itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var _get2 = _interopRequireDefault(require("@babel/runtime/helpers/get"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var THREE = _interopRequireWildcard(require("three"));
var _GeometryLayer2 = _interopRequireDefault(require("./GeometryLayer"));
var _OrientedImageMaterial = _interopRequireDefault(require("../Renderer/OrientedImageMaterial"));
var _GeoJsonParser = _interopRequireDefault(require("../Parser/GeoJsonParser"));
var _CameraCalibrationParser = _interopRequireDefault(require("../Parser/CameraCalibrationParser"));
var _Coordinates = _interopRequireDefault(require("../Core/Geographic/Coordinates"));
var _OrientationUtils = _interopRequireDefault(require("../Utils/OrientationUtils"));
var coord = new _Coordinates["default"]('EPSG:4978', 0, 0, 0);
var commandCancellation = function (cmd) {
return cmd.requester.id !== cmd.layer.currentPano.id;
};
function updatePano(context, camera, layer) {
var newPano = layer.mostNearPano(camera.position); // detection of oriented image change
var currentId = layer.currentPano ? layer.currentPano.id : undefined;
if (newPano && currentId != newPano.id) {
layer.currentPano = newPano; // callback to indicate current pano has changed
layer.onPanoChanged({
previousPanoPosition: layer.getPreviousPano() ? layer.getPreviousPano().position : undefined,
currentPanoPosition: layer.getCurrentPano().position,
nextPanoPosition: layer.getNextPano().position
}); // prepare informations about the needed textures
var panoCameras = newPano.geometry[0].properties.idSensors;
var imagesInfo = layer.cameras.map(function (cam) {
return {
cameraId: cam.name,
panoId: newPano.id,
as: function as() {},
toString: function toString() {
var separator = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : '';
return "".concat(cam.name).concat(separator).concat(newPano.id);
}
};
}).filter(function (info) {
return !panoCameras || panoCameras.includes(info.cameraId);
});
var command = {
layer: layer,
// put informations about image URL as extent to be used by generic DataSourceProvider, OrientedImageSource will use that.
extentsSource: imagesInfo,
view: context.view,
threejsLayer: layer.threejsLayer,
requester: newPano,
earlyDropFunction: commandCancellation
}; // async call to scheduler to get textures
context.scheduler.execute(command).then(function (textures) {
if (newPano.id === layer.currentPano.id) {
layer.material.setTextures(textures, newPano, layer.getCamerasNameFromFeature(newPano));
layer.material.updateUniforms(context.camera.camera3D);
context.view.notifyChange(layer, true);
}
}, function () {});
}
}
function updateBackground(layer) {
if (layer.background && layer.currentPano) {
layer.background.position.copy(layer.currentPano.position);
layer.background.updateMatrixWorld();
layer.background.material = layer.material || layer.background.material;
}
}
function createBackground(radius) {
if (!radius || radius <= 0) {
return undefined;
}
var geometry = new THREE.SphereGeometry(radius, 32, 32);
var material = new THREE.MeshPhongMaterial({
color: 0x7777ff,
side: THREE.DoubleSide,
transparent: true,
opacity: 0.5,
wireframe: true
});
var sphere = new THREE.Mesh(geometry, material);
sphere.visible = true;
sphere.name = 'OrientedImageBackground';
return sphere;
}
/**
* @classdesc OrientedImageLayer loads oriented images, and project these textures on the scene.
* It is design to create an immersive view. </br>
* It loads a set of panoramic position and orientation,
* a set of camera calibration file (it's the same set of camera for each panoramic),
* and a set of texture (each image for each camera for each panoramic), all organised in an {@link OrientedImageSource}. </br>
* It creates an {@link OrientedImageMaterial} used to do projective texture mapping on the scene.
* @extends GeometryLayer
*/
var OrientedImageLayer =
/*#__PURE__*/
function (_GeometryLayer) {
(0, _inherits2["default"])(OrientedImageLayer, _GeometryLayer);
/**
* @constructor
* @param { string } id - The id of the layer, a unique name.
* @param { Object } config - configuration of the layer
* @param { number } config.backgroundDistance - Radius in meter of the sphere used as a background
* @param { function } config.onPanoChanged - callback fired when current panoramic changes
* @param { string } config.projection - projection of the view
* @param { string } config.orientation - Json object, using GeoJSon format to represent points,
* it's a set of panoramic position and orientation.
* @param { string } config.calibrations - Json object, representing a set of camera. see [CameraCalibrationParser]{@link module:CameraCalibrationParser}
* @param { OrientedImageSource } config.source - Source used to build url of texture for each oriented image,
* a tecture is need for each camera, for each panoramic.
