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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
"use strict";
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
var _typeof = require("@babel/runtime/helpers/typeof");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.FeatureCollection = exports["default"] = exports.FeatureGeometry = exports.FeatureBuildingOptions = exports.FEATURE_TYPES = void 0;
var _get2 = _interopRequireDefault(require("@babel/runtime/helpers/get"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var THREE = _interopRequireWildcard(require("three"));
var _Extent = _interopRequireDefault(require("./Geographic/Extent"));
var _Coordinates = _interopRequireDefault(require("./Geographic/Coordinates"));
var _Crs = _interopRequireDefault(require("./Geographic/Crs"));
var _Style = _interopRequireDefault(require("./Style"));
function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); }
function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; }
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; }
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
function defaultExtent(crs) {
return new _Extent["default"](crs, Infinity, -Infinity, Infinity, -Infinity);
}
function _extendBuffer(feature, size) {
feature.vertices.length += size * feature.size;
if (feature.normals) {
feature.normals.length = feature.vertices.length;
}
}
var coordOut = new _Coordinates["default"]('EPSG:4326', 0, 0, 0);
var defaultNormal = new THREE.Vector3(0, 0, 1);
var FEATURE_TYPES = {
POINT: 0,
LINE: 1,
POLYGON: 2
};
exports.FEATURE_TYPES = FEATURE_TYPES;
var typeToStyleProperty = ['point', 'stroke', 'fill'];
/**
* @property {string} crs - The CRS to convert the input coordinates to.
* @property {Extent|boolean} [filteringExtent=undefined] - Optional filter to reject
* features outside of extent. Extent filetring is file extent if filteringExtent is true.
* @property {boolean} [buildExtent=false] - If true the geometry will
* have an extent property containing the area covered by the geometry.
* True if the layer does not inherit from {@link GeometryLayer}.
* @property {string} forcedExtentCrs - force feature extent crs if buildExtent is true.
* @property {function} [filter] - Filter function to remove features
* @property {boolean} [mergeFeatures=true] - If true all geometries are merged by type and multi-type
* @property {string} [structure='2d'] - data structure type : 2d or 3d.
* If the structure is 3d, the feature have 3 dimensions by vertices positions and
* a normal for each vertices.
* @property {Style} style - The style to inherit when creating
* style for all new features.
*
*/
var FeatureBuildingOptions = function FeatureBuildingOptions() {
(0, _classCallCheck2["default"])(this, FeatureBuildingOptions);
};
/**
* @property {Extent} extent - The 2D extent containing all the points
* composing the geometry.
* @property {Object[]} indices - Contains the indices that define the geometry.
* Objects stored in this array have two properties, an `offset` and a `count`.
* The offset is related to the overall number of vertices in the Feature.
*
* @property {Object} properties - Properties of the geometry. It can be
* anything specified in the GeoJSON under the `properties` property.
*/
exports.FeatureBuildingOptions = FeatureBuildingOptions;
var FeatureGeometry = /*#__PURE__*/function () {
/**
* @param {Feature} feature geometry
*/
function FeatureGeometry(feature) {
(0, _classCallCheck2["default"])(this, FeatureGeometry);
this.indices = [];
this.properties = {};
this.size = feature.size;
if (feature.extent) {
this.extent = defaultExtent(feature.extent.crs);
this._currentExtent = defaultExtent(feature.extent.crs);
}
this.altitude = {
min: Infinity,
max: -Infinity
};
}
/**
* Add a new marker to indicate the starting of sub geometry and extends the vertices buffer.
* Then you have to push new the coordinates of sub geometry.
* The sub geometry stored in indices, see constructor for more information.
* @param {number} count - count of vertices
* @param {Feature} feature - the feature containing the geometry
*/
(0, _createClass2["default"])(FeatureGeometry, [{
key: "startSubGeometry",
value: function startSubGeometry(count, feature) {
var last = this.indices.length - 1;
var extent = this.extent ? defaultExtent(this.extent.crs) : undefined;
var offset = last > -1 ? this.indices[last].offset + this.indices[last].count : feature.vertices.length / this.size;
this.indices.push({
offset: offset,
count: count,
extent: extent
});
this._currentExtent = extent;
_extendBuffer(feature, count);
}
/**
* After you have pushed new the coordinates of sub geometry without
* `startSubGeometry`, this function close sub geometry. The sub geometry
* stored in indices, see constructor for more information.
