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A JS/WebGL framework for 3D geospatial data visualization

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"use strict"; var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard"); var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault"); Object.defineProperty(exports, "__esModule", { value: true }); exports.ImageryLayers = exports["default"] = void 0; var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck")); var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass")); var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn")); var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf")); var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized")); var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits")); var THREE = _interopRequireWildcard(require("three")); var _LayerUpdateStrategy = require("./LayerUpdateStrategy"); var _InfoLayer = _interopRequireDefault(require("./InfoLayer")); /** * @property {boolean} isLayer - Used to checkout whether this layer is a Layer. * Default is true. You should not change this, as it is used internally for * optimisation. */ var Layer = /*#__PURE__*/ function (_THREE$EventDispatche) { (0, _inherits2["default"])(Layer, _THREE$EventDispatche); /** * Don't use directly constructor to instance a new Layer. Instead, use * another available type of Layer, implement a new one inheriting from this * one or use {@link View#addLayer}. * * @constructor * @protected * * @param {string} id - The id of the layer, that should be unique. It is * not mandatory, but an error will be emitted if this layer is added a * {@link View} that already has a layer going by that id. * @param {Object} [config] - Optional configuration, all elements in it * will be merged as is in the layer. For example, if the configuration * contains three elements `name, protocol, extent`, these elements will be * available using `layer.name` or something else depending on the property * name. * * @example * // Add and create a new Layer * const newLayer = new Layer('id', options); * view.addLayer(newLayer); * * // Change layer's visibility * const layerToChange = view.getLayerById('idLayerToChange'); * layerToChange.visible = false; * view.notifyChange(); // update viewer * * // Change layer's opacity * const layerToChange = view.getLayerById('idLayerToChange'); * layerToChange.opacity = 0.5; * view.notifyChange(); // update viewer * * // Listen properties * const layerToListen = view.getLayerById('idLayerToListen'); * layerToListen.addEventListener('visible-property-changed', (event) => console.log(event)); * layerToListen.addEventListener('opacity-property-changed', (event) => console.log(event)); */ function Layer(id) { var _this; var config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; (0, _classCallCheck2["default"])(this, Layer); _this = (0, _possibleConstructorReturn2["default"])(this, (0, _getPrototypeOf2["default"])(Layer).call(this)); _this.isLayer = true; Object.assign((0, _assertThisInitialized2["default"])(_this), config); Object.defineProperty((0, _assertThisInitialized2["default"])(_this), 'id', { value: id, writable: false }); // Default properties _this.options = config.options || {}; if (!_this.updateStrategy) { _this.updateStrategy = { type: _LayerUpdateStrategy.STRATEGY_MIN_NETWORK_TRAFFIC, options: {} }; } _this.defineLayerProperty('frozen', false); _this.info = new _InfoLayer["default"]((0, _assertThisInitialized2["default"])(_this)); return _this; } /** * Defines a property for this layer, with a default value and a callback * executed when the property changes. * <br><br> * When changing the property, it also emits an event, named following this * convention: `${propertyName}-property-changed`, with `${propertyName}` * being replaced by the name of the property. For example, if the added * property name is `frozen`, it will emit a `frozen-property-changed`. * <br><br> * @example <caption>The emitted event has some properties assigned to it</caption> * event = { * new: { * ${propertyName}: * // the new value of the property * }, * previous: { * ${propertyName}: * // the previous value of the property * }, * target: Layer // the layer it has been dispatched from * type: string // the name of the emitted event * } * * @param {string} propertyName - The name of the property, also used in * the emitted event name. * @param {*} defaultValue - The default set value. * @param {function} [onChange] - The function executed when the property is * changed. Parameters are the layer the property is defined on, and the * name of the property. */ (0, _createClass2["default"])(Layer, [{ key: "defineLayerProperty", value: function defineLayerProperty(propertyName, defaultValue, onChange) { var _this2 = this; var existing = Object.getOwnPropertyDescriptor(this, propertyName); if (!existing || !existing.set) { var property = this[propertyName] == undefined ? defaultValue : this[propertyName]; Object.defineProperty(this, propertyName, { get: function get() { return property; }, set: function set(newValue) { if (property !== newValue) { var event = { type: "".concat(propertyName, "-property-changed"), previous: {}, "new": {} }; event.previous[propertyName] = property; event["new"][propertyName] = newValue; property = newValue; if (onChange) { onChange(_this2, propertyName); } _this2.dispatchEvent(event); } } }); } } // Placeholder // eslint-disable-next-line }, { key: "convert", value: function convert(data) { return data; } /** * Remove and dispose all objects from layer. */ // eslint-disable-next-line }, { key: "delete", value: function _delete() { console.warn('Function delete doesn\'t exist for this layer'); } }]); return Layer; }(THREE.EventDispatcher); var _default = Layer; exports["default"] = _default; var ImageryLayers = { // move this to new index // After the modification : // * the minimum sequence will always be 0 // * the maximum sequence will always be layers.lenght - 1 // the ordering of all layers (Except that specified) doesn't change moveLayerToIndex: function (layer, newIndex, imageryLayers) { newIndex = Math.min(newIndex, imageryLayers.length - 1); newIndex = Math.max(newIndex, 0); var oldIndex = layer.sequence; var _iteratorNormalCompletion = true; var _didIteratorError = false; var _iteratorError = undefined; try { for (var _iterator = imageryLayers[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) { var imagery = _step.value; if (imagery.id === layer.id) { // change index of specified layer imagery.sequence = newIndex; } else if (imagery.sequence > oldIndex && imagery.sequence <= newIndex) { // down all layers between the old index and new index (to compensate the deletion of the old index) imagery.sequence--; } else if (imagery.sequence >= newIndex && imagery.sequence < oldIndex) { // up all layers between the new index and old index (to compensate the insertion of the new index) imagery.sequence++; } } } catch (err) { _didIteratorError = true; _iteratorError = err; } finally { try { if (!_iteratorNormalCompletion && _iterator["return"] != null) { _iterator["return"](); } } finally { if (_didIteratorError) { throw _iteratorError; } } } }, moveLayerDown: function (layer, imageryLayers) { if (layer.sequence > 0) { this.moveLayerToIndex(layer, layer.sequence - 1, imageryLayers); } }, moveLayerUp: function (layer, imageryLayers) { var m = imageryLayers.length - 1; if (layer.sequence < m) { this.moveLayerToIndex(layer, layer.sequence + 1, imageryLayers); } }, getColorLayersIdOrderedBySequence: function (imageryLayers) { var copy = Array.from(imageryLayers); copy.sort(function (a, b) { return a.sequence - b.sequence; }); return copy.map(function (l) { return l.id; }); } }; exports.ImageryLayers = ImageryLayers;