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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard"); var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.enableDracoLoader = enableDracoLoader; exports["default"] = exports.legacyGLTFLoader = exports.glTFLoader = void 0; var _typeof2 = _interopRequireDefault(require("@babel/runtime/helpers/typeof")); var THREE = _interopRequireWildcard(require("three")); var _Capabilities = _interopRequireDefault(require("../Core/System/Capabilities")); var _GLTFLoader = _interopRequireDefault(require("../ThreeExtended/loaders/GLTFLoader")); var _DRACOLoader = _interopRequireDefault(require("../ThreeExtended/loaders/DRACOLoader")); var _LegacyGLTFLoader = _interopRequireDefault(require("../ThreeExtended/loaders/deprecated/LegacyGLTFLoader")); var _ShaderUtils = _interopRequireDefault(require("../Renderer/Shader/ShaderUtils")); var _Utf8Decoder = _interopRequireDefault(require("../Utils/Utf8Decoder")); var _BatchTableParser = _interopRequireDefault(require("./BatchTableParser")); var matrixChangeUpVectorZtoY = new THREE.Matrix4().makeRotationX(Math.PI / 2); // For gltf rotation var matrixChangeUpVectorZtoX = new THREE.Matrix4().makeRotationZ(-Math.PI / 2); var glTFLoader = new _GLTFLoader["default"](); exports.glTFLoader = glTFLoader; var legacyGLTFLoader = new _LegacyGLTFLoader["default"](); exports.legacyGLTFLoader = legacyGLTFLoader; function filterUnsupportedSemantics(obj) { // see GLTFLoader GLTFShader.prototype.update function var supported = ['MODELVIEW', 'MODELVIEWINVERSETRANSPOSE', 'PROJECTION', 'JOINTMATRIX']; if (obj.gltfShader) { var names = []; // eslint-disable-next-line guard-for-in for (var name in obj.gltfShader.boundUniforms) { names.push(name); } for (var _i = 0, _names = names; _i < _names.length; _i++) { var _name = _names[_i]; var semantic = obj.gltfShader.boundUniforms[_name].semantic; if (!supported.includes(semantic)) { delete obj.gltfShader.boundUniforms[_name]; } } } } /** * @module B3dmParser */ /** * Enable Draco decoding for gltf. * @param {string} path to draco library folder. * This library is mandatory to load b3dm with Draco compression. * @param {object} config optional configuration for Draco compression. * * The Draco library files are in folder itowns/examples/libs/draco/. * You are obliged to indicate this path when you want enable the Draco Decoding. * * For more information on Draco, read file in /itowns/examples/libs/draco/README.md. * * @example <caption>Enable draco decoder</caption> * // if you copied the folder from /itowns/examples/libs/draco/ to your root project, * // You could set path with './'. * itowns.enableDracoLoader('./'); */ function enableDracoLoader(path, config) { if (!path) { throw new Error('Path to draco folder is mandatory'); } _DRACOLoader["default"].setDecoderPath(path); if (config) { _DRACOLoader["default"].setDecoderConfig(config); } var dracoLoader = new _DRACOLoader["default"](); glTFLoader.setDRACOLoader(dracoLoader); _DRACOLoader["default"].getDecoderModule(); } var _default = { /** Parse b3dm buffer and extract THREE.Scene and batch table * @param {ArrayBuffer} buffer - the b3dm buffer. * @param {Object} options - additional properties. * @param {string=} [options.gltfUpAxis='Y'] - embedded glTF model up axis. * @param {string} options.urlBase - the base url of the b3dm file (used to fetch textures for the embedded glTF model). * @param {boolean=} [options.doNotPatchMaterial='false'] - disable patching material with logarithmic depth buffer support. * @param {float} [options.opacity=1.0] - the b3dm opacity. * @param {boolean|Material=} [options.overrideMaterials='false'] - override b3dm's embedded glTF materials. If overrideMaterials is a three.js material, it will be the material used to override. * @return {Promise} - a promise that resolves with an object containig a THREE.Scene (gltf) and a batch table (batchTable). * */ parse: function parse(buffer, options) { var gltfUpAxis = options.gltfUpAxis; var urlBase = options.urlBase; if (!buffer) { throw new Error('No array buffer provided.'); } var view = new DataView(buffer, 4); // starts after magic var byteOffset = 0; var b3dmHeader = {}; // Magic type is unsigned char [4] var magicNumberByteLength = 4; b3dmHeader.magic = _Utf8Decoder["default"].decode(new Uint8Array(buffer, 0, magicNumberByteLength)); if (b3dmHeader.magic) { // Version, byteLength, batchTableJSONByteLength, batchTableBinaryByteLength and batchTable types are uint32 b3dmHeader.version = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; b3dmHeader.byteLength = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; b3dmHeader.FTJSONLength = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; b3dmHeader.FTBinaryLength = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; b3dmHeader.BTJSONLength = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; b3dmHeader.BTBinaryLength = view.getUint32(byteOffset, true); byteOffset += Uint32Array.BYTES_PER_ELEMENT; var headerByteLength = byteOffset + magicNumberByteLength; var promises = []; var FTJSON = {}; var FT_RTC = new THREE.Vector3(); if (b3dmHeader.FTJSONLength > 0) { var sizeBegin = headerByteLength; var jsonBuffer = buffer.slice(sizeBegin, b3dmHeader.FTJSONLength + sizeBegin); var content = _Utf8Decoder["default"].decode(new Uint8Array(jsonBuffer)); FTJSON = JSON.parse(content); if (FTJSON.RTC_CENTER) { FT_RTC.fromArray(FTJSON.RTC_CENTER); } else { FT_RTC.set(0, 0, 0); } } if (b3dmHeader.FTBinaryLength > 0) { console.warn('3D Tiles feature table binary not supported yet.'); } // Parse batch table if (b3dmHeader.BTJSONLength > 0) { // sizeBegin is an index to the beginning of the batch table var _sizeBegin = headerByteLength + b3dmHeader.FTJSONLength + b3dmHeader.FTBinaryLength; promises.push(_BatchTableParser["default"].parse(buffer.slice(_sizeBegin, b3dmHeader.BTJSONLength + _sizeBegin), b3dmHeader.BTBinaryLength, FTJSON.BATCH_LENGTH)); } else { promises.push(Promise.resolve({})); } var posGltf = headerByteLength + b3dmHeader.FTJSONLength + b3dmHeader.FTBinaryLength + b3dmHeader.BTJSONLength + b3dmHeader.BTBinaryLength; var gltfBuffer = buffer.slice(posGltf); var headerView = new DataView(gltfBuffer, 0, 20); promises.push(new Promise(function (resolve /* , reject */ ) { var onload = function (gltf) { var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = gltf.scenes[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var scene = _step.value; scene.traverse(filterUnsupportedSemantics); } // Rotation managed } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator["return"] != null) { _iterator["return"](); } } finally { if (_didIteratorError) { throw _iteratorError; } } } if (gltfUpAxis === undefined || gltfUpAxis === 'Y') { gltf.scene.applyMatrix(matrixChangeUpVectorZtoY); } else if (gltfUpAxis === 'X') { gltf.scene.applyMatrix(matrixChangeUpVectorZtoX); } // Apply relative center from Feature table. gltf.scene.position.copy(FT_RTC); // Apply relative center from gltf json. var contentArray = new Uint8Array(gltfBuffer, 20, headerView.getUint32(12, true)); var content = _Utf8Decoder["default"].decode(new Uint8Array(contentArray)); var json = JSON.parse(content); if (json.extensions && json.extensions.CESIUM_RTC) { gltf.scene.position.fromArray(json.extensions.CESIUM_RTC.center); gltf.scene.updateMatrixWorld(true); } gltf.scene.traverse(function (mesh) { mesh.frustumCulled = false; if (mesh.material) { if (options.overrideMaterials) { if (Array.isArray(mesh.material)) { var _iteratorNormalCompletion2 = true; var _didIteratorError2 = false; var _iteratorError2 = undefined; try { for (var _iterator2 = mesh.material[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) { var material = _step2.value; material.dispose(); } } catch (err) { _didIteratorError2 = true; _iteratorError2 = err; } finally { try { if (!_iteratorNormalCompletion2 && _iterator2["return"] != null) { _iterator2["return"](); } } finally { if (_didIteratorError2) { throw _iteratorError2; } } } } else { mesh.material.dispose(); } if ((0, _typeof2["default"])(options.overrideMaterials) === 'object' && options.overrideMaterials.isMaterial) { mesh.material = options.overrideMaterials; } else { mesh.material = new THREE.MeshLambertMaterial({ color: 0xffffff }); } } else if (_Capabilities["default"].isLogDepthBufferSupported() && mesh.material.isRawShaderMaterial && !options.doNotPatchMaterial) { _ShaderUtils["default"].patchMaterialForLogDepthSupport(mesh.material); console.warn('b3dm shader has been patched to add log depth buffer support'); } mesh.material.transparent = options.opacity < 1.0; mesh.material.opacity = options.opacity; } }); resolve(gltf); }; var version = headerView.getUint32(4, true); if (version === 1) { legacyGLTFLoader.parse(gltfBuffer, urlBase, onload); } else { glTFLoader.parse(gltfBuffer, urlBase, onload); } })); return Promise.all(promises).then(function (values) { return { gltf: values[1], batchTable: values[0] }; }); } else { throw new Error('Invalid b3dm file.'); } } }; exports["default"] = _default;