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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard"); var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports["default"] = void 0; var _typeof2 = _interopRequireDefault(require("@babel/runtime/helpers/typeof")); var THREE = _interopRequireWildcard(require("three")); var _DDSLoader = _interopRequireDefault(require("./DDSLoader")); // This file has been added and patched after installing the NPM modules (via NPM script 'prepare') var threeExamples = {}; /** * @author Rich Tibbett / https://github.com/richtr * @author mrdoob / http://mrdoob.com/ * @author Tony Parisi / http://www.tonyparisi.com/ * @author Takahiro / https://github.com/takahirox * @author Don McCurdy / https://www.donmccurdy.com */ threeExamples.GLTFLoader = function () { function GLTFLoader(manager) { THREE.Loader.call(this, manager); this.dracoLoader = null; this.ddsLoader = null; } GLTFLoader.prototype = Object.assign(Object.create(THREE.Loader.prototype), { constructor: GLTFLoader, load: function load(url, onLoad, onProgress, onError) { var scope = this; var resourcePath; if (this.resourcePath !== '') { resourcePath = this.resourcePath; } else if (this.path !== '') { resourcePath = this.path; } else { resourcePath = THREE.LoaderUtils.extractUrlBase(url); } // Tells the LoadingManager to track an extra item, which resolves after // the model is fully loaded. This means the count of items loaded will // be incorrect, but ensures manager.onLoad() does not fire early. scope.manager.itemStart(url); var _onError = function (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); scope.manager.itemEnd(url); }; var loader = new THREE.FileLoader(scope.manager); loader.setPath(this.path); loader.setResponseType('arraybuffer'); if (scope.crossOrigin === 'use-credentials') { loader.setWithCredentials(true); } loader.load(url, function (data) { try { scope.parse(data, resourcePath, function (gltf) { onLoad(gltf); scope.manager.itemEnd(url); }, _onError); } catch (e) { _onError(e); } }, onProgress, _onError); }, setDRACOLoader: function setDRACOLoader(dracoLoader) { this.dracoLoader = dracoLoader; return this; }, setDDSLoader: function setDDSLoader(ddsLoader) { this.ddsLoader = ddsLoader; return this; }, parse: function parse(data, path, onLoad, onError) { var content; var extensions = {}; if (typeof data === 'string') { content = data; } else { var magic = THREE.LoaderUtils.decodeText(new Uint8Array(data, 0, 4)); if (magic === BINARY_EXTENSION_HEADER_MAGIC) { try { extensions[EXTENSIONS.KHR_BINARY_GLTF] = new GLTFBinaryExtension(data); } catch (error) { if (onError) onError(error); return; } content = extensions[EXTENSIONS.KHR_BINARY_GLTF].content; } else { content = THREE.LoaderUtils.decodeText(new Uint8Array(data)); } } var json = JSON.parse(content); if (json.asset === undefined || json.asset.version[0] < 2) { if (onError) onError(new Error('threeExamples.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.')); return; } if (json.extensionsUsed) { for (var i = 0; i < json.extensionsUsed.length; ++i) { var extensionName = json.extensionsUsed[i]; var extensionsRequired = json.extensionsRequired || []; switch (extensionName) { case EXTENSIONS.KHR_LIGHTS_PUNCTUAL: extensions[extensionName] = new GLTFLightsExtension(json); break; case EXTENSIONS.KHR_MATERIALS_UNLIT: extensions[extensionName] = new GLTFMaterialsUnlitExtension(); break; case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: extensions[extensionName] = new GLTFMaterialsPbrSpecularGlossinessExtension(); break; case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION: extensions[extensionName] = new GLTFDracoMeshCompressionExtension(json, this.dracoLoader); break; case EXTENSIONS.MSFT_TEXTURE_DDS: extensions[EXTENSIONS.MSFT_TEXTURE_DDS] = new GLTFTextureDDSExtension(this.ddsLoader); break; case EXTENSIONS.KHR_TEXTURE_TRANSFORM: extensions[EXTENSIONS.KHR_TEXTURE_TRANSFORM] = new GLTFTextureTransformExtension(); break; default: if (extensionsRequired.indexOf(extensionName) >= 0) { console.warn('threeExamples.GLTFLoader: Unknown extension "' + extensionName + '".'); } } } } var parser = new GLTFParser(json, extensions, { path: path || this.resourcePath || '', crossOrigin: this.crossOrigin, manager: this.manager }); parser.parse(onLoad, onError); } }); /* GLTFREGISTRY */ function GLTFRegistry() { var objects = {}; return { get: function get(key) { return objects[key]; }, add: function add(key, object) { objects[key] = object; }, remove: function remove(key) { delete objects[key]; }, removeAll: function removeAll() { objects = {}; } }; } /*********************************/ /********** EXTENSIONS ***********/ /*********************************/ var EXTENSIONS = { KHR_BINARY_GLTF: 'KHR_binary_glTF', KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression', KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual', KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness', KHR_MATERIALS_UNLIT: 'KHR_materials_unlit', KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform', MSFT_TEXTURE_DDS: 'MSFT_texture_dds' }; /** * DDS Texture Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds * */ function GLTFTextureDDSExtension(ddsLoader) { if (!ddsLoader) { throw new Error('threeExamples.GLTFLoader: Attempting to load .dds texture without importing DDSLoader'); } this.name = EXTENSIONS.MSFT_TEXTURE_DDS; this.ddsLoader = ddsLoader; } /** * Punctual Lights Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual */ function GLTFLightsExtension(json) { this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL; var extension = json.extensions && json.