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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Oriented image</title> <link rel="stylesheet" type="text/css" href="css/example.css"> <style type="text/css"> #info { color: black; position: absolute; bottom: 0; right: 0; margin-right: 15px; padding: 0.3rem; background-color: rgba(255, 255, 255, 0.493); border: 2px solid black; border-radius: 5px; } </style> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> <script src="js/OrientedImageHelper.js"></script> </head> <body> <div id="viewerDiv"> <p id="info"> Picture taken by Walter Mittelholzer in 1919, metadata from <a href="https://smapshot.heig-vd.ch/map/?imageId=2873" target="_blank"> smapshot.heig-vd.ch </a> </p> </div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define initial camera position. // Note that camera initial position will be overwritten by picture position later var dummyPositionOnGlobe = { longitude: 0, latitude: 0, altitude: 10000000 }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, dummyPositionOnGlobe, { sseSubdivisionThreshold: 6, noControls: true, }); var pictureInfos; var coord; var rotationMatrix; // eslint-disable-next-line no-unused-vars var plane; var camera; // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); pictureInfos = { panoramic: { latitude: 45.9228208442959, height: 4680.55588294683, longitude: 6.83256920100156, azimuth: 526.3900321920207, roll: 2.1876227239518276, tilt: -11.668910605126001, image: 'http://www.itowns-project.org/itowns-sample-data/images/MontBlanc/MontBlanc.jpg', }, camera: { // size of the picture in pixel size: [6490, 4408], // focal length in pixel focal: 8270, // Starting with ENH orientation, // we will change to go to aircraft orientation, // and then, to go to camera orientation. // // Starting from from ENH orientation ( X to east, Y to the north, Z is the vertical) // We now defines the rotations referential space: Aircarft orientation // We are creating the classic aircraft axis, using lookAt and Up : // First we look at the north, (north is on the Y axis in ENH orientation), // so Z axis will point to the north enhToOrientationLookAt: new itowns.THREE.Vector3(0, 1, 0), // then set the up vector to look to the ground, // wich is the opposition of Z in ENH orientation, so Y axis will point to the ground. enhToOrientationUp: new itowns.THREE.Vector3(0, 0, -1), // after that, X axis will naturally point the east. // // From the previous space (X to East, Y to the ground, Z to the north), // let's define the camera orientation (X to East, Y to the sky, Z to the south). orientationToCameraUp: new itowns.THREE.Vector3(0, -1, 0), orientationToCameraLookAt: new itowns.THREE.Vector3(0, 0, 1), }, distance: 4000, opacity: 1, }; function parseAircraftConventionOrientationToMatrix(panoramic) { var euler = new itowns.THREE.Euler( itowns.THREE.Math.degToRad(panoramic.tilt), itowns.THREE.Math.degToRad(panoramic.azimuth), itowns.THREE.Math.degToRad(panoramic.roll), 'ZYX'); return new itowns.THREE.Matrix4().makeRotationFromEuler(euler); } coord = new itowns.Coordinates('EPSG:4326', pictureInfos.panoramic.longitude, pictureInfos.panoramic.latitude, pictureInfos.panoramic.height); rotationMatrix = parseAircraftConventionOrientationToMatrix(pictureInfos.panoramic); // eslint-disable-next-line no-unused-vars camera = initCamera(view, pictureInfos.panoramic.image, coord, pictureInfos.camera.enhToOrientationUp, pictureInfos.camera.enhToOrientationLookAt, rotationMatrix, pictureInfos.camera.orientationToCameraUp, pictureInfos.camera.orientationToCameraLookAt, pictureInfos.distance, pictureInfos.camera.size, pictureInfos.camera.focal); plane = setupPictureFromCamera(camera, pictureInfos.panoramic.image, pictureInfos.opacity, pictureInfos.distance); setupViewCameraDecomposing(view, camera); // open view camera FOV of 10° to see landscape around the picture. view.camera.camera3D.fov += 10; view.camera.camera3D.updateProjectionMatrix(); // uncomment to debug camera // addCameraHelper(view, camera); // eslint-disable-next-line no-new new itowns.FirstPersonControls(view); /* global itowns, document, GuiTools, view, promises */ var menuGlobe = new GuiTools('menuDiv', view); // setup GUI function updatePlaneDistance() { transformTexturedPlane(camera, pictureInfos.distance, plane); } setupPictureUI(menuGlobe, pictureInfos, plane, updatePlaneDistance, view, 3000, 15000); var d = new debug.Debug(view, menuGlobe.gui); debug.createTileDebugUI(menuGlobe.gui, view, view.tileLayer, d); </script> </body> </html>