* @param {number} count count of vertices
* @param {Feature} feature - the feature containing the geometry
*/
}, {
key: "closeSubGeometry",
value: function closeSubGeometry(count, feature) {
var last = this.indices.length - 1;
var offset = last > -1 ? this.indices[last].offset + this.indices[last].count : feature.vertices.length / this.size - count;
this.indices.push({
offset: offset,
count: count,
extent: this._currentExtent
});
if (this.extent) {
this.extent.union(this._currentExtent);
this._currentExtent = defaultExtent(this.extent.crs);
}
}
}, {
key: "getLastSubGeometry",
value: function getLastSubGeometry() {
var last = this.indices.length - 1;
return this.indices[last];
}
/**
* Push new coordinates in vertices buffer.
* @param {Coordinates} coordIn The coordinates to push.
* @param {Feature} feature - the feature containing the geometry
*/
}, {
key: "pushCoordinates",
value: function pushCoordinates(coordIn, feature) {
if (this.size == 3) {
// set altitude from context
var base_altitude = feature.style[typeToStyleProperty[feature.type]].base_altitude;
coordIn.z = isNaN(base_altitude) ? base_altitude(this.properties, coordIn) : base_altitude;
}
coordIn.as(feature.crs, coordOut);
feature.transformToLocalSystem(coordOut);
if (feature.normals) {
coordOut.geodesicNormal.toArray(feature.normals, feature._pos);
}
feature._pushValues(coordOut.x, coordOut.y, coordOut.z); // expand extent if present
if (this._currentExtent) {
this._currentExtent.expandByCoordinates(feature.useCrsOut ? coordOut : coordIn);
}
if (this.size == 3) {
this.altitude.min = Math.min(this.altitude.min, coordIn.z);
this.altitude.max = Math.max(this.altitude.max, coordIn.z);
}
}
/**
* Push new values coordinates in vertices buffer.
* No geographical conversion is made or the normal doesn't stored.
* No local transformation is made on coordinates.
*
* @param {Feature} feature - the feature containing the geometry
* @param {number} long The longitude coordinate.
* @param {number} lat The latitude coordinate.
* @param {number} [alt=0] The altitude coordinate.
* @param {THREE.Vector3} [normal=THREE.Vector3(0,0,1)] the normal on coordinates.
*/
}, {
key: "pushCoordinatesValues",
value: function pushCoordinatesValues(feature, _long, lat) {
var alt = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 0;
var normal = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : defaultNormal;
if (feature.normals) {
normal.toArray(feature.normals, feature._pos);
}
feature._pushValues(_long, lat, alt); // expand extent if present
if (this._currentExtent) {
this._currentExtent.expandByValuesCoordinates(_long, lat);
}
if (this.size == 3) {
this.altitude.min = Math.min(this.altitude.min, alt);
this.altitude.max = Math.max(this.altitude.max, alt);
}
}
/**
* update geometry extent with the last sub geometry extent.
*/
}, {
key: "updateExtent",
value: function updateExtent() {
if (this.extent) {
var last = this.indices[this.indices.length - 1];
if (last) {
this.extent.union(last.extent);
}
}
}
}]);
return FeatureGeometry;
}();
exports.FeatureGeometry = FeatureGeometry;
function push2DValues(value0, value1) {
this.vertices[this._pos++] = value0;
this.vertices[this._pos++] = value1;
}
function push3DValues(value0, value1) {
var value2 = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
this.vertices[this._pos++] = value0;
this.vertices[this._pos++] = value1;
this.vertices[this._pos++] = value2;
}
/**
*
* This class improves and simplifies the construction and conversion of geographic data structures.
* It's an intermediary structure between geomatic formats and THREE objects.
*
* **Warning**, the data (`extent` or `Coordinates`) can be stored in a local system.
* To use vertices or extent in `Feature.crs` projection,
* it's necessary to transform `Coordinates` or `Extent` by `FeatureCollection.matrixWorld`.