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL] || {}; this.lightDefs = extension.lights || []; } GLTFLightsExtension.prototype.loadLight = function (lightIndex) { var lightDef = this.lightDefs[lightIndex]; var lightNode; var color = new THREE.Color(0xffffff); if (lightDef.color !== undefined) color.fromArray(lightDef.color); var range = lightDef.range !== undefined ? lightDef.range : 0; switch (lightDef.type) { case 'directional': lightNode = new THREE.DirectionalLight(color); lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; case 'point': lightNode = new THREE.PointLight(color); lightNode.distance = range; break; case 'spot': lightNode = new THREE.SpotLight(color); lightNode.distance = range; // Handle spotlight properties. lightDef.spot = lightDef.spot || {}; lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle !== undefined ? lightDef.spot.innerConeAngle : 0; lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle !== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0; lightNode.angle = lightDef.spot.outerConeAngle; lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle / lightDef.spot.outerConeAngle; lightNode.target.position.set(0, 0, -1); lightNode.add(lightNode.target); break; default: throw new Error('threeExamples.GLTFLoader: Unexpected light type, "' + lightDef.type + '".'); } // Some lights (e.g. spot) default to a position other than the origin. Reset the position // here, because node-level parsing will only override position if explicitly specified. lightNode.position.set(0, 0, 0); lightNode.decay = 2; if (lightDef.intensity !== undefined) lightNode.intensity = lightDef.intensity; lightNode.name = lightDef.name || 'light_' + lightIndex; return Promise.resolve(lightNode); }; /** * Unlit Materials Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit */ function GLTFMaterialsUnlitExtension() { this.name = EXTENSIONS.KHR_MATERIALS_UNLIT; } GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () { return THREE.MeshBasicMaterial; }; GLTFMaterialsUnlitExtension.prototype.extendParams = function (materialParams, materialDef, parser) { var pending = []; materialParams.color = new THREE.Color(1.0, 1.0, 1.0); materialParams.opacity = 1.0; var metallicRoughness = materialDef.pbrMetallicRoughness; if (metallicRoughness) { if (Array.isArray(metallicRoughness.baseColorFactor)) { var array = metallicRoughness.baseColorFactor; materialParams.color.fromArray(array); materialParams.opacity = array[3]; } if (metallicRoughness.baseColorTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', metallicRoughness.baseColorTexture)); } } return Promise.all(pending); }; /* BINARY EXTENSION */ var BINARY_EXTENSION_HEADER_MAGIC = 'glTF'; var BINARY_EXTENSION_HEADER_LENGTH = 12; var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 }; function GLTFBinaryExtension(data) { this.name = EXTENSIONS.KHR_BINARY_GLTF; this.content = null; this.body = null; var headerView = new DataView(data, 0, BINARY_EXTENSION_HEADER_LENGTH); this.header = { magic: THREE.LoaderUtils.decodeText(new Uint8Array(data.slice(0, 4))), version: headerView.getUint32(4, true), length: headerView.getUint32(8, true) }; if (this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC) { throw new Error('threeExamples.GLTFLoader: Unsupported glTF-Binary header.'); } else if (this.header.version < 2.0) { throw new Error('threeExamples.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.'); } var chunkView = new DataView(data, BINARY_EXTENSION_HEADER_LENGTH); var chunkIndex = 0; while (chunkIndex < chunkView.byteLength) { var chunkLength = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; var chunkType = chunkView.getUint32(chunkIndex, true); chunkIndex += 4; if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON) { var contentArray = new Uint8Array(data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength); this.content = THREE.LoaderUtils.decodeText(contentArray); } else if (chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN) { var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex; this.body = data.slice(byteOffset, byteOffset + chunkLength); } // Clients must ignore chunks with unknown types. chunkIndex += chunkLength; } if (this.content === null) { throw new Error('threeExamples.GLTFLoader: JSON content not found.'); } } /** * DRACO Mesh Compression Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression */ function GLTFDracoMeshCompressionExtension(json, dracoLoader) { if (!dracoLoader) { throw new Error('threeExamples.GLTFLoader: No DRACOLoader instance provided.'); } this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION; this.json = json; this.dracoLoader = dracoLoader; } GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function (primitive, parser) { var json = this.json; var dracoLoader = this.dracoLoader; var bufferViewIndex = primitive.extensions[this.name].bufferView; var gltfAttributeMap = primitive.extensions[this.name].attributes; var threeAttributeMap = {}; var attributeNormalizedMap = {}; var attributeTypeMap = {}; for (var attributeName in gltfAttributeMap) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); threeAttributeMap[threeAttributeName] = gltfAttributeMap[attributeName]; } for (attributeName in primitive.attributes) { var threeAttributeName = ATTRIBUTES[attributeName] || attributeName.toLowerCase(); if (gltfAttributeMap[attributeName] !