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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Displaying Shapefile</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="js/plugins/FeatureToolTip.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define initial camera position var positionOnGlobe = { longitude: 2.351323, latitude: 48.856712, altitude: 25000 }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, positionOnGlobe); var menuGlobe = new GuiTools('menuDiv', view); setupLoadingScreen(viewerDiv, view); FeatureToolTip.init(viewerDiv, view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/OPENSM.json').then(function _(config) { config.source = new itowns.TMSSource(config.source); var layer = new itowns.ColorLayer('OPENSM', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Load all the necessary files for a shapefile, parse them and // display them. itowns.Fetcher.multiple('https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/shapefile/velib-disponibilite-en-temps-reel', { arrayBuffer: ['shp', 'dbf', 'shx'], text: ['prj'], }).then(function _(res) { return itowns.ShapefileParser.parse(res, { buildExtent: true, crsOut: view.tileLayer.extent.crs, }); }).then(function _(feature) { var velibSource = new itowns.FileSource({ parsedData: feature, }); var velibLayer = new itowns.ColorLayer('velib', { source: velibSource, style: { point: { color: 'white', line: 'green', } }}); debug.createTileDebugUI(menuGlobe.gui, view); return view.addLayer(velibLayer); }).then(function _(layer) { FeatureToolTip.addLayer(layer, { filterAllProperties: false }); }); </script> </body> </html>