itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.CSS2DObject = exports["default"] = void 0;
var THREE = _interopRequireWildcard(require("three"));
// This file has been added and patched after installing the NPM modules (via NPM script 'prepare')
var threeExamples = {};
/**
* @author mrdoob / http://mrdoob.com/
*/
var CSS2DObject = function (element) {
THREE.Object3D.call(this);
this.element = element;
this.element.style.position = 'absolute';
this.addEventListener('removed', function () {
if (this.element.parentNode !== null) {
this.element.parentNode.removeChild(this.element);
}
});
};
exports.CSS2DObject = CSS2DObject;
CSS2DObject.prototype = Object.create(THREE.Object3D.prototype);
CSS2DObject.prototype.constructor = CSS2DObject; //
threeExamples.CSS2DRenderer = function () {
console.log('threeExamples.CSS2DRenderer', THREE.REVISION);
var _width, _height;
var _widthHalf, _heightHalf;
var vector = new THREE.Vector3();
var viewMatrix = new THREE.Matrix4();
var viewProjectionMatrix = new THREE.Matrix4();
var cache = {
objects: new WeakMap()
};
var domElement = document.createElement('div');
domElement.style.overflow = 'hidden';
this.domElement = domElement;
this.getSize = function () {
return {
width: _width,
height: _height
};
};
this.setSize = function (width, height) {
_width = width;
_height = height;
_widthHalf = _width / 2;
_heightHalf = _height / 2;
domElement.style.width = width + 'px';
domElement.style.height = height + 'px';
};
var renderObject = function (object, camera) {
if (object instanceof CSS2DObject) {
vector.setFromMatrixPosition(object.matrixWorld);
vector.applyMatrix4(viewProjectionMatrix);
var element = object.element;
var style = 'translate(-50%,-50%) translate(' + (vector.x * _widthHalf + _widthHalf) + 'px,' + (-vector.y * _heightHalf + _heightHalf) + 'px)';
element.style.WebkitTransform = style;
element.style.MozTransform = style;
element.style.oTransform = style;
element.style.transform = style;
element.style.display = object.visible && vector.z >= -1 && vector.z <= 1 ? '' : 'none';
var objectData = {
distanceToCameraSquared: getDistanceToSquared(camera, object)
};
cache.objects.set(object, objectData);
if (element.parentNode !== domElement) {
domElement.appendChild(element);
}
}
for (var i = 0, l = object.children.length; i < l; i++) {
renderObject(object.children[i], camera);
}
};
var getDistanceToSquared = function () {
var a = new THREE.Vector3();
var b = new THREE.Vector3();
return function (object1, object2) {
a.setFromMatrixPosition(object1.matrixWorld);
b.setFromMatrixPosition(object2.matrixWorld);
return a.distanceToSquared(b);
};
}();
var filterAndFlatten = function (scene) {
var result = [];
scene.traverse(function (object) {
if (object instanceof CSS2DObject) result.push(object);
});
return result;
};
var zOrder = function (scene) {
var sorted = filterAndFlatten(scene).sort(function (a, b) {
var distanceA = cache.objects.get(a).distanceToCameraSquared;
var distanceB = cache.objects.get(b).distanceToCameraSquared;
return distanceA - distanceB;
});
var zMax = sorted.length;
for (var i = 0, l = sorted.length; i < l; i++) {
sorted[i].element.style.zIndex = zMax - i;
}
};
this.render = function (scene, camera) {
scene.updateMatrixWorld();
if (camera.parent === null) camera.updateMatrixWorld();
viewMatrix.copy(camera.matrixWorldInverse);
viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, viewMatrix);
renderObject(scene, camera);
zOrder(scene);
};
};
var _default = threeExamples.CSS2DRenderer;
exports["default"] = _default;
;