== undefined) { var accessorDef = json.accessors[primitive.attributes[attributeName]]; var componentType = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; attributeTypeMap[threeAttributeName] = componentType; attributeNormalizedMap[threeAttributeName] = accessorDef.normalized === true; } } return parser.getDependency('bufferView', bufferViewIndex).then(function (bufferView) { return new Promise(function (resolve) { dracoLoader.decodeDracoFile(bufferView, function (geometry) { for (var attributeName in geometry.attributes) { var attribute = geometry.attributes[attributeName]; var normalized = attributeNormalizedMap[attributeName]; if (normalized !== undefined) attribute.normalized = normalized; } resolve(geometry); }, threeAttributeMap, attributeTypeMap); }); }); }; /** * Texture Transform Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform */ function GLTFTextureTransformExtension() { this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM; } GLTFTextureTransformExtension.prototype.extendTexture = function (texture, transform) { texture = texture.clone(); if (transform.offset !== undefined) { texture.offset.fromArray(transform.offset); } if (transform.rotation !== undefined) { texture.rotation = transform.rotation; } if (transform.scale !== undefined) { texture.repeat.fromArray(transform.scale); } if (transform.texCoord !== undefined) { console.warn('threeExamples.GLTFLoader: Custom UV sets in "' + this.name + '" extension not yet supported.'); } texture.needsUpdate = true; return texture; }; /** * Specular-Glossiness Extension * * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness */ function GLTFMaterialsPbrSpecularGlossinessExtension() { return { name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS, specularGlossinessParams: ['color', 'map', 'lightMap', 'lightMapIntensity', 'aoMap', 'aoMapIntensity', 'emissive', 'emissiveIntensity', 'emissiveMap', 'bumpMap', 'bumpScale', 'normalMap', 'displacementMap', 'displacementScale', 'displacementBias', 'specularMap', 'specular', 'glossinessMap', 'glossiness', 'alphaMap', 'envMap', 'envMapIntensity', 'refractionRatio'], getMaterialType: function getMaterialType() { return THREE.ShaderMaterial; }, extendParams: function extendParams(materialParams, materialDef, parser) { var pbrSpecularGlossiness = materialDef.extensions[this.name]; var shader = THREE.ShaderLib['standard']; var uniforms = THREE.UniformsUtils.clone(shader.uniforms); var specularMapParsFragmentChunk = ['#ifdef USE_SPECULARMAP', ' uniform sampler2D specularMap;', '#endif'].join('\n'); var glossinessMapParsFragmentChunk = ['#ifdef USE_GLOSSINESSMAP', ' uniform sampler2D glossinessMap;', '#endif'].join('\n'); var specularMapFragmentChunk = ['vec3 specularFactor = specular;', '#ifdef USE_SPECULARMAP', ' vec4 texelSpecular = texture2D( specularMap, vUv );', ' texelSpecular = sRGBToLinear( texelSpecular );', ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture', ' specularFactor *= texelSpecular.rgb;', '#endif'].join('\n'); var glossinessMapFragmentChunk = ['float glossinessFactor = glossiness;', '#ifdef USE_GLOSSINESSMAP', ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );', ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture', ' glossinessFactor *= texelGlossiness.a;', '#endif'].join('\n'); var lightPhysicalFragmentChunk = ['PhysicalMaterial material;', 'material.diffuseColor = diffuseColor.rgb;', 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );', 'material.specularColor = specularFactor.rgb;'].join('\n'); var fragmentShader = shader.fragmentShader.replace('uniform float roughness;', 'uniform vec3 specular;').replace('uniform float metalness;', 'uniform float glossiness;').replace('#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk).replace('#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk).replace('#include <roughnessmap_fragment>', specularMapFragmentChunk).replace('#include <metalnessmap_fragment>', glossinessMapFragmentChunk).replace('#include <lights_physical_fragment>', lightPhysicalFragmentChunk); delete uniforms.roughness; delete uniforms.metalness; delete uniforms.roughnessMap; delete uniforms.metalnessMap; uniforms.specular = { value: new THREE.Color().setHex(0x111111) }; uniforms.glossiness = { value: 0.5 }; uniforms.specularMap = { value: null }; uniforms.glossinessMap = { value: null }; materialParams.vertexShader = shader.vertexShader; materialParams.fragmentShader = fragmentShader; materialParams.uniforms = uniforms; materialParams.defines = { 'STANDARD': '' }; materialParams.color = new THREE.Color(1.0, 1.0, 1.0); materialParams.opacity = 1.0; var pending = []; if (Array.isArray(pbrSpecularGlossiness.diffuseFactor)) { var array = pbrSpecularGlossiness.diffuseFactor; materialParams.color.fromArray(array); materialParams.opacity = array[3]; } if (pbrSpecularGlossiness.diffuseTexture !