itowns
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A JS/WebGL framework for 3D geospatial data visualization
103 lines (78 loc) • 5.72 kB
JavaScript
;
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var THREE = _interopRequireWildcard(require("three"));
var _TiledGeometryLayer2 = _interopRequireDefault(require("../../../Layer/TiledGeometryLayer"));
var _Extent = require("../../Geographic/Extent");
var _Crs = _interopRequireDefault(require("../../Geographic/Crs"));
var _PlanarTileBuilder = _interopRequireDefault(require("./PlanarTileBuilder"));
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
/**
* @property {boolean} isPlanarLayer - Used to checkout whether this layer is a
* PlanarLayer. Default is true. You should not change this, as it is used
* internally for optimisation.
*/
var PlanarLayer = /*#__PURE__*/function (_TiledGeometryLayer) {
(0, _inherits2["default"])(PlanarLayer, _TiledGeometryLayer);
var _super = _createSuper(PlanarLayer);
/**
* A {@link TiledGeometryLayer} to use with a {@link PlanarView}. It has
* specific method for updating and subdivising its grid.
*
* @constructor
* @extends TiledGeometryLayer
*
* @param {string} id - The id of the layer, that should be unique. It is
* not mandatory, but an error will be emitted if this layer is added a
* {@link View} that already has a layer going by that id.
* @param {Extent} extent - The extent to define the layer within.
* @param {THREE.Object3d} [object3d=THREE.Group] - The object3d used to
* contain the geometry of the TiledGeometryLayer. It is usually a
* `THREE.Group`, but it can be anything inheriting from a `THREE.Object3d`.
* @param {Object} [config] - Optional configuration, all elements in it
* will be merged as is in the layer. For example, if the configuration
* contains three elements `name, protocol, extent`, these elements will be
* available using `layer.name` or something else depending on the property
* name.
* @param {number} [config.maxSubdivisionLevel=5] - Maximum subdivision
* level for this tiled layer.
* @param {number} [config.maxDeltaElevationLevel=4] - Maximum delta between
* two elevations tile.
*
* @throws {Error} `object3d` must be a valid `THREE.Object3d`.
*/
function PlanarLayer(id, extent, object3d) {
var _this;
var config = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : {};
(0, _classCallCheck2["default"])(this, PlanarLayer);
var tms = _Crs["default"].formatToTms(extent.crs);
if (!_Extent.globalExtentTMS.get(extent.crs)) {
// Add new global extent for this new crs projection.
_Extent.globalExtentTMS.set(extent.crs, extent);
}
config.tileMatrixSets = [tms];
_this = _super.call(this, id, object3d || new THREE.Group(), [extent], new _PlanarTileBuilder["default"]({
crs: extent.crs
}), config);
_this.isPlanarLayer = true;
_this.extent = extent;
_this.minSubdivisionLevel = _this.minSubdivisionLevel == undefined ? 0 : _this.minSubdivisionLevel;
_this.maxSubdivisionLevel = _this.maxSubdivisionLevel == undefined ? 5 : _this.maxSubdivisionLevel;
_this.maxDeltaElevation = _this.maxDeltaElevation || 4.0;
return _this;
}
return PlanarLayer;
}(_TiledGeometryLayer2["default"]);
var _default = PlanarLayer;
exports["default"] = _default;