*
* ```js
* // To have feature extent in featureCollection.crs projection:
* feature.extent.applyMatrix4(featureCollection.matrixWorld);
*
* // To have feature vertex in feature.crs projection:
* coord.crs = feature.crs;
* coord.setFromArray(feature.vertices)
* coord.applyMatrix4(featureCollection.matrixWorld);
*```
*
* @property {string} type - Geometry type, can be `point`, `line`, or
* `polygon`.
* @property {number[]} vertices - All the vertices of the Feature.
* @property {number[]} normals - All the normals of the Feature.
* @property {number} size - the number of values of the array that should be associated with a coordinates.
* The size is 3 with altitude and 2 without altitude.
* @property {string} crs - Geographic or Geocentric coordinates system.
* @property {FeatureGeometry[]} geometries - An array containing all {@link
* FeatureGeometry}.
* @property {Extent?} extent - The extent containing all the geometries
* composing the feature.
*/
var Feature = /*#__PURE__*/function () {
/**
*
* @param {string} type type of Feature. It can be 'point', 'line' or 'polygon'.
* @param {FeatureCollection} collection Parent feature collection.
*/
function Feature(type, collection) {
(0, _classCallCheck2["default"])(this, Feature);
if (Object.keys(FEATURE_TYPES).find(function (t) {
return FEATURE_TYPES[t] === type;
})) {
this.type = type;
} else {
throw new Error("Unsupported Feature type: ".concat(type));
}
this.geometries = [];
this.vertices = [];
this.crs = collection.crs;
this.size = collection.size;
this.normals = collection.size == 3 ? [] : undefined;
this.transformToLocalSystem = collection.transformToLocalSystem.bind(collection);
if (collection.extent) {
// this.crs is final crs projection, is out projection.
// If the extent crs is the same then we use output coordinate (coordOut) to expand it.
this.extent = defaultExtent(collection.extent.crs);
this.useCrsOut = this.extent.crs == this.crs;
}
this._pos = 0;
this._pushValues = (this.size === 3 ? push3DValues : push2DValues).bind(this);
this.style = new _Style["default"]({}, collection.style);
this.altitude = {
min: Infinity,
max: -Infinity
};
}
/**
* Instance a new {@link FeatureGeometry} and push in {@link Feature}.
* @returns {FeatureGeometry} the instancied geometry.
*/
(0, _createClass2["default"])(Feature, [{
key: "bindNewGeometry",
value: function bindNewGeometry() {
var geometry = new FeatureGeometry(this);
this.geometries.push(geometry);
return geometry;
}
/**
* Update {@link Extent} feature with {@link Extent} geometry
* @param {FeatureGeometry} geometry used to update Feature {@link Extent}
*/
}, {
key: "updateExtent",
value: function updateExtent(geometry) {
if (this.extent) {
this.extent.union(geometry.extent);
}
if (this.size == 3) {
this.altitude.min = Math.min(this.altitude.min, geometry.altitude.min);
this.altitude.max = Math.max(this.altitude.max, geometry.altitude.max);
}
}
/**
* @returns {number} the count of geometry.
*/
}, {
key: "geometryCount",
get: function get() {
return this.geometries.length;
}
}]);
return Feature;
}();
var _default = Feature;
exports["default"] = _default;
var doNothing = function () {};
var transformToLocalSystem3D = function (coord, collection) {
coord.geodesicNormal.applyNormalMatrix(collection.normalMatrixInverse);
return coord.applyMatrix4(collection.matrixWorldInverse);
};
var transformToLocalSystem2D = function (coord, collection) {
return coord.applyMatrix4(collection.matrixWorldInverse);
};
var axisZ = new THREE.Vector3(0, 0, 1);
var alignYtoEast = new THREE.Quaternion();
/**
* An object regrouping a list of [features]{@link Feature} and the extent of this collection.
* **Warning**, the data (`extent` or `Coordinates`) can be stored in a local system.
* The local system center is the `center` property.
* To use `Feature` vertices or `FeatureCollection/Feature` extent in FeatureCollection.crs projection,
* it's necessary to transform `Coordinates` or `Extent` by `FeatureCollection.matrixWorld`.