== undefined) { pending.push(parser.assignTexture(materialParams, 'map', pbrSpecularGlossiness.diffuseTexture)); } materialParams.emissive = new THREE.Color(0.0, 0.0, 0.0); materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0; materialParams.specular = new THREE.Color(1.0, 1.0, 1.0); if (Array.isArray(pbrSpecularGlossiness.specularFactor)) { materialParams.specular.fromArray(pbrSpecularGlossiness.specularFactor); } if (pbrSpecularGlossiness.specularGlossinessTexture !== undefined) { var specGlossMapDef = pbrSpecularGlossiness.specularGlossinessTexture; pending.push(parser.assignTexture(materialParams, 'glossinessMap', specGlossMapDef)); pending.push(parser.assignTexture(materialParams, 'specularMap', specGlossMapDef)); } return Promise.all(pending); }, createMaterial: function createMaterial(params) { // setup material properties based on MeshStandardMaterial for Specular-Glossiness var material = new THREE.ShaderMaterial({ defines: params.defines, vertexShader: params.vertexShader, fragmentShader: params.fragmentShader, uniforms: params.uniforms, fog: true, lights: true, opacity: params.opacity, transparent: params.transparent }); material.isGLTFSpecularGlossinessMaterial = true; material.color = params.color; material.map = params.map === undefined ? null : params.map; material.lightMap = null; material.lightMapIntensity = 1.0; material.aoMap = params.aoMap === undefined ? null : params.aoMap; material.aoMapIntensity = 1.0; material.emissive = params.emissive; material.emissiveIntensity = 1.0; material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap; material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap; material.bumpScale = 1; material.normalMap = params.normalMap === undefined ? null : params.normalMap; if (params.normalScale) material.normalScale = params.normalScale; material.displacementMap = null; material.displacementScale = 1; material.displacementBias = 0; material.specularMap = params.specularMap === undefined ? null : params.specularMap; material.specular = params.specular; material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap; material.glossiness = params.glossiness; material.alphaMap = null; material.envMap = params.envMap === undefined ? null : params.envMap; material.envMapIntensity = 1.0; material.refractionRatio = 0.98; material.extensions.derivatives = true; return material; }, /** * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can * copy only properties it knows about or inherits, and misses many properties that would * normally be defined by MeshStandardMaterial. * * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of * loading a glTF model, but cloning later (e.g. by the user) would require these changes * AND also updating `.onBeforeRender` on the parent mesh. * * @param {THREE.ShaderMaterial} source * @return {THREE.ShaderMaterial} */ cloneMaterial: function cloneMaterial(source) { var target = source.clone(); target.isGLTFSpecularGlossinessMaterial = true; var params = this.specularGlossinessParams; for (var i = 0, il = params.length; i < il; i++) { var value = source[params[i]]; target[params[i]] = value && value.isColor ? value.clone() : value; } return target; }, // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer. refreshUniforms: function refreshUniforms(renderer, scene, camera, geometry, material) { if (material.isGLTFSpecularGlossinessMaterial !== true) { return; } var uniforms = material.uniforms; var defines = material.defines; uniforms.opacity.value = material.opacity; uniforms.diffuse.value.copy(material.color); uniforms.emissive.value.copy(material.emissive).multiplyScalar(material.emissiveIntensity); uniforms.map.value = material.map; uniforms.specularMap.value = material.specularMap; uniforms.alphaMap.value = material.alphaMap; uniforms.lightMap.value = material.lightMap; uniforms.lightMapIntensity.value = material.lightMapIntensity; uniforms.aoMap.value = material.aoMap; uniforms.aoMapIntensity.value = material.aoMapIntensity; // uv repeat and offset setting priorities // 1. color map // 2. specular map // 3. normal map // 4. bump map // 5. alpha map // 6. emissive map var uvScaleMap; if (material.map) { uvScaleMap = material.map; } else if (material.specularMap) { uvScaleMap = material.specularMap; } else if (material.displacementMap) { uvScaleMap = material.displacementMap; } else if (material.normalMap) { uvScaleMap = material.normalMap; } else if (material.bumpMap) { uvScaleMap = material.bumpMap; } else if (material.glossinessMap) { uvScaleMap = material.glossinessMap; } else if (material.alphaMap) { uvScaleMap = material.alphaMap; } else if (material.emissiveMap) { uvScaleMap = material.emissiveMap; } if (uvScaleMap !