itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
var _interopRequireWildcard = require("@babel/runtime/helpers/interopRequireWildcard");
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.ImageryLayers = exports["default"] = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var THREE = _interopRequireWildcard(require("three"));
var _LayerUpdateStrategy = require("./LayerUpdateStrategy");
var _InfoLayer = _interopRequireDefault(require("./InfoLayer"));
/**
* @property {boolean} isLayer - Used to checkout whether this layer is a Layer.
* Default is true. You should not change this, as it is used internally for
* optimisation.
*/
var Layer =
/*#__PURE__*/
function (_THREE$EventDispatche) {
(0, _inherits2["default"])(Layer, _THREE$EventDispatche);
/**
* Don't use directly constructor to instance a new Layer. Instead, use
* another available type of Layer, implement a new one inheriting from this
* one or use {@link View#addLayer}.
*
* @constructor
* @protected
*
* @param {string} id - The id of the layer, that should be unique. It is
* not mandatory, but an error will be emitted if this layer is added a
* {@link View} that already has a layer going by that id.
* @param {Object} [config] - Optional configuration, all elements in it
* will be merged as is in the layer. For example, if the configuration
* contains three elements `name, protocol, extent`, these elements will be
* available using `layer.name` or something else depending on the property
* name.
*
* @example
* // Add and create a new Layer
* const newLayer = new Layer('id', options);
* view.addLayer(newLayer);
*
* // Change layer's visibility
* const layerToChange = view.getLayerById('idLayerToChange');
* layerToChange.visible = false;
* view.notifyChange(); // update viewer
*
* // Change layer's opacity
* const layerToChange = view.getLayerById('idLayerToChange');
* layerToChange.opacity = 0.5;
* view.notifyChange(); // update viewer
*
* // Listen properties
* const layerToListen = view.getLayerById('idLayerToListen');
* layerToListen.addEventListener('visible-property-changed', (event) => console.log(event));
* layerToListen.addEventListener('opacity-property-changed', (event) => console.log(event));
*/
function Layer(id) {
var _this;
var config = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
(0, _classCallCheck2["default"])(this, Layer);
_this = (0, _possibleConstructorReturn2["default"])(this, (0, _getPrototypeOf2["default"])(Layer).call(this));
_this.isLayer = true;
Object.assign((0, _assertThisInitialized2["default"])(_this), config);
Object.defineProperty((0, _assertThisInitialized2["default"])(_this), 'id', {
value: id,
writable: false
}); // Default properties
_this.options = config.options || {};
if (!_this.updateStrategy) {
_this.updateStrategy = {
type: _LayerUpdateStrategy.STRATEGY_MIN_NETWORK_TRAFFIC,
options: {}
};
}
_this.defineLayerProperty('frozen', false);
_this.info = new _InfoLayer["default"]((0, _assertThisInitialized2["default"])(_this));
return _this;
}
/**
* Defines a property for this layer, with a default value and a callback
* executed when the property changes.
* <br><br>
* When changing the property, it also emits an event, named following this
* convention: `${propertyName}-property-changed`, with `${propertyName}`
* being replaced by the name of the property. For example, if the added
* property name is `frozen`, it will emit a `frozen-property-changed`.
* <br><br>
* @example <caption>The emitted event has some properties assigned to it</caption>
* event = {
* new: {
* ${propertyName}: * // the new value of the property
* },
* previous: {
* ${propertyName}: * // the previous value of the property
* },
* target: Layer // the layer it has been dispatched from
* type: string // the name of the emitted event
* }
*
* @param {string} propertyName - The name of the property, also used in
* the emitted event name.
* @param {*} defaultValue - The default set value.
* @param {function} [onChange] - The function executed when the property is
* changed. Parameters are the layer the property is defined on, and the
* name of the property.
*/
(0, _createClass2["default"])(Layer, [{
key: "defineLayerProperty",
value: function defineLayerProperty(propertyName, defaultValue, onChange) {
var _this2 = this;
var existing = Object.getOwnPropertyDescriptor(this, propertyName);
if (!existing || !existing.set) {
var property = this[propertyName] == undefined ? defaultValue : this[propertyName];
Object.defineProperty(this, propertyName, {
get: function get() {
return property;
},
set: function set(newValue) {
if (property !== newValue) {
var event = {
type: "".concat(propertyName, "-property-changed"),
previous: {},
"new": {}
};
event.previous[propertyName] = property;
event["new"][propertyName] = newValue;
property = newValue;
if (onChange) {
onChange(_this2, propertyName);
}
_this2.dispatchEvent(event);
}
}
});
}
} // Placeholder
// eslint-disable-next-line
}, {
key: "convert",
value: function convert(data) {
return data;
}
/**
* Remove and dispose all objects from layer.
*/
// eslint-disable-next-line
}, {
key: "delete",
value: function _delete() {
console.warn('Function delete doesn\'t exist for this layer');
}
}]);
return Layer;
}(THREE.EventDispatcher);
var _default = Layer;
exports["default"] = _default;
var ImageryLayers = {
// move this to new index
// After the modification :
// * the minimum sequence will always be 0
// * the maximum sequence will always be layers.lenght - 1
// the ordering of all layers (Except that specified) doesn't change
moveLayerToIndex: function (layer, newIndex, imageryLayers) {
newIndex = Math.min(newIndex, imageryLayers.length - 1);
newIndex = Math.max(newIndex, 0);
var oldIndex = layer.sequence;
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = imageryLayers[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var imagery = _step.value;
if (imagery.id === layer.id) {
// change index of specified layer
imagery.sequence = newIndex;
} else if (imagery.sequence > oldIndex && imagery.sequence <= newIndex) {
// down all layers between the old index and new index (to compensate the deletion of the old index)
imagery.sequence--;
} else if (imagery.sequence >= newIndex && imagery.sequence < oldIndex) {
// up all layers between the new index and old index (to compensate the insertion of the new index)
imagery.sequence++;
}
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator["return"] != null) {
_iterator["return"]();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
},
moveLayerDown: function (layer, imageryLayers) {
if (layer.sequence > 0) {
this.moveLayerToIndex(layer, layer.sequence - 1, imageryLayers);
}
},
moveLayerUp: function (layer, imageryLayers) {
var m = imageryLayers.length - 1;
if (layer.sequence < m) {
this.moveLayerToIndex(layer, layer.sequence + 1, imageryLayers);
}
},
getColorLayersIdOrderedBySequence: function (imageryLayers) {
var copy = Array.from(imageryLayers);
copy.sort(function (a, b) {
return a.sequence - b.sequence;
});
return copy.map(function (l) {
return l.id;
});
}
};
exports.ImageryLayers = ImageryLayers;
;