itowns
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A JS/WebGL framework for 3D geospatial data visualization
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JavaScript
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
Object.defineProperty(exports, "__esModule", {
value: true
});
exports["default"] = void 0;
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
var _Layer2 = _interopRequireDefault(require("./Layer"));
var _Picking = _interopRequireDefault(require("../Core/Picking"));
function disposeMesh(obj) {
if (obj.dispose) {
obj.dispose();
} else {
if (obj.geometry) {
obj.geometry.dispose();
}
if (obj.material) {
if (Array.isArray(obj.material)) {
var _iteratorNormalCompletion = true;
var _didIteratorError = false;
var _iteratorError = undefined;
try {
for (var _iterator = obj.material[Symbol.iterator](), _step; !(_iteratorNormalCompletion = (_step = _iterator.next()).done); _iteratorNormalCompletion = true) {
var material = _step.value;
material.dispose();
}
} catch (err) {
_didIteratorError = true;
_iteratorError = err;
} finally {
try {
if (!_iteratorNormalCompletion && _iterator["return"] != null) {
_iterator["return"]();
}
} finally {
if (_didIteratorError) {
throw _iteratorError;
}
}
}
} else {
obj.material.dispose();
}
}
}
}
function traverse(obj, callback) {
var _iteratorNormalCompletion2 = true;
var _didIteratorError2 = false;
var _iteratorError2 = undefined;
try {
for (var _iterator2 = obj.children[Symbol.iterator](), _step2; !(_iteratorNormalCompletion2 = (_step2 = _iterator2.next()).done); _iteratorNormalCompletion2 = true) {
var child = _step2.value;
traverse(child, callback);
}
} catch (err) {
_didIteratorError2 = true;
_iteratorError2 = err;
} finally {
try {
if (!_iteratorNormalCompletion2 && _iterator2["return"] != null) {
_iterator2["return"]();
}
} finally {
if (_didIteratorError2) {
throw _iteratorError2;
}
}
}
callback(obj);
}
/**
* Fires when the opacity of the layer has changed.
* @event GeometryLayer#opacity-property-changed
*/
/**
* @property {boolean} isGeometryLayer - Used to checkout whether this layer is
* a GeometryLayer. Default is true. You should not change this, as it is used
* internally for optimisation.
*/
var GeometryLayer =
/*#__PURE__*/
function (_Layer) {
(0, _inherits2["default"])(GeometryLayer, _Layer);
/**
* A layer usually managing a geometry to display on a view. For example, it
* can be a layer of buildings extruded from a a WFS stream.
*
* @constructor
* @extends Layer
*
* @param {string} id - The id of the layer, that should be unique. It is
* not mandatory, but an error will be emitted if this layer is added a
* {@link View} that already has a layer going by that id.
* @param {THREE.Object3d} object3d - The object3d used to contain the
* geometry of the GeometryLayer. It is usually a `THREE.Group`, but it can
* be anything inheriting from a `THREE.Object3d`.
* @param {Object} [config] - Optional configuration, all elements in it
* will be merged as is in the layer. For example, if the configuration
* contains three elements `name, protocol, extent`, these elements will be
* available using `layer.name` or something else depending on the property
* name.
* @param {Source} [config.source] - Description and options of the source.
*
* @throws {Error} `object3d` must be a valid `THREE.Object3d`.
*
* @example
* // Create a GeometryLayer
* const geometry = new GeometryLayer('buildings', {
* source: {
* url: 'http://server.geo/wfs?',
* protocol: 'wfs',
* format: 'application/json'
* },
* });
*
* // Add the layer
* view.addLayer(geometry);
*/
function GeometryLayer(id, object3d) {
var _this;
var config = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
(0, _classCallCheck2["default"])(this, GeometryLayer);
_this = (0, _possibleConstructorReturn2["default"])(this, (0, _getPrototypeOf2["default"])(GeometryLayer).call(this, id, config));
_this.isGeometryLayer = true;
if (!object3d || !object3d.isObject3D) {
throw new Error("Missing/Invalid object3d parameter (must be a\n three.js Object3D instance)");
}
if (object3d.type === 'Group' && object3d.name === '') {
object3d.name = id;
}
Object.defineProperty((0, _assertThisInitialized2["default"])(_this), 'object3d', {
value: object3d,
writable: false,
configurable: true
});
_this.defineLayerProperty('opacity', 1.0, function () {
var root = _this.parent ? _this.parent.object3d : _this.object3d;
root.traverse(function (object) {
if (object.layer == (0, _assertThisInitialized2["default"])(_this)) {
_this.changeOpacity(object);
} else if (object.content && object.content.layer == (0, _assertThisInitialized2["default"])(_this)) {
object.content.traverse(_this.changeOpacity);
}
});
});
_this.defineLayerProperty('wireframe', false, function () {
var root = _this.parent ? _this.parent.object3d : _this.object3d;
root.traverse(function (object) {
if (object.layer == (0, _assertThisInitialized2["default"])(_this) && object.material) {
object.material.wireframe = _this.wireframe;
} else if (object.content && object.content.layer == (0, _assertThisInitialized2["default"])(_this)) {
object.content.traverse(function (o) {
if (o.material && o.layer == (0, _assertThisInitialized2["default"])(_this)) {
o.material.wireframe = _this.wireframe;
}
});
}
});
});
_this.attachedLayers = [];
_this.visible = config.visible == undefined ? true : config.visible; // Attached layers expect to receive the visual representation of a
// layer (= THREE object with a material). So if a layer's update
// function don't process this kind of object, the layer must provide a
// getObjectToUpdateForAttachedLayers function that returns the correct
// object to update for attached layer.