*
* ```js
* // To have featureCollection extent in featureCollection.crs projection:
* featureCollection.extent.applyMatrix4(featureCollection.matrixWorld);
*
* // To have feature vertex in featureCollection.crs projection:
* const vertices = featureCollection.features[0].vertices;
* coord.crs = featureCollection.crs;
* coord.setFromArray(vertices)
* coord.applyMatrix4(featureCollection.matrixWorld);
*```
*
* @extends THREE.Object3D
*
* @property {Feature[]} features - The array of features composing the
* collection.
* @property {Extent?} extent - The 2D extent containing all the features
* composing the collection. The extent projection is the same local projection `FeatureCollection`.
* To transform `FeatureCollection.extent` to `FeatureCollection.crs` projection, the transformation matrix must be applied.
*
* **WARNING** if crs is `EPSG:4978` because the 3d geocentric system doesn't work with 2D `Extent`,
* The FeatureCollection.extent projection is the original projection.
* In this case, there isn't need to transform the extent.
*
* @property {string} crs - Geographic or Geocentric coordinates system.
* @property {boolean} isFeatureCollection - Used to check whether this is FeatureCollection.
* @property {number} size - The size structure, it's 3 for 3d and 2 for 2d.
* @property {Style} style - The collection style used to display the feature collection.
* @property {boolean} isInverted - This option is to be set to the
* correct value, true or false (default being false), if the computation of
* the coordinates needs to be inverted to same scheme as OSM, Google Maps
* or other system. See [this link]{@link
* https://alastaira.wordpress.com/2011/07/06/converting-tms-tile-coordinates-to-googlebingosm-tile-coordinates}
* for more informations.
* @property {THREE.Matrix4} matrixWorldInverse - The matrix world inverse.
* @property {Coordinates} center - The local center coordinates in `EPSG:4326`.
* The local system is centred in this center.
*
*/
var FeatureCollection = /*#__PURE__*/function (_THREE$Object3D) {
(0, _inherits2["default"])(FeatureCollection, _THREE$Object3D);
var _super = _createSuper(FeatureCollection);
/**
* @param {FeatureBuildingOptions|Layer} options The building options .
*/
function FeatureCollection(options) {
var _this;
(0, _classCallCheck2["default"])(this, FeatureCollection);
_this = _super.call(this);
_this.isFeatureCollection = true;
_this.crs = _Crs["default"].formatToEPSG(options.crs);
_this.features = [];
_this.mergeFeatures = options.mergeFeatures === undefined ? true : options.mergeFeatures;
_this.extent = options.buildExtent ? defaultExtent(options.forcedExtentCrs || _this.crs) : undefined;
_this.size = options.structure == '3d' ? 3 : 2;
_this.filterExtent = options.filterExtent;
_this.style = options.style;
_this.isInverted = false;
_this.matrixWorldInverse = new THREE.Matrix4();
_this.center = new _Coordinates["default"]('EPSG:4326', 0, 0);
if (_this.size == 2) {
_this._setLocalSystem = function (center) {
// set local system center
center.as('EPSG:4326', _this.center); // set position to local system center
_this.position.copy(center);
_this.updateMatrixWorld();
_this._setLocalSystem = doNothing;
};
_this._transformToLocalSystem = transformToLocalSystem2D;
} else {
_this._setLocalSystem = function (center) {
// set local system center
center.as('EPSG:4326', _this.center);
if (_this.crs == 'EPSG:4978') {
// align Z axe to geodesic normal.
_this.quaternion.setFromUnitVectors(axisZ, center.geodesicNormal); // align Y axe to East
alignYtoEast.setFromAxisAngle(axisZ, THREE.MathUtils.degToRad(90 + _this.center.longitude));
_this.quaternion.multiply(alignYtoEast);
} // set position to local system center
_this.position.copy(center);
_this.updateMatrixWorld();
_this.normalMatrix.getNormalMatrix(_this.matrix);
_this.normalMatrixInverse = new THREE.Matrix3().copy(_this.normalMatrix).invert();
_this._setLocalSystem = doNothing;
};
_this._transformToLocalSystem = transformToLocalSystem3D;
}
_this.altitude = {
min: Infinity,
max: -Infinity
};
return _this;
}
/**
* Apply the matrix World inverse on the coordinates.
