UNPKG

itowns

Version:

A JS/WebGL framework for 3D geospatial data visualization

415 lines (339 loc) 17.6 kB
"use strict"; var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); var _typeof = require("@babel/runtime/helpers/typeof"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized")); var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits")); var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn")); var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf")); var THREE = _interopRequireWildcard(require("three")); var _MainLoop = require("../Core/MainLoop"); function _getRequireWildcardCache(nodeInterop) { if (typeof WeakMap !== "function") return null; var cacheBabelInterop = new WeakMap(); var cacheNodeInterop = new WeakMap(); return (_getRequireWildcardCache = function _getRequireWildcardCache(nodeInterop) { return nodeInterop ? cacheNodeInterop : cacheBabelInterop; })(nodeInterop); } function _interopRequireWildcard(obj, nodeInterop) { if (!nodeInterop && obj && obj.__esModule) { return obj; } if (obj === null || _typeof(obj) !== "object" && typeof obj !== "function") { return { "default": obj }; } var cache = _getRequireWildcardCache(nodeInterop); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (key !== "default" && Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj["default"] = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it["return"] != null) it["return"](); } finally { if (didErr) throw err; } } }; } function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); } function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; } function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function () { var Super = (0, _getPrototypeOf2["default"])(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2["default"])(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2["default"])(this, result); }; } function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } } // Note: we could use existing three.js controls (like https://github.com/mrdoob/three.js/blob/dev/examples/js/controls/FirstPersonControls.js) // but including these controls in itowns allows use to integrate them tightly with itowns. // Especially the existing controls are expecting a continuous update loop while we have a pausable one (so our controls use .notifyChange when needed) function limitRotation(camera3D, rot, verticalFOV) { // Limit vertical rotation (look up/down) to make sure the user cannot see // outside of the cone defined by verticalFOV var limit = THREE.MathUtils.degToRad(verticalFOV - camera3D.fov) * 0.5; return THREE.MathUtils.clamp(rot, -limit, limit); } var axisY = new THREE.Vector3(0, 1, 0); function applyRotation(view, camera3D, state) { camera3D.quaternion.setFromUnitVectors(axisY, camera3D.up); camera3D.rotateY(state.rotateY); camera3D.rotateX(state.rotateX); view.notifyChange(view.camera.camera3D); } var MOVEMENTS = { 38: { method: 'translateZ', sign: -1 }, // FORWARD: up key 40: { method: 'translateZ', sign: 1 }, // BACKWARD: down key 37: { method: 'translateX', sign: -1 }, // STRAFE_LEFT: left key 39: { method: 'translateX', sign: 1 }, // STRAFE_RIGHT: right key 33: { method: 'translateY', sign: 1 }, // UP: PageUp key 34: { method: 'translateY', sign: -1 } // DOWN: PageDown key }; function moveCameraVerticalPlanar(value) { this.camera.position.z += value; } var normal = new THREE.Vector3(); var q = new THREE.Quaternion(); var e = new THREE.Euler(0, 0, 0, 'YXZ'); function moveCameraVerticalGlobe(value) { // compute geodesic normale normal.copy(this.camera.position); normal.normalize(); this.camera.position.add(normal.multiplyScalar(value)); } var FirstPersonControls = /*#__PURE__*/function (_THREE$EventDispatche) { (0, _inherits2["default"])(FirstPersonControls, _THREE$EventDispatche); var _super = _createSuper(FirstPersonControls); /** * @Constructor * @param {View} view * @param {object} options * @param {boolean} options.focusOnClick - whether or not to focus the renderer domElement on click * @param {boolean} options.focusOnMouseOver - whether or not to focus when the mouse is over the domElement * @param {boolean} options.moveSpeed - if > 0, pressing the arrow keys will move the camera * @param {number} options.verticalFOV - define the max visible vertical angle of the scene in degrees (default 180) * @param {number} options.panoramaRatio - alternative way to specify the max vertical angle when using a panorama. * You can specify the panorama width/height