== undefined) { // backwards compatibility if (uvScaleMap.isWebGLRenderTarget) { uvScaleMap = uvScaleMap.texture; } if (uvScaleMap.matrixAutoUpdate === true) { uvScaleMap.updateMatrix(); } uniforms.uvTransform.value.copy(uvScaleMap.matrix); } if (material.envMap) { uniforms.envMap.value = material.envMap; uniforms.envMapIntensity.value = material.envMapIntensity; // don't flip CubeTexture envMaps, flip everything else: // WebGLRenderTargetCube will be flipped for backwards compatibility // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? -1 : 1; uniforms.reflectivity.value = material.reflectivity; uniforms.refractionRatio.value = material.refractionRatio; uniforms.maxMipLevel.value = renderer.properties.get(material.envMap).__maxMipLevel; } uniforms.specular.value.copy(material.specular); uniforms.glossiness.value = material.glossiness; uniforms.glossinessMap.value = material.glossinessMap; uniforms.emissiveMap.value = material.emissiveMap; uniforms.bumpMap.value = material.bumpMap; uniforms.normalMap.value = material.normalMap; uniforms.displacementMap.value = material.displacementMap; uniforms.displacementScale.value = material.displacementScale; uniforms.displacementBias.value = material.displacementBias; if (uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined) { defines.USE_GLOSSINESSMAP = ''; // set USE_ROUGHNESSMAP to enable vUv defines.USE_ROUGHNESSMAP = ''; } if (uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined) { delete defines.USE_GLOSSINESSMAP; delete defines.USE_ROUGHNESSMAP; } } }; } /*********************************/ /********** INTERPOLATION ********/ /*********************************/ // Spline Interpolation // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation function GLTFCubicSplineInterpolant(parameterPositions, sampleValues, sampleSize, resultBuffer) { THREE.Interpolant.call(this, parameterPositions, sampleValues, sampleSize, resultBuffer); } GLTFCubicSplineInterpolant.prototype = Object.create(THREE.Interpolant.prototype); GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant; GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function (index) { // Copies a sample value to the result buffer. See description of glTF // CUBICSPLINE values layout in interpolate_() function below. var result = this.resultBuffer, values = this.sampleValues, valueSize = this.valueSize; for (var i = 0; i !== valueSize; i++) { result[i] = values[index * valueSize * 3 + valueSize + i]; } return result; }; GLTFCubicSplineInterpolant.prototype.beforeStart_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; GLTFCubicSplineInterpolant.prototype.afterEnd_ = GLTFCubicSplineInterpolant.prototype.copySampleValue_; GLTFCubicSplineInterpolant.prototype.interpolate_ = function (i1, t0, t, t1) { var result = this.resultBuffer; var values = this.sampleValues; var stride = this.valueSize; var stride3 = stride * 3; var td = t1 - t0; var p = (t - t0) / td; var pp = p * p; var ppp = pp * p; var offset1 = i1 * stride3; var offset0 = offset1 - stride3; var s2 = -2 * ppp + 3 * pp; var s3 = ppp - pp; // Layout of keyframe output values for CUBICSPLINE animations: // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ] for (var i = 0; i !== stride; i++) { var p0 = values[offset0 + i + stride]; // splineVertex_k var m0 = values[offset0 + i + stride * 2] * td; // outTangent_k * (t_k+1 - t_k) var p1 = values[offset1 + i + stride]; // splineVertex_k+1 var m1 = values[offset1 + i] * td; // inTangent_k+1 * (t_k+1 - t_k) result[i] = (1 - s2) * p0 + (s3 - pp + p) * m0 + s2 * p1 + s3 * m1; } return result; }; /*********************************/ /********** INTERNALS ************/ /*********************************/ /* CONSTANTS */ var WEBGL_CONSTANTS = { FLOAT: 5126, //FLOAT_MAT2: 35674, FLOAT_MAT3: 35675, FLOAT_MAT4: 35676, FLOAT_VEC2: 35664, FLOAT_VEC3: 35665, FLOAT_VEC4: 35666, LINEAR: 9729, REPEAT: 10497, SAMPLER_2D: 35678, POINTS: 0, LINES: 1, LINE_LOOP: 2, LINE_STRIP: 3, TRIANGLES: 4, TRIANGLE_STRIP: 5, TRIANGLE_FAN: 6, UNSIGNED_BYTE: 5121, UNSIGNED_SHORT: 5123 }; var WEBGL_COMPONENT_TYPES = { 5120: Int8Array, 5121: Uint8Array, 5122: Int16Array, 5123: Uint16Array, 5125: Uint32Array, 5126: Float32Array }; var WEBGL_FILTERS = { 9728: THREE.NearestFilter, 9729: THREE.LinearFilter, 9984: THREE.NearestMipmapNearestFilter, 9985: THREE.LinearMipmapNearestFilter, 9986: THREE.NearestMipmapLinearFilter, 9987: THREE.LinearMipmapLinearFilter }; var WEBGL_WRAPPINGS = { 33071: THREE.ClampToEdgeWrapping, 33648: THREE.MirroredRepeatWrapping, 10497: THREE.RepeatWrapping }; var WEBGL_TYPE_SIZES = { 'SCALAR': 1, 'VEC2': 2, 'VEC3': 3, 'VEC4': 4, 'MAT2': 4, 'MAT3': 9, 'MAT4': 16 }; var ATTRIBUTES = { POSITION: 'position', NORMAL: 'normal', TANGENT: 'tangent', TEXCOORD_0: 'uv', TEXCOORD_1: 'uv2', COLOR_0: 'color', WEIGHTS_0: 'skinWeight', JOINTS_0: 'skinIndex', _BATCHID: '_BATCHID' }; var PATH_PROPERTIES = { scale: 'scale', translation: 'position', rotation: 'quaternion', weights: 'morphTargetInfluences' }; var INTERPOLATION = { CUBICSPLINE: undefined, // We use a custom interpolant (GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each // keyframe track will be initialized with a default interpolation type, then modified. LINEAR: THREE.InterpolateLinear, STEP: THREE.InterpolateDiscrete }; var ALPHA_MODES = { OPAQUE: 'OPAQUE', MASK: 'MASK', BLEND: 'BLEND' }; var MIME_TYPE_FORMATS = { 'image/png': THREE.RGBAFormat, 'image/jpeg': THREE.RGBFormat }; /* UTILITY FUNCTIONS */ function resolveURL(url, path) { // Invalid URL if (typeof url !