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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Globe</title> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <script src="js/GUI/GuiTools.js"></script> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script src="../dist/debug.js"></script> <script type="text/javascript"> // Define initial camera position // Coordinate can be found on https://www.geoportail.gouv.fr/carte // setting is "coordonnée geographiques en degres decimaux" // Position near Annecy lake. // var positionOnGlobe = { longitude: 6.2230, latitude: 45.8532, altitude: 5000 }; // Position near Gerbier mountain. var positionOnGlobe = { longitude: 4.22, latitude: 44.844, altitude: 4000 }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, positionOnGlobe); var menuGlobe = new GuiTools('menuDiv', view); setupLoadingScreen(viewerDiv, view); // Add one imagery layer to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. itowns.Fetcher.json('./layers/JSONLayers/Ortho.json').then(function _(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ColorLayer('Ortho', config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); }); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer).then(menuGlobe.addLayerGUI.bind(menuGlobe)); } itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); function addMeshToScene() { // creation of the new mesh (a cylinder) var THREE = itowns.THREE; var geometry = new THREE.CylinderGeometry(0, 10, 60, 8); var material = new THREE.MeshBasicMaterial({ color: 0xff0000 }); var mesh = new THREE.Mesh(geometry, material); // get the position on the globe, from the camera var cameraTargetPosition = view.controls.getLookAtCoordinate(); // position of the mesh var meshCoord = cameraTargetPosition; meshCoord.altitude += 30; // position and orientation of the mesh mesh.position.copy(meshCoord.as(view.referenceCrs)); mesh.lookAt(new THREE.Vector3(0, 0, 0)); mesh.rotateX(Math.PI / 2); // update coordinate of the mesh mesh.updateMatrixWorld(); // add the mesh to the scene view.scene.add(mesh); // make the object usable from outside of the function view.mesh = mesh; } // Listen for globe full initialisation event view.addEventListener(itowns.GLOBE_VIEW_EVENTS.GLOBE_INITIALIZED, function globeInitialized() { // eslint-disable-next-line no-console console.info('Globe initialized'); addMeshToScene(); view.controls.setTilt(60, true); }); </script> </body> </html>