ratio and the verticalFOV will be computed automatically * @param {boolean} options.disableEventListeners - if true, the controls will not self listen to mouse/key events. * You'll have to manually forward the events to the appropriate functions: onMouseDown, onMouseMove, onMouseUp, * onKeyUp, onKeyDown and onMouseWheel. */ function FirstPersonControls(view) { var _this; var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; (0, _classCallCheck2["default"])(this, FirstPersonControls); _this = _super.call(this); _this.isFirstPersonControls = true; _this.camera = view.camera.camera3D; _this.view = view; _this.moves = new Set(); if (options.panoramaRatio) { var radius = options.panoramaRatio * 200 / (2 * Math.PI); options.verticalFOV = options.panoramaRatio == 2 ? 180 : THREE.MathUtils.radToDeg(2 * Math.atan(200 / (2 * radius))); } options.verticalFOV = options.verticalFOV || 180; options.moveSpeed = options.moveSpeed === undefined ? 10 : options.moveSpeed; // backward or forward move speed in m/s _this.options = options; _this._isMouseDown = false; _this._onMouseDownMouseX = 0; _this._onMouseDownMouseY = 0; _this._state = { rotateX: 0, rotateY: 0, snapshot: function snapshot() { return { rotateX: this.rotateX, rotateY: this.rotateY }; } }; _this.reset(); _this.eventListeners = options.disableEventListeners; if (!options.disableEventListeners) { _this._onMouseDown = _this.onMouseDown.bind((0, _assertThisInitialized2["default"])(_this)); _this._onMouseMove = _this.onMouseMove.bind((0, _assertThisInitialized2["default"])(_this)); _this._onMouseUp = _this.onMouseUp.bind((0, _assertThisInitialized2["default"])(_this)); _this._onMouseWheel = _this.onMouseWheel.bind((0, _assertThisInitialized2["default"])(_this)); _this._onKeyUp = _this.onKeyUp.bind((0, _assertThisInitialized2["default"])(_this)); _this._onKeyDown = _this.onKeyDown.bind((0, _assertThisInitialized2["default"])(_this)); view.domElement.addEventListener('mousedown', _this._onMouseDown, false); view.domElement.addEventListener('touchstart', _this._onMouseDown, false); view.domElement.addEventListener('mousemove', _this._onMouseMove, false); view.domElement.addEventListener('touchmove', _this._onMouseMove, false); view.domElement.addEventListener('mouseup', _this._onMouseUp, false); view.domElement.addEventListener('touchend', _this._onMouseUp, false); view.domElement.addEventListener('wheel', _this._onMouseWheel, false); // TODO: Why windows document.addEventListener('keydown', _this._onKeyDown, false); document.addEventListener('keyup', _this._onKeyUp, false); } _this.view.addFrameRequester(_MainLoop.MAIN_LOOP_EVENTS.AFTER_CAMERA_UPDATE, _this.update.bind((0, _assertThisInitialized2["default"])(_this))); // focus policy _this._onFocus = function () { return view.domElement.focus(); }; _this.focusOnMouseOver = options.focusOnMouseOver; if (options.focusOnMouseOver) { view.domElement.addEventListener('mouseover', _this._onFocus); } _this.focusOnClick = options.focusOnClick; if (options.focusOnClick) { view.domElement.addEventListener('click', _this._onFocus); } if (view.referenceCrs == 'EPSG:4978') { _this.moveCameraVertical = moveCameraVerticalGlobe; } else { _this.moveCameraVertical = moveCameraVerticalPlanar; } return _this; } (0, _createClass2["default"])(FirstPersonControls, [{ key: "isUserInteracting", value: function isUserInteracting() { return this.moves.size !== 0 && !this._isMouseDown; } /** * Resets the controls internal state to match the camera' state. * This must be called when manually modifying the camera's position or rotation. * @param {boolean} preserveRotationOnX - if true, the look up/down rotation will * not be copied from the camera */ }, { key: "reset", value: function reset() { var preserveRotationOnX = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false; // Compute the correct init state, given the calculus in applyRotation: // cam.quaternion = q * r // => r = invert(q) * cam.quaterion // q is the quaternion derived from the up vector q.setFromUnitVectors(axisY, this.camera.up); q.invert(); q.multiply(this.camera.quaternion); // tranform it to euler e.setFromQuaternion(q); if (!preserveRotationOnX) { this._state.rotateX = e.x; } this._state.rotateY = e.y; } /** * Updates the camera position / rotation based on occured input events. * This is done automatically when needed but can also be done if needed. * @param {number} dt - ellpased time since last update in seconds * @param {boolean} updateLoopRestarted - true if itowns' update loop just restarted * @param {boolean} force - set to true if you want to force the update, even if it * appears unneeded. */ }, { key: "update", value: function update(dt, updateLoopRestarted, force) { if (this.enabled == false) { return; } // dt will not be relevant when we just started rendering, we consider a 1-frame move in this case if (updateLoopRestarted) { dt = 16; } var _iterator = _createForOfIteratorHelper(this.moves), _step; try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var move = _step.value; if (move.method === 'translateY') { this.moveCameraVertical(move.sign * this.options.moveSpeed * dt / 1000); } else { this.camera[move.method](move.sign * this.options.moveSpeed * dt / 1000); } } } catch (err) { _iterator.e(err); } finally { _iterator.f(); } if (this._isMouseDown === true || force === true) { applyRotation(this.view, this.camera, this._state); } if (this.moves.size) { this.view.notifyChange(this.view.camera.camera3D); } } // Event callback functions // Mouse movement handling }, { key: "onMouseDown", value: function onMouseDown(event) { if (this.enabled == false) { return; } // next line is commented because, when I uncomment it, key binding doesn't work any more. // event.preventDefault(); this._isMouseDown = true; var coords = this.view.eventToViewCoords(event); this._onMouseDownMouseX = coords.x; this._onMouseDownMouseY = coords.y; this._stateOnMouseDown = this._state.snapshot(); } }, { key: "onMouseUp", value: function onMouseUp() { if (this.enabled == false) { return; } this._isMouseDown = false; } }, { key: "onMouseMove", value: function onMouseMove(event) { if (this.enabled == false) { return; } if (this._isMouseDown === true) { // in rigor we have tan(theta) = tan(cameraFOV) * deltaH / H // (where deltaH is the vertical amount we moved, and H the renderer height) // we loosely approximate tan(x) by x var pxToAngleRatio = THREE.MathUtils.degToRad(this.camera.fov) / this.view.mainLoop.gfxEngine.height; var coords = this.view.eventToViewCoords(event); // update state based on pointer movement this._state.rotateY = (coords.x - this._onMouseDownMouseX) * pxToAngleRatio + this._stateOnMouseDown.rotateY; this._state.rotateX = limitRotation(this.camera, (coords.y - this._onMouseDownMouseY) * pxToAngleRatio + this._stateOnMouseDown.rotateX, this.options.verticalFOV); applyRotation(this.view, this.camera, this._state); } } // Mouse wheel }, { key: "onMouseWheel", value: function onMouseWheel(event) { if (this.enabled == false) { return; } var delta = event.deltaY; this.camera.fov = THREE.MathUtils.clamp(this.camera.fov + Math.sign(delta), 10, Math.min(100, this.options.verticalFOV)); this.camera.updateProjectionMatrix(); this._state.rotateX = limitRotation(this.camera, this._state.rotateX, this.options.verticalFOV); applyRotation(this.view, this.camera, this._state); } // Keyboard handling }, { key: "onKeyUp", value: function onKeyUp(e) { if (this.enabled == false) { return; } var move = MOVEMENTS[e.keyCode]; if (move) { this.moves["delete"](move); this.view.notifyChange(undefined, false); e.preventDefault(); } } }, { key: "onKeyDown", value: function onKeyDown(e) { if (this.enabled == false) { return; } var move = MOVEMENTS[e.keyCode]; if (move) { this.moves.add(move); this.view.notifyChange(undefined, false); e.preventDefault(); } } }, { key: "dispose", value: function dispose() { if (!this.eventListeners) { this.view.domElement.removeEventListener('mousedown', this._onMouseDown, false); this.view.domElement.removeEventListener('touchstart', this._onMouseDown, false); this.view.domElement.removeEventListener('mousemove', this._onMouseMove, false); this.view.domElement.removeEventListener('touchmove', this._onMouseMove, false); this.view.domElement.removeEventListener('mouseup', this._onMouseUp, false); this.view.domElement.removeEventListener('touchend', this._onMouseUp, false); this.view.domElement.removeEventListener('wheel', this._onMouseWheel, false); document.removeEventListener('keydown', this._onKeyDown, false); document.removeEventListener('keyup', this._onKeyUp, false); } if (this.focusOnMouseOver) { this.view.domElement.removeEventListener('mouseover', this._onFocus); } if (this.focusOnClick) { this.view.domElement.removeEventListener('click', this._onFocus); } this.dispatchEvent({ type: 'dispose' }); } }]); return FirstPersonControls; }(THREE.EventDispatcher); var _default = FirstPersonControls; exports["default"] = _default;