*/
function OrientedImageLayer(id) {
var _this;
var config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
(0, _classCallCheck2["default"])(this, OrientedImageLayer);
_this = (0, _possibleConstructorReturn2["default"])(this, (0, _getPrototypeOf2["default"])(OrientedImageLayer).call(this, id, new THREE.Group(), config));
_this.background = config.background || createBackground(config.backgroundDistance);
_this.isOrientedImageLayer = true;
if (_this.background) {
_this.object3d.add(_this.background);
} // currentPano is the current point, means it's the closest from the camera
_this.currentPano = undefined; // store a callback to fire event when current panoramic change
_this.onPanoChanged = config.onPanoChanged || function () {}; // function to get cameras name from panoramic feature
_this.getCamerasNameFromFeature = config.getCamerasNameFromFeature || function () {}; // panos is an array of feature point, representing many panoramics.
// for each point, there is a position and a quaternion attribute.
var p1 = _GeoJsonParser["default"].parse(config.orientation, {
mergeFeatures: false,
crsOut: config.projection
}).then(function (res) {
_this.panos = res.features;
var crsIn = res.optionsFeature.crsIn;
var crsOut = config.projection;
var crs2crs = _OrientationUtils["default"].quaternionFromCRSToCRS(crsIn, crsOut);
var quat = new THREE.Quaternion(); // add position and quaternion attributes from point feature
var i = 0;
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = _this.panos[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var pano = _step.value;
// set position
coord.crs = pano.crs;
coord.setFromArray(pano.vertices);
pano.position = coord.toVector3(); // set quaternion
crs2crs(coord, quat);
pano.quaternion = _OrientationUtils["default"].quaternionFromAttitude(pano.geometry[0].properties).premultiply(quat); // TODO clean DataSourceProvider, so that we don't have this hack to do
pano.material = {};
pano.id = pano.geometry[0].properties.id;
pano.index = i++;
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator["return"] != null) {
_iterator["return"]();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
}); // array of cameras, represent the projective texture configuration for each panoramic.
var p2 = _CameraCalibrationParser["default"].parse(config.calibration, config).then(function (c) {
_this.cameras = c; // create the material
_this.material = new _OrientedImageMaterial["default"](_this.cameras, config);
}); // wait for the twos promises to tell layer is ready.
_this.whenReady = Promise.all([p1, p2]).then(function () {
_this.ready = true;
return (0, _assertThisInitialized2["default"])(_this);
});
return _this;
} // eslint-disable-next-line
(0, _createClass2["default"])(OrientedImageLayer, [{
key: "update",
value: function update() {}
}, {
key: "preUpdate",
value: function preUpdate(context) {
updatePano(context, context.camera.camera3D, this);
this.material.updateUniforms(context.camera.camera3D);
updateBackground(this);
}
}, {
key: "getNextPano",
value: function getNextPano() {
var index = (this.currentPano.index + 1) % this.panos.length;
return this.panos[index];
}
}, {
key: "getCurrentPano",
value: function getCurrentPano() {
return this.currentPano;
}
}, {
key: "getPreviousPano",
value: function getPreviousPano() {
var index = (this.currentPano.index - 1) % this.panos.length;
return this.panos[index];
}
/**
* Delete background, but doesn't delete OrientedImageLayer.material. For the moment, this material visibility is set to false.
* You need to replace OrientedImageLayer.material applied on each object, if you want to continue displaying them.
* This issue (see #1018 {@link https://github.com/iTowns/itowns/issues/1018}) will be fixed when OrientedImageLayer will be a ColorLayer.
*/
}, {
key: "delete",
value: function _delete() {
(0, _get2["default"])((0, _getPrototypeOf2["default"])(OrientedImageLayer.prototype), "delete", this).call(this);
this.material.visible = false;
console.warn('You need to replace OrientedImageLayer.material applied on each object. This issue will be fixed when OrientedImageLayer will be a ColorLayer. the material visibility is set to false. To follow issue see https://github.com/iTowns/itowns/issues/1018');
}
}, {
key: "mostNearPano",
value: function mostNearPano(position) {
var minDistance = Infinity;
var nearPano;
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = this.panos[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var pano = _step2.value;
var distance = position.distanceTo(pano.position);
if (distance < minDistance) {
minDistance = distance;
nearPano = pano;
}
}
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
if (!_iteratorNormalCompletion2 && _iterator2["return"] != null) {
_iterator2["return"]();
}
} finally {
if (_didIteratorError2) {
throw _iteratorError2;
}
}
}
return nearPano;
}
}, {
key: "boostLight",
set: function set(value) {
this.material.uniforms.boostLight.value = value;
},
get: function get() {
return this.material.uniforms.boostLight.value;
}
}]);
return OrientedImageLayer;
}(_GeometryLayer2["default"]);
var _default = OrientedImageLayer;
exports["default"] = _default;
;