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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); var _get2 = _interopRequireDefault(require("@babel/runtime/helpers/get")); var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits")); var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn")); var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf")); var THREE = _interopRequireWildcard(require("three")); var _TiledGeometryLayer2 = _interopRequireDefault(require("../../../Layer/TiledGeometryLayer")); var _Ellipsoid = require("../../Math/Ellipsoid"); var _Extent = require("../../Geographic/Extent"); var _BuilderEllipsoidTile = _interopRequireDefault(require("./BuilderEllipsoidTile")); var _LayeredMaterialNodeProcessing = require("../../../Process/LayeredMaterialNodeProcessing"); var _Crs = _interopRequireDefault(require("../../Geographic/Crs")); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } // matrix to convert sphere to ellipsoid var worldToScaledEllipsoid = new THREE.Matrix4(); // camera's position in worldToScaledEllipsoid system var cameraPosition = new THREE.Vector3(); var magnitudeSquared = 0.0; // vectors for operation purpose var scaledHorizonCullingPoint = new THREE.Vector3(); /** * @property {boolean} isGlobeLayer - Used to checkout whether this layer is a * GlobeLayer. Default is true. You should not change this, as it is used * internally for optimisation. */ var GlobeLayer = /*#__PURE__*/function (_TiledGeometryLayer) { (0, _inherits2["default"])(GlobeLayer, _TiledGeometryLayer); var _super = _createSuper(GlobeLayer); /** * A {@link TiledGeometryLayer} to use with a {@link GlobeView}. It has * specific method for updating and subdivising its grid. * * @constructor * @extends TiledGeometryLayer * * @param {string} id - The id of the layer, that should be unique. It is * not mandatory, but an error will be emitted if this layer is added a * {@link View} that already has a layer going by that id. * @param {THREE.Object3d} [object3d=THREE.Group] - The object3d used to * contain the geometry of the TiledGeometryLayer. It is usually a * `THREE.Group`, but it can be anything inheriting from a `THREE.Object3d`. * @param {Object} [config] - Optional configuration, all elements in it * will be merged as is in the layer. For example, if the configuration * contains three elements `name, protocol, extent`, these elements will be * available using `layer.name` or something else depending on the property * name. * @param {number} [config.minSubdivisionLevel=2] - Minimum subdivision * level for this tiled layer. * @param {number} [config.maxSubdivisionLevel=18] - Maximum subdivision * level for this tiled layer. * @param {number} [config.sseSubdivisionThreshold=1] - Threshold level for * the SSE. * @param {number} [config.maxDeltaElevationLevel=4] - Maximum delta between * two elevations tile. * * @throws {Error} `object3d` must be a valid `THREE.Object3d`. */ function GlobeLayer(id, object3d) { var _this; var config = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; (0, _classCallCheck2["default"])(this, GlobeLayer); // Configure tiles var scheme = _Extent.schemeTiles.get(_Crs["default"].tms_4326); var schemeTile = _Extent.globalExtentTMS.get('EPSG:4326').subdivisionByScheme(scheme); // Supported tile matrix set for color/elevation layer config.tileMatrixSets = [_Crs["default"].tms_4326, _Crs["default"].tms_3857]; var uvCount = config.tileMatrixSets.length; var builder = new _BuilderEllipsoidTile["default"]({ crs: 'EPSG:4978', uvCount: uvCount }); _this = _super.call(this, id, object3d || new THREE.Group(), schemeTile, builder, config); _this.isGlobeLayer = true; _this.options.defaultPickingRadius = 5; _this.minSubdivisionLevel = _this.minSubdivisionLevel == undefined ? 2 : _this.minSubdivisionLevel; _this.maxSubdivisionLevel = _this.maxSubdivisionLevel == undefined ? 