nVertex > Math.pow(2, 32)) { throw new Error('Tile segments count is too big'); } var triangles = nSeg * nSeg * 2 + (params.disableSkirt ? 0 : 4 * nSeg * 2); outBuffers.position = new Float32Array(nVertex * 3); outBuffers.normal = new Float32Array(nVertex * 3); var uvCount = params.builder.uvCount; if (uvCount > 1) { outBuffers.uvs[1] = new Float32Array(nVertex); } computeUvs[0] = function () {}; if (params.buildIndexAndUv_0) { if (nVertex < Math.pow(2, 8)) { outBuffers.index = new Uint8Array(triangles * 3); } else if (nVertex < Math.pow(2, 16)) { outBuffers.index = new Uint16Array(triangles * 3); } else if (nVertex < Math.pow(2, 32)) { outBuffers.index = new Uint32Array(triangles * 3); } outBuffers.uvs[0] = new Float32Array(nVertex * 2); computeUvs[0] = function (id, u, v) { outBuffers.uvs[0][id * 2 + 0] = u; outBuffers.uvs[0][id * 2 + 1] = v; }; } var widthSegments = Math.max(2, Math.floor(nSeg) || 2); var heightSegments = Math.max(2, Math.floor(nSeg) || 2); var idVertex = 0; var vertices = []; var skirt = []; var skirtEnd = []; builder.prepare(params); for (var y = 0; y <= heightSegments; y++) { var verticesRow = []; var v = y / heightSegments; builder.vProjecte(v, params); if (uvCount > 1) { (function () { var u = builder.computeUvs[1](params); computeUvs[1] = function (id) { outBuffers.uvs[1][id] = u; }; })(); } for (var x = 0; x <= widthSegments; x++) { var u = x / widthSegments; var id_m3 = idVertex * 3; builder.uProjecte(u, params); var vertex = builder.vertexPosition(params, params.projected); var normal = builder.vertexNormal(params); // move geometry to center world vertex.sub(params.center); // align normal to z axis if (params.quatNormalToZ) { vertex.applyQuaternion(params.quatNormalToZ); normal.applyQuaternion(params.quatNormalToZ); } vertex.toArray(outBuffers.position, id_m3); normal.toArray(outBuffers.normal, id_m3); var _iterator = _createForOfIteratorHelper(computeUvs), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var computeUv = _step.value; computeUv(idVertex, u, v); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } if (!params.disableSkirt) { if (y !== 0 && y !== heightSegments) { if (x === widthSegments) { skirt.push(idVertex); } else if (x === 0) { skirtEnd.push(idVertex); } } } verticesRow.push(idVertex); idVertex++; } vertices.push(verticesRow); if (y === 0) { skirt = skirt.concat(verticesRow); } else if (y === heightSegments) { skirt = skirt.concat(verticesRow.slice().reverse()); } } if (!params.disableSkirt) { skirt = skirt.concat(skirtEnd.reverse()); } function bufferize(va, vb, vc, idVertex) { outBuffers.index[idVertex + 0] = va; outBuffers.index[idVertex + 1] = vb; outBuffers.index[idVertex + 2] = vc; return idVertex + 3; } var idVertex2 = 0; if (params.buildIndexAndUv_0) { for (var _y = 0; _y < heightSegments; _y++) { for (var _x = 0; _x < widthSegments; _x++) { var v1 = vertices[_y][_x + 1]; var v2 = vertices[_y][_x]; var v3 = vertices[_y + 1][_x]; var v4 = vertices[_y + 1][_x + 1]; idVertex2 = bufferize(v4, v2, v1, idVertex2); idVertex2 = bufferize(v4, v3, v2, idVertex2); } } } var iStart = idVertex; // TODO: WARNING beware skirt's size influences performance // The size of the skirt is now a ratio of the size of the tile. // To be perfect it should depend on the real elevation delta but too heavy to compute if (!params.disableSkirt) { // We compute the actual size of tile segment to use later for the skirt. var segmentSize = new THREE.Vector3().fromArray(outBuffers.position).distanceTo(new THREE.Vector3().fromArray(outBuffers.position, 3)); var buildIndexSkirt = function () {}; var buildUVSkirt = function () {}; if (params.buildIndexAndUv_0) { buildIndexSkirt = function (id, v1, v2, v3, v4) { id = bufferize(v1, v2, v3, id); id = bufferize(v1, v3, v4, id); return id; }; buildUVSkirt = function (id) { outBuffers.uvs[0][idVertex * 2 + 0] = outBuffers.uvs[0][id * 2 + 0]; outBuffers.uvs[0][idVertex * 2 + 1] = outBuffers.uvs[0][id * 2 + 1]; }; } for (var i = 0; i < skirt.length; i++) { var id = skirt[i]; var _id_m = idVertex * 3; var id2_m3 = id * 3; outBuffers.position[_id_m + 0] = outBuffers.position[id2_m3 + 0] - outBuffers.normal[id2_m3 + 0] * segmentSize; outBuffers.position[_id_m + 1] = outBuffers.position[id2_m3 + 1] - outBuffers.normal[id2_m3 + 1] * segmentSize; outBuffers.position[_id_m + 2] = outBuffers.position[id2_m3 + 2] - outBuffers.normal[id2_m3 + 2] * segmentSize; outBuffers.normal[_id_m + 0] = outBuffers.normal[id2_m3 + 0]; outBuffers.normal[_id_m + 1] = outBuffers.normal[id2_m3 + 1]; outBuffers.normal[_id_m + 2] = outBuffers.normal[id2_m3 + 2]; buildUVSkirt(id); if (uvCount > 1) { outBuffers.uvs[1][idVertex] = outBuffers.uvs[1][id]; } var idf = (i + 1) % skirt.length; var _v2 = idVertex; var _v3 = idf === 0 ? iStart : idVertex + 1; var _v4 = skirt[idf]; idVertex2 = buildIndexSkirt(idVertex2, id, _v2, _v3, _v4); idVertex++; } } return outBuffers; }