== 'string' || url === '') return ''; // Host Relative URL if (/^https?:\/\//i.test(path) && /^\//.test(url)) { path = path.replace(/(^https?:\/\/[^\/]+).*/i, '$1'); } // Absolute URL http://,https://,// if (/^(https?:)?\/\//i.test(url)) return url; // Data URI if (/^data:.*,.*$/i.test(url)) return url; // Blob URL if (/^blob:.*$/i.test(url)) return url; // Relative URL return path + url; } var defaultMaterial; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material */ function createDefaultMaterial() { defaultMaterial = defaultMaterial || new THREE.MeshStandardMaterial({ color: 0xFFFFFF, emissive: 0x000000, metalness: 1, roughness: 1, transparent: false, depthTest: true, side: THREE.FrontSide }); return defaultMaterial; } function addUnknownExtensionsToUserData(knownExtensions, object, objectDef) { // Add unknown glTF extensions to an object's userData. for (var name in objectDef.extensions) { if (knownExtensions[name] === undefined) { object.userData.gltfExtensions = object.userData.gltfExtensions || {}; object.userData.gltfExtensions[name] = objectDef.extensions[name]; } } } /** * @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object * @param {GLTF.definition} gltfDef */ function assignExtrasToUserData(object, gltfDef) { if (gltfDef.extras !== undefined) { if ((0, _typeof2["default"])(gltfDef.extras) === 'object') { Object.assign(object.userData, gltfDef.extras); } else { console.warn('threeExamples.GLTFLoader: Ignoring primitive type .extras, ' + gltfDef.extras); } } } /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets * * @param {THREE.BufferGeometry} geometry * @param {Array<GLTF.Target>} targets * @param {GLTFParser} parser * @return {Promise<THREE.BufferGeometry>} */ function addMorphTargets(geometry, targets, parser) { var hasMorphPosition = false; var hasMorphNormal = false; for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; if (target.POSITION !== undefined) hasMorphPosition = true; if (target.NORMAL !== undefined) hasMorphNormal = true; if (hasMorphPosition && hasMorphNormal) break; } if (!hasMorphPosition && !hasMorphNormal) return Promise.resolve(geometry); var pendingPositionAccessors = []; var pendingNormalAccessors = []; for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; if (hasMorphPosition) { var pendingAccessor = target.POSITION !== undefined ? parser.getDependency('accessor', target.POSITION) : geometry.attributes.position; pendingPositionAccessors.push(pendingAccessor); } if (hasMorphNormal) { var pendingAccessor = target.NORMAL !== undefined ? parser.getDependency('accessor', target.NORMAL) : geometry.attributes.normal; pendingNormalAccessors.push(pendingAccessor); } } return Promise.all([Promise.all(pendingPositionAccessors), Promise.all(pendingNormalAccessors)]).then(function (accessors) { var morphPositions = accessors[0]; var morphNormals = accessors[1]; // Clone morph target accessors before modifying them. for (var i = 0, il = morphPositions.length; i < il; i++) { if (geometry.attributes.position === morphPositions[i]) continue; morphPositions[i] = cloneBufferAttribute(morphPositions[i]); } for (var i = 0, il = morphNormals.length; i < il; i++) { if (geometry.attributes.normal === morphNormals[i]) continue; morphNormals[i] = cloneBufferAttribute(morphNormals[i]); } for (var i = 0, il = targets.length; i < il; i++) { var target = targets[i]; var attributeName = 'morphTarget' + i; if (hasMorphPosition) { // Three.js morph position is absolute value. The formula is // basePosition // + weight0 * ( morphPosition0 - basePosition ) // + weight1 * ( morphPosition1 - basePosition ) // ... // while the glTF one is relative // basePosition // + weight0 * glTFmorphPosition0 // + weight1 * glTFmorphPosition1 // ... // then we need to convert from relative to absolute here. if (target.POSITION !== undefined) { var positionAttribute = morphPositions[i]; positionAttribute.name = attributeName; var position = geometry.attributes.position; for (var j = 0, jl = positionAttribute.count; j < jl; j++) { positionAttribute.setXYZ(j, positionAttribute.getX(j) + position.getX(j), positionAttribute.getY(j) + position.getY(j), positionAttribute.getZ(j) + position.getZ(j)); } } } if (hasMorphNormal) { // see target.POSITION's comment if (target.NORMAL !== undefined) { var normalAttribute = morphNormals[i]; normalAttribute.name = attributeName; var normal = geometry.attributes.normal; for (var j = 0, jl = normalAttribute.count; j < jl; j++) { normalAttribute.setXYZ(j, normalAttribute.getX(j) + normal.getX(j), normalAttribute.getY(j) + normal.getY(j), normalAttribute.getZ(j) + normal.getZ(j)); } } } } if (hasMorphPosition) geometry.morphAttributes.position = morphPositions; if (hasMorphNormal) geometry.morphAttributes.normal = morphNormals; return geometry; }); } /** * @param {THREE.Mesh} mesh * @param {GLTF.Mesh} meshDef */ function updateMorphTargets(mesh, meshDef) { mesh.updateMorphTargets(); if (meshDef.weights !