// See 3dtilesProvider or PointCloudProvider for examples.
// eslint-disable-next-line arrow-body-style
_this.getObjectToUpdateForAttachedLayers = function (obj) {
if (obj.parent && obj.material) {
return {
element: obj,
parent: obj.parent
};
}
};
return _this;
} // Placeholder
// eslint-disable-next-line
(0, _createClass2["default"])(GeometryLayer, [{
key: "postUpdate",
value: function postUpdate() {} // Placeholder
// eslint-disable-next-line
}, {
key: "culling",
value: function culling() {
return true;
}
/**
* Attach another layer to this one. Layers attached to a GeometryLayer will
* be available in `geometryLayer.attachedLayers`.
*
* @param {Layer} layer - The layer to attach, that must have an `update`
* method.
*/
}, {
key: "attach",
value: function attach(layer) {
if (!layer.update) {
throw new Error("Missing 'update' function -> can't attach layer\n ".concat(layer.id));
}
this.attachedLayers.push(layer); // To traverse GeometryLayer object3d attached
layer.parent = this;
}
/**
* Detach a layer attached to this one. See {@link attach} to learn how to
* attach a layer.
*
* @param {Layer} layer - The layer to detach.
*
* @return {boolean} Confirmation of the detachment of the layer.
*/
}, {
key: "detach",
value: function detach(layer) {
var count = this.attachedLayers.length;
this.attachedLayers = this.attachedLayers.filter(function (attached) {
return attached.id != layer.id;
});
layer.parent = undefined;
return this.attachedLayers.length < count;
}
/**
* All layer's meshs are removed from scene and disposed from video device.
*/
}, {
key: "delete",
value: function _delete() {
var _this2 = this;
// if Layer is attached
if (this.parent) {
traverse(this.parent.object3d, function (obj) {
if (obj.layer && obj.layer.id == _this2.id) {
obj.parent.remove(obj);
disposeMesh(obj);
}
});
} else {
if (this.object3d.parent) {
this.object3d.parent.remove(this.object3d);
}
this.object3d.traverse(disposeMesh);
}
}
/**
* Picking method for this layer. It uses the {@link Picking#pickObjectsAt}
* method.
*
* @param {View} view - The view instance.
* @param {Object} coordinates - The coordinates to pick in the view. It
* should have at least `x` and `y` properties.
* @param {number} radius - Radius of the picking circle.
*
* @return {Array} An array containing all targets picked under the
* specified coordinates.
*/
}, {
key: "pickObjectsAt",
value: function pickObjectsAt(view, coordinates) {
var radius = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : this.options.defaultPickingRadius;
return _Picking["default"].pickObjectsAt(view, coordinates, radius, this.object3d);
}
/**
* Change the opacity of an object, according to the value of the `opacity`
* property of this layer.
*
* @param {Object} object - The object to change the opacity from. It is
* usually a `THREE.Object3d` or an implementation of it.
*/
}, {
key: "changeOpacity",
value: function changeOpacity(object) {
if (object.material) {
// != undefined: we want the test to pass if opacity is 0
if (object.material.opacity != undefined) {
object.material.transparent = this.opacity < 1.0;
object.material.opacity = this.opacity;
}
if (object.material.uniforms && object.material.uniforms.opacity != undefined) {
object.material.transparent = this.opacity < 1.0;
object.material.uniforms.opacity.value = this.opacity;
}
}
}
}]);
return GeometryLayer;
}(_Layer2["default"]);
var _default = GeometryLayer;
exports["default"] = _default;
;