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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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<html> <head> <title>Itowns - Split</title> <style type="text/css"> #splitSlider { position: absolute; left: 50%; top: 0px; width: 4px; height: 100%; background-color: #666666; } #splitSlider:hover { cursor: ew-resize; } </style> <meta charset="UTF-8"> <link rel="stylesheet" type="text/css" href="css/example.css"> <link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> </head> <body> <div id="viewerDiv"></div> <div id="splitSlider"></div> <script src="../dist/itowns.js"></script> <script src="js/GUI/LoadingScreen.js"></script> <script type="text/javascript"> // # Simple Globe viewer // Define initial camera position var positionOnGlobe = { longitude: 3.36, latitude: 51.22, altitude: 480000 }; // `viewerDiv` will contain iTowns' rendering area (`<canvas>`) var viewerDiv = document.getElementById('viewerDiv'); // Instanciate iTowns GlobeView* var view = new itowns.GlobeView(viewerDiv, positionOnGlobe); var promises = []; var orthoLayer; var osmLayer; var splitSlider; var splitPosition; var xD; setupLoadingScreen(viewerDