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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } /** * @classdesc * Batch Table part of the 3D Tiles * [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy) * @property {object} classes - The classes as defined in the specification. * @property {object} inverseHierarchy - InverseHierarchy contains for each * instance (i.e. georgraphic feature e.g. building, roof, etc.) an array of the * indexes of its parents. For example, the parents of the instance 0 can be * found using inverseHierarchy[0]. * @property {number[]} instancesIdxs - For each instance of the extension, * contains a javascript object with classId and instanceIdx. classId is the id * of the class (from this.classes) of the instance. instanceIdx is the index of * the instance in this class. Goal: Ease the retrieval of the properties of an * instance. */ var C3DTBatchTableHierarchyExtension = /*#__PURE__*/function () { /** * Constructor of the C3DTBatchTableHierarchyExtension class. * @param {Object} json - The parsed json of the batch table part of the 3D * Tiles [Batch Table Hierarchy Extension](https://github.com/AnalyticalGraphicsInc/3d-tiles/tree/master/extensions/3DTILES_batch_table_hierarchy) */ function C3DTBatchTableHierarchyExtension(json) { (0, _classCallCheck2["default"])(this, C3DTBatchTableHierarchyExtension); this.classes = json.classes; this.inverseHierarchy = {}; this.instancesIdxs = []; // Counts the number of instances of a class var classCounter = {}; var parentIdsCounter = 0; // if omitted, parentCounts is an array of length instancesLength, // where all values are 1 (cf. spec) var parentCounts = json.parentCounts; if (parentCounts === undefined) { parentCounts = new Array(json.instancesLength); parentCounts.fill(1); } // for each instance for (var i = 0; i < json.instancesLength; i++) { // for each parent of the current instance for (var j = 0; j < parentCounts[i]; j++) { // When an instance's parentId points to itself, then it has no // parent" (cf. spec) if (i !== json.parentIds[parentIdsCounter]) { if (this.inverseHierarchy[i] === undefined) { this.inverseHierarchy[i] = []; } this.inverseHierarchy[i].push(json.parentIds[parentIdsCounter]); parentIdsCounter++; } } var classId = json.classIds[i]; if (classCounter[classId] === undefined) { classCounter[classId] = 0; } this.instancesIdxs[i] = { classId: classId, instanceIdx: classCounter[classId] }; classCounter[classId]++; } } /** * Creates and returns a javascript object holding the displayable * information relative to this extension for a given feature. * @param {integer} featureId - id of the feature * @returns {Object} - displayable information relative to this * extension, for the feature with id=featureId and for its parents */ (0, _createClass2["default"])(C3DTBatchTableHierarchyExtension, [{ key: "getInfoById", value: function getInfoById(featureId) { var instanceProperties = {}; // get feature class name var instanceClassId = this.instancesIdxs[featureId].classId; var featureClass = this.classes[instanceClassId].name; // get feature properties and values var instanceIdx = this.instancesIdxs[featureId].instanceIdx; var instances = this.classes[instanceClassId].instances; for (var key in instances) { if (Object.prototype.hasOwnProperty.call(instances, key)) { instanceProperties[key] = instances[key][instanceIdx]; } } // create return object: className: {featureProperties and values} var pickingInfo = {}; pickingInfo[featureClass] = instanceProperties; // If this feature has parent(s), recurse on them if (this.inverseHierarchy && this.inverseHierarchy[featureId]) { var _iterator = _createForOfIteratorHelper(this.inverseHierarchy[featureId]), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var parentID = _step.value; Object.assign(pickingInfo, this.getInfoById(parentID)); } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } } return pickingInfo; } }]); return C3DTBatchTableHierarchyExtension; }(); var _default = C3DTBatchTableHierarchyExtension; exports["default"] = _default;