19 : _this.maxSubdivisionLevel; _this.maxDeltaElevation = _this.maxDeltaElevation || 4.0; _this.extent = _this.schemeTile[0].clone(); for (var i = 1; i < _this.schemeTile.length; i++) { _this.extent.union(_this.schemeTile[i]); } // We're going to use the method described here: // https://cesiumjs.org/2013/04/25/Horizon-culling/ // This method assumes that the globe is a unit sphere at 0,0,0 so // we setup a world-to-scaled-ellipsoid matrix4 worldToScaledEllipsoid.copy(_this.object3d.matrixWorld).invert(); worldToScaledEllipsoid.premultiply(new THREE.Matrix4().makeScale(1 / _Ellipsoid.ellipsoidSizes.x, 1 / _Ellipsoid.ellipsoidSizes.y, 1 / _Ellipsoid.ellipsoidSizes.z)); return _this; } (0, _createClass2["default"])(GlobeLayer, [{ key: "preUpdate", value: function preUpdate(context, changeSources) { // pre-horizon culling cameraPosition.copy(context.camera.camera3D.position).applyMatrix4(worldToScaledEllipsoid); magnitudeSquared = cameraPosition.lengthSq() - 1.0; return (0, _get2["default"])((0, _getPrototypeOf2["default"])(GlobeLayer.prototype), "preUpdate", this).call(this, context, changeSources); } }, { key: "countColorLayersTextures", value: function countColorLayersTextures() { var occupancy = 0; for (var _len = arguments.length, layers = new Array(_len), _key = 0; _key < _len; _key++) { layers[_key] = arguments[_key]; } for (var _i = 0, _layers = layers; _i < _layers.length; _i++) { var layer = _layers[_i]; var crs = layer.crs || layer.source.crs; // 'EPSG:3857' occupies the maximum 3 textures on tiles // 'EPSG:4326' occupies 1 textures on tile occupancy += crs == 'EPSG:3857' ? 3 : 1; } return occupancy; } }, { key: "subdivision", value: function subdivision(context, layer, node) { if (node.level == 5) { var row = node.getExtentsByProjection(_Crs["default"].tms_4326)[0].row; if (row == 31 || row == 0) { // doesn't subdivise the pole return false; } } return (0, _get2["default"])((0, _getPrototypeOf2["default"])(GlobeLayer.prototype), "subdivision", this).call(this, context, layer, node); } }, { key: "culling", value: function culling(node, camera) { if ((0, _get2["default"])((0, _getPrototypeOf2["default"])(GlobeLayer.prototype), "culling", this).call(this, node, camera)) { return true; } if (node.level < this.minSubdivisionLevel) { return false; } return this.horizonCulling(node.horizonCullingPointElevationScaled); } }, { key: "horizonCulling", value: function horizonCulling(point) { // see https://cesiumjs.org/2013/04/25/Horizon-culling/ scaledHorizonCullingPoint.copy(point).applyMatrix4(worldToScaledEllipsoid); scaledHorizonCullingPoint.sub(cameraPosition); var vtMagnitudeSquared = scaledHorizonCullingPoint.lengthSq(); var dot = -scaledHorizonCullingPoint.dot(cameraPosition); var isOccluded = magnitudeSquared < 0 ? dot > 0 : magnitudeSquared < dot && magnitudeSquared < dot * dot / vtMagnitudeSquared; return isOccluded; } }, { key: "computeTileZoomFromDistanceCamera", value: function computeTileZoomFromDistanceCamera(distance, camera) { var preSinus = _LayeredMaterialNodeProcessing.SIZE_DIAGONAL_TEXTURE * (this.sseSubdivisionThreshold * 0.5) / camera._preSSE / _Ellipsoid.ellipsoidSizes.x; var sinus = distance * preSinus; var zoom = Math.log(Math.PI / (2.0 * Math.asin(sinus))) / Math.log(2); var delta = Math.PI / Math.pow(2, zoom); var circleChord = 2.0 * _Ellipsoid.ellipsoidSizes.x * Math.sin(delta * 0.5); // adjust with bounding sphere rayon sinus = (distance - circleChord * 0.5) * preSinus; zoom = Math.log(Math.PI / (2.0 * Math.asin(sinus))) / Math.log(2); return isNaN(zoom) ? 0 : Math.round(zoom); } }, { key: "computeDistanceCameraFromTileZoom", value: function computeDistanceCameraFromTileZoom(zoom, camera) { var delta = Math.PI / Math.pow(2, zoom); var circleChord = 2.0 * _Ellipsoid.ellipsoidSizes.x * Math.sin(delta * 0.5); var radius = circleChord * 0.5; return camera._preSSE * (radius / _LayeredMaterialNodeProcessing.SIZE_DIAGONAL_TEXTURE) / (this.sseSubdivisionThreshold * 0.5) + radius; } }]); return GlobeLayer; }(_TiledGeometryLayer2["default"]); var _default = GlobeLayer; exports["default"] = _default;