== undefined) { for (var i = 0, il = meshDef.weights.length; i < il; i++) { mesh.morphTargetInfluences[i] = meshDef.weights[i]; } } // .extras has user-defined data, so check that .extras.targetNames is an array. if (meshDef.extras && Array.isArray(meshDef.extras.targetNames)) { var targetNames = meshDef.extras.targetNames; if (mesh.morphTargetInfluences.length === targetNames.length) { mesh.morphTargetDictionary = {}; for (var i = 0, il = targetNames.length; i < il; i++) { mesh.morphTargetDictionary[targetNames[i]] = i; } } else { console.warn('threeExamples.GLTFLoader: Invalid extras.targetNames length. Ignoring names.'); } } } function createPrimitiveKey(primitiveDef) { var dracoExtension = primitiveDef.extensions && primitiveDef.extensions[EXTENSIONS.KHR_DRACO_MESH_COMPRESSION]; var geometryKey; if (dracoExtension) { geometryKey = 'draco:' + dracoExtension.bufferView + ':' + dracoExtension.indices + ':' + createAttributesKey(dracoExtension.attributes); } else { geometryKey = primitiveDef.indices + ':' + createAttributesKey(primitiveDef.attributes) + ':' + primitiveDef.mode; } return geometryKey; } function createAttributesKey(attributes) { var attributesKey = ''; var keys = Object.keys(attributes).sort(); for (var i = 0, il = keys.length; i < il; i++) { attributesKey += keys[i] + ':' + attributes[keys[i]] + ';'; } return attributesKey; } function cloneBufferAttribute(attribute) { if (attribute.isInterleavedBufferAttribute) { var count = attribute.count; var itemSize = attribute.itemSize; var array = attribute.array.slice(0, count * itemSize); for (var i = 0, j = 0; i < count; ++i) { array[j++] = attribute.getX(i); if (itemSize >= 2) array[j++] = attribute.getY(i); if (itemSize >= 3) array[j++] = attribute.getZ(i); if (itemSize >= 4) array[j++] = attribute.getW(i); } return new THREE.BufferAttribute(array, itemSize, attribute.normalized); } return attribute.clone(); } /* GLTF PARSER */ function GLTFParser(json, extensions, options) { this.json = json || {}; this.extensions = extensions || {}; this.options = options || {}; // loader object cache this.cache = new GLTFRegistry(); // BufferGeometry caching this.primitiveCache = {}; this.textureLoader = new THREE.TextureLoader(this.options.manager); this.textureLoader.setCrossOrigin(this.options.crossOrigin); this.fileLoader = new THREE.FileLoader(this.options.manager); this.fileLoader.setResponseType('arraybuffer'); if (this.options.crossOrigin === 'use-credentials') { this.fileLoader.setWithCredentials(true); } } GLTFParser.prototype.parse = function (onLoad, onError) { var parser = this; var json = this.json; var extensions = this.extensions; // Clear the loader cache this.cache.removeAll(); // Mark the special nodes/meshes in json for efficient parse this.markDefs(); Promise.all([this.getDependencies('scene'), this.getDependencies('animation'), this.getDependencies('camera')]).then(function (dependencies) { var result = { scene: dependencies[0][json.scene || 0], scenes: dependencies[0], animations: dependencies[1], cameras: dependencies[2], asset: json.asset, parser: parser, userData: {} }; addUnknownExtensionsToUserData(extensions, result, json); assignExtrasToUserData(result, json); onLoad(result); })["catch"](onError); }; /** * Marks the special nodes/meshes in json for efficient parse. */ GLTFParser.prototype.markDefs = function () { var nodeDefs = this.json.nodes || []; var skinDefs = this.json.skins || []; var meshDefs = this.json.meshes || []; var meshReferences = {}; var meshUses = {}; // Nothing in the node definition indicates whether it is a Bone or an // Object3D. Use the skins' joint references to mark bones. for (var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex++) { var joints = skinDefs[skinIndex].joints; for (var i = 0, il = joints.length; i < il; i++) { nodeDefs[joints[i]].isBone = true; } } // Meshes can (and should) be reused by multiple nodes in a glTF asset. To // avoid having more than one THREE.Mesh with the same name, count // references and rename instances below. // // Example: CesiumMilkTruck sample model reuses "Wheel" meshes. for (var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex++) { var nodeDef = nodeDefs[nodeIndex]; if (nodeDef.mesh !== undefined) { if (meshReferences[nodeDef.mesh] === undefined) { meshReferences[nodeDef.mesh] = meshUses[nodeDef.mesh] = 0; } meshReferences[nodeDef.mesh]++; // Nothing in the mesh definition indicates whether it is // a SkinnedMesh or Mesh. Use the node's mesh reference // to mark SkinnedMesh if node has skin. if (nodeDef.skin !