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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Immersive Paris</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> </head> <body> <div id="description"> <p>Key bindings</p> <ul> <li>Z: camera move to next panoramic</li> <li>S: camera move to previous panoramic</li> </ul> </div> <div id="viewerDiv"></div> <script src="../dist/itowns.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define projection that we will use (taken from https://epsg.io/2154, Proj4js section) itowns.proj4.defs('EPSG:2154', '+proj=lcc +lat_1=49 +lat_2=44 +lat_0=46.5 +lon_0=3 +x_0=700000 +y_0=6600000 +ellps=GRS80 +towgs84=0,0,0,0,0,0,0 +units=m +no_defs'); // Define initial camera position var positionOnGlobe = { longitude: 2.33481381638492, latitude: 48.850602961052147, altitude: 50 }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); var orientedImageLayer; // Instanciate iTowns GlobeView var view = new itowns.GlobeView(viewerDiv, positionOnGlobe, { noControls: true, handleCollision: false, // Change the subdisvision threshold to get better performances and avoid requesting many unnecessary tiles sseSubdivisionThreshold: 10, }); // create Immersive control view.controls = new itowns.StreetControls(view, { animationDuration: 50, }); // limit camera far, to increase performance view.camera.camera3D.far = 10000; view.camera.camera3D.near = 0.1; // open camera fov view.camera.camera3D.fov = 75; view.camera.camera3D.updateProjectionMatrix(); // disable atmosphere view.getLayerById('atmosphere').visible = false; // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); function altitudeBuildings(properties) { // I set altitude building 3 meters down, to be sure building is anchored in the ground return properties.z_min - properties.hauteur - 3; } function extrudeBuildings(properties) { // As I've set altitude building 3 meters down, I have to make 3 meters high. return properties.hauteur + 3; } // Prepare oriented image source var orientedImageSource = new itowns.OrientedImageSource({ url: 'http://www.itowns-project.org/itowns-sample-data-small/images/140616/Paris-140616_0740-{cameraId}-00001_0000{panoId}.jpg' }); // Url to a GEOJSON file describing feature points. It describre position and orientation of each panoramic. var orientationsUrl = 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/immersive/exampleParis1/panoramicsMetaDataParis.geojson'; // Url of a a JSON file with calibration for all cameras. see [CameraCalibrationParser]{@link module:CameraCalibrationParser.parse} // in this example, we have the ladybug, it's a set of 6 cameras var calibrationUrl = 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/immersive/exampleParis1/cameraCalibration.json'; // Fetch the two files var promises = []; var networkOptions = {crossOrigin: ''}; promises.push(itowns.Fetcher.json(orientationsUrl, networkOptions) ); promises.push(itowns.Fetcher.json(calibrationUrl, networkOptions) ) ; Promise.all(promises).then((res) => { var orientation = res[0]; var calibration = res[1]; // Create oriented image layer var olayer = new itowns.OrientedImageLayer('demo_orientedImage', { // Radius in meter of the sphere used as a background. backgroundDistance: 1200, source: orientedImageSource, orientation: orientation, calibration: calibration, projection: view.referenceCrs, useMask: false, onPanoChanged: (e) => { view.controls.setPreviousPosition(e.previousPanoPosition); view.controls.setCurrentPosition(e.currentPanoPosition); view.controls.setNextPosition(e.nextPanoPosition); } }); // when oriented image layer is ready.. view.addLayer(olayer, view.tileLayer).then(function addWfsLayer(orientedImageLayer) { // prepare WFS source for the buildings var wfsBuildingSource = new itowns.WFSSource({ url: 'https://wxs.ign.fr/3ht7xcw6f7nciopo16etuqp2/geoportail/wfs?', version: '2.0.0', typeName: 'BDTOPO_BDD_WLD_WGS84G:bati_remarquable,BDTOPO_BDD_WLD_WGS84G:bati_indifferencie,BDTOPO_BDD_WLD_WGS84G:bati_industriel', projection: 'EPSG:4326', ipr: 'IGN', format: 'application/json', zoom: { min: 15, max: 15 }, extent: { west: 2.334, east: 2.335, south: 48.849, north: 48.851, }, }); // create geometry layer for the buildings var wfsBuildingLayer = new itowns.GeometryLayer('Buildings', new itowns.THREE.Group(), { update: itowns.FeatureProcessing.update, convert: itowns.Feature2Mesh.convert({ altitude: altitudeBuildings, extrude: extrudeBuildings }), // when a building is created, it get the projective texture mapping, from oriented image layer. onMeshCreated: (mesh) => mesh.traverse(object => object.material = orientedImageLayer.material), source: wfsBuildingSource, overrideAltitudeInToZero: true, }); // add the created building layer, and debug UI view.addLayer(wfsBuildingLayer).then(function addDebugUI(buildingLayer) { var gui = debug.GeometryDebug.createGeometryDebugUI(menuGlobe.gui, view, buildingLayer); view.controls.buildingsLayer = buildingLayer.id; debug.GeometryDebug.addWireFrameCheckbox(gui, view, buildingLayer); }); var altitude = new itowns.THREE.Vector3(); view.controls.transformationPositionPickOnTheGround = (position) => { position.copy(orientedImageLayer.mostNearPano(position).position); altitude.copy(position).normalize().multiplyScalar(3); return position.sub(altitude); }; }); }); /* global itowns, document, GuiTools, view, promises */ var menuGlobe = new GuiTools('menuDiv'); menuGlobe.view = view; var d = new debug.Debug(view, menuGlobe.gui); debug.createTileDebugUI(menuGlobe.gui, view, view.tileLayer, d); // Listen for globe full initialisation event view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function () { // eslint-disable-next-line no-console console.info('Globe initialized'); // set camera to current panoramic view.controls.setCameraToCurrentPosition(); view.notifyChange(view.camera.camera3D); }); </script> </body> </html>