itowns
Version: 
A JS/WebGL framework for 3D geospatial data visualization
87 lines (76 loc) • 3.98 kB
HTML
<html>
    <head>
        <title>Itowns - Globe + color layers from vector data</title>
        <meta charset="UTF-8">
        <link rel="stylesheet" type="text/css" href="css/example.css">
        <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css">
        <meta name="viewport" content="width=device-width, initial-scale=1.0">
        <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script>
    </head>
    <body>
        <div id="viewerDiv" class="viewer"></div>
        <script src="js/GUI/GuiTools.js"></script>
        <script src="../dist/itowns.js"></script>
        <script src="../dist/debug.js"></script>
        <script src="js/GUI/LoadingScreen.js"></script>
        <script src="js/plugins/FeatureToolTip.js"></script>
        <script type="text/javascript">
            // # Simple Globe viewer
            /* global itowns, setupLoadingScreen, GuiTools, ToolTip */
            // Define initial camera position
            var positionOnGlobe = { longitude: 0.089, latitude: 42.8989, altitude: 80000 };
            // `viewerDiv` will contain iTowns' rendering area (`<canvas>`)
            var viewerDiv = document.getElementById('viewerDiv');
            // Instanciate iTowns GlobeView*
            var view = new itowns.GlobeView(viewerDiv, positionOnGlobe);
            var menuGlobe = new GuiTools('menuDiv', view);
            setupLoadingScreen(viewerDiv, view);
            FeatureToolTip.init(viewerDiv, view);
            // Add one imagery layer to the scene
            // This layer is defined in a json file but it could be defined as a plain js
            // object. See Layer* for more info.
            itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) {
                config.source = new itowns.WMTSSource(config.source);
                var layer = new itowns.ColorLayer('Ortho', config);
                view.addLayer(layer).then(function _() {
                    menuGlobe.addLayerGUI.bind(menuGlobe);
                    itowns.ColorLayersOrdering.moveLayerToIndex(view, 'Ortho', 0);
                });
            });
            // Add two elevation layers.
            // These will deform iTowns globe geometry to represent terrain elevation.
            function addElevationLayerFromConfig(config) {
                config.source = new itowns.WMTSSource(config.source);
                var layer = new itowns.ElevationLayer(config.id, config);
                view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe));
            }
            itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig);
            itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig);
            // Parse and Convert by iTowns
            itowns.Fetcher.xml('https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/ULTRA2009.gpx')
                .then(function _(gpx) {
                    var gpxSource = new itowns.FileSource({
                        fetchedData: gpx,
                        projection: 'EPSG:4326',
                        parser: itowns.GpxParser.parse,
                    });
                    var gpxLayer = new itowns.ColorLayer('Gpx', {
                        name: 'Ultra 2009',
                        transparent: true,
                        source: gpxSource,
                        style: {
                            stroke: {
                                color: 'red',
                            },
                            point: {
                                color: 'white',
                                line: 'red',
                            }
                        },
                    });
                    return view.addLayer(gpxLayer);
                }).then(FeatureToolTip.addLayer);
            debug.createTileDebugUI(menuGlobe.gui, view);
        </script>
    </body>
</html>