== undefined) { meshDefs[nodeDef.mesh].isSkinnedMesh = true; } } } this.json.meshReferences = meshReferences; this.json.meshUses = meshUses; }; /** * Requests the specified dependency asynchronously, with caching. * @param {string} type * @param {number} index * @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|THREE.AnimationClip|ArrayBuffer|Object>} */ GLTFParser.prototype.getDependency = function (type, index) { var cacheKey = type + ':' + index; var dependency = this.cache.get(cacheKey); if (!dependency) { switch (type) { case 'scene': dependency = this.loadScene(index); break; case 'node': dependency = this.loadNode(index); break; case 'mesh': dependency = this.loadMesh(index); break; case 'accessor': dependency = this.loadAccessor(index); break; case 'bufferView': dependency = this.loadBufferView(index); break; case 'buffer': dependency = this.loadBuffer(index); break; case 'material': dependency = this.loadMaterial(index); break; case 'texture': dependency = this.loadTexture(index); break; case 'skin': dependency = this.loadSkin(index); break; case 'animation': dependency = this.loadAnimation(index); break; case 'camera': dependency = this.loadCamera(index); break; case 'light': dependency = this.extensions[EXTENSIONS.KHR_LIGHTS_PUNCTUAL].loadLight(index); break; default: throw new Error('Unknown type: ' + type); } this.cache.add(cacheKey, dependency); } return dependency; }; /** * Requests all dependencies of the specified type asynchronously, with caching. * @param {string} type * @return {Promise<Array<Object>>} */ GLTFParser.prototype.getDependencies = function (type) { var dependencies = this.cache.get(type); if (!dependencies) { var parser = this; var defs = this.json[type + (type === 'mesh' ? 'es' : 's')] || []; dependencies = Promise.all(defs.map(function (def, index) { return parser.getDependency(type, index); })); this.cache.add(type, dependencies); } return dependencies; }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferIndex * @return {Promise<ArrayBuffer>} */ GLTFParser.prototype.loadBuffer = function (bufferIndex) { var bufferDef = this.json.buffers[bufferIndex]; var loader = this.fileLoader; if (bufferDef.type && bufferDef.type !== 'arraybuffer') { throw new Error('threeExamples.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.'); } // If present, GLB container is required to be the first buffer. if (bufferDef.uri === undefined && bufferIndex === 0) { return Promise.resolve(this.extensions[EXTENSIONS.KHR_BINARY_GLTF].body); } var options = this.options; return new Promise(function (resolve, reject) { loader.load(resolveURL(bufferDef.uri, options.path), resolve, undefined, function () { reject(new Error('threeExamples.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".')); }); }); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views * @param {number} bufferViewIndex * @return {Promise<ArrayBuffer>} */ GLTFParser.prototype.loadBufferView = function (bufferViewIndex) { var bufferViewDef = this.json.bufferViews[bufferViewIndex]; return this.getDependency('buffer', bufferViewDef.buffer).then(function (buffer) { var byteLength = bufferViewDef.byteLength || 0; var byteOffset = bufferViewDef.byteOffset || 0; return buffer.slice(byteOffset, byteOffset + byteLength); }); }; /** * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors * @param {number} accessorIndex * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>} */ GLTFParser.prototype.loadAccessor = function (accessorIndex) { var parser = this; var json = this.json; var accessorDef = this.json.accessors[accessorIndex]; if (accessorDef.bufferView === undefined && accessorDef.sparse === undefined) { // Ignore empty accessors, which may be used to declare runtime // information about attributes coming from another source (e.g. Draco // compression extension). return Promise.resolve(null); } var pendingBufferViews = []; if (accessorDef.bufferView !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.bufferView)); } else { pendingBufferViews.push(null); } if (accessorDef.sparse !== undefined) { pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.indices.bufferView)); pendingBufferViews.push(this.getDependency('bufferView', accessorDef.sparse.values.bufferView)); } return Promise.all(pendingBufferViews).then(function (bufferViews) { var bufferView = bufferViews[0]; var itemSize = WEBGL_TYPE_SIZES[accessorDef.type]; var TypedArray = WEBGL_COMPONENT_TYPES[accessorDef.componentType]; // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12. var elementBytes = TypedArray.BYTES_PER_ELEMENT; var byteOffset = accessorDef.byteOffset || 0; var byteStride = accessorDef.bufferView !== undefined ? json.bufferViews[accessorDef.bufferView].byteStride : undefined; var normalized = accessorDef.normalized === true; var array, bufferAttribute; // The buffer is not interleaved if the stride is the item size in bytes. if (byteStride && byteStride !== elementBytes * itemSize) { // Each "slice" of the buffer, as defined by 'count' elements of 'byteStride' bytes, gets its own InterleavedBuffer // This makes sure that IBA.count reflects accessor.count properly var ibSlice = Math.floor(byteOffset / byteStride); var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' + accessorDef.count; var ib = parser.cache.get(ibCacheKey); if (!ib) { array = new TypedArray(bufferView, ibSlice * byteStride, accessorDef.count * byteStride / elementBytes); // Integer parameters to IB/IBA are in array elements, not bytes. ib = new THREE.InterleavedBuffer(array, byteStride / elementBytes); parser.cache.add(ibCacheKey, ib); } bufferAttribute = new THREE.InterleavedBufferAttribute(ib, itemSize, byteOffset % byteStride / elementBytes, normalized); } else {