* This method is used when the coordinates is pushed
* to transform it in local system.
*
* @param {Coordinates} coordinates The coordinates
* @returns {Coordinates} The coordinates in local system
*/
(0, _createClass2["default"])(FeatureCollection, [{
key: "transformToLocalSystem",
value: function transformToLocalSystem(coordinates) {
this._setLocalSystem(coordinates);
return this._transformToLocalSystem(coordinates, this);
}
/**
* Update FeatureCollection extent with `extent` or all features extent if
* `extent` is `undefined`.
* @param {Extent} extent
*/
}, {
key: "updateExtent",
value: function updateExtent(extent) {
if (this.extent) {
var extents = extent ? [extent] : this.features.map(function (feature) {
return feature.extent;
});
var _iterator = _createForOfIteratorHelper(extents),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var ext = _step.value;
this.extent.union(ext);
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
}
if (this.size == 3) {
var _iterator2 = _createForOfIteratorHelper(this.features),
_step2;
try {
for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
var feature = _step2.value;
this.altitude.min = Math.min(this.altitude.min, feature.altitude.min);
this.altitude.max = Math.max(this.altitude.max, feature.altitude.max);
}
} catch (err) {
_iterator2.e(err);
} finally {
_iterator2.f();
}
}
this.altitude.min = this.altitude.min == Infinity ? 0 : this.altitude.min;
this.altitude.max = this.altitude.max == -Infinity ? 0 : this.altitude.max;
}
/**
* Updates the global transform of the object and its descendants.
*
* @param {booolean} force The force
*/
}, {
key: "updateMatrixWorld",
value: function updateMatrixWorld(force) {
(0, _get2["default"])((0, _getPrototypeOf2["default"])(FeatureCollection.prototype), "updateMatrixWorld", this).call(this, force);
this.matrixWorldInverse.copy(this.matrixWorld).invert();
}
/**
* Remove features that don't have [FeatureGeometry]{@link FeatureGeometry}.
*/
}, {
key: "removeEmptyFeature",
value: function removeEmptyFeature() {
this.features = this.features.filter(function (feature) {
return feature.geometries.length;
});
}
/**
* Push the `feature` in FeatureCollection.
* @param {Feature} feature
*/
}, {
key: "pushFeature",
value: function pushFeature(feature) {
this.features.push(feature);
this.updateExtent(feature.extent);
}
}, {
key: "requestFeature",
value: function requestFeature(type, callback) {
var feature = this.features.find(callback);
if (feature && this.mergeFeatures) {
return feature;
} else {
var newFeature = new Feature(type, this);
this.features.push(newFeature);
return newFeature;
}
}
/**
* Returns the Feature by type if `mergeFeatures` is `true` or returns the
* new instance of typed Feature.
*
* @param {string} type the type requested
* @returns {Feature}
*/
}, {
key: "requestFeatureByType",
value: function requestFeatureByType(type) {
return this.requestFeature(type, function (feature) {
return feature.type === type;
});
}
/**
* Returns the Feature by type if `mergeFeatures` is `true` or returns the
* new instance of typed Feature.
*
* @param {string} id the id requested
* @param {string} type the type requested
* @returns {Feature}
*/
}, {
key: "requestFeatureById",
value: function requestFeatureById(id, type) {
return this.requestFeature(type, function (feature) {
return feature.id === id;
});
}
/**
* Add a new feature with references to all properties.
* It allows to have features with different styles
* without having to duplicate the geometry.
* @param {Feature} feature The feature to reference.
* @return {Feature} The new referenced feature
*/
}, {
key: "newFeatureByReference",
value: function newFeatureByReference(feature) {
var ref = new Feature(feature.type, this);
ref.extent = feature.extent;
ref.geometries = feature.geometries;
ref.normals = feature.normals;
ref.size = feature.size;
ref.vertices = feature.vertices;
ref._pos = feature._pos;
this.features.push(ref);
return ref;
}
}, {
key: "setParentStyle",
value: function setParentStyle(style) {
if (style) {
this.features.forEach(function (f) {
f.style.parent = style;
});
}
}
}]);
return FeatureCollection;
}(THREE.Object3D);
exports.FeatureCollection = FeatureCollection;