itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
;
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; }
function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
/**
* @classdesc
* Batch Table part of the 3D Tiles
* [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy)
* @property {object} classes - The classes as defined in the specification.
* @property {object} inverseHierarchy - InverseHierarchy contains for each
* instance (i.e. georgraphic feature e.g. building, roof, etc.) an array of the
* indexes of its parents. For example, the parents of the instance 0 can be
* found using inverseHierarchy[0].
* @property {number[]} instancesIdxs - For each instance of the extension,
* contains a javascript object with classId and instanceIdx. classId is the id
* of the class (from this.classes) of the instance. instanceIdx is the index of
* the instance in this class. Goal: Ease the retrieval of the properties of an
* instance.
*/
var C3DTBatchTableHierarchyExtension = /*#__PURE__*/function () {
/**
* Constructor of the C3DTBatchTableHierarchyExtension class.
* @param {Object} json - The parsed json of the batch table part of the 3D
* Tiles [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy)
*/
function C3DTBatchTableHierarchyExtension(json) {
(0, _classCallCheck2["default"])(this, C3DTBatchTableHierarchyExtension);
this.classes = json.classes;
this.inverseHierarchy = {};
this.instancesIdxs = []; // Counts the number of instances of a class
var classCounter = {};
var parentIdsCounter = 0; // if omitted, parentCounts is an array of length instancesLength,
// where all values are 1 (cf. spec)
var parentCounts = json.parentCounts;
if (parentCounts === undefined) {
parentCounts = new Array(json.instancesLength);
parentCounts.fill(1);
} // for each instance
for (var i = 0; i < json.instancesLength; i++) {
// for each parent of the current instance
for (var j = 0; j < parentCounts[i]; j++) {
// When an instance's parentId points to itself, then it has no
// parent" (cf. spec)
if (i !== json.parentIds[parentIdsCounter]) {
if (this.inverseHierarchy[i] === undefined) {
this.inverseHierarchy[i] = [];
}
this.inverseHierarchy[i].push(json.parentIds[parentIdsCounter]);
parentIdsCounter++;
}
}
var classId = json.classIds[i];
if (classCounter[classId] === undefined) {
classCounter[classId] = 0;
}
this.instancesIdxs[i] = {
classId: classId,
instanceIdx: classCounter[classId]
};
classCounter[classId]++;
}
}
/**
* Creates and returns a javascript object holding the displayable
* information relative to this extension for a given feature.
* @param {integer} featureId - id of the feature
* @returns {Object} - displayable information relative to this
* extension, for the feature with id=featureId and for its parents
*/
(0, _createClass2["default"])(C3DTBatchTableHierarchyExtension, [{
key: "getInfoById",
value: function getInfoById(featureId) {
var instanceProperties = {}; // get feature class name
var instanceClassId = this.instancesIdxs[featureId].classId;
var featureClass = this.classes[instanceClassId].name; // get feature properties and values
var instanceIdx = this.instancesIdxs[featureId].instanceIdx;
var instances = this.classes[instanceClassId].instances;
for (var key in instances) {
if (Object.prototype.hasOwnProperty.call(instances, key)) {
instanceProperties[key] = instances[key][instanceIdx];
}
} // create return object: className: {featureProperties and values}
var pickingInfo = {};
pickingInfo[featureClass] = instanceProperties; // If this feature has parent(s), recurse on them
if (this.inverseHierarchy && this.inverseHierarchy[featureId]) {
var _iterator = _createForOfIteratorHelper(this.inverseHierarchy[featureId]),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
var parentID = _step.value;
Object.assign(pickingInfo, this.getInfoById(parentID));
}
} catch (err) {
_iterator.e(err);
} finally {
_iterator.f();
}
}
return pickingInfo;
}
}]);
return C3DTBatchTableHierarchyExtension;
}();
var _default = C3DTBatchTableHierarchyExtension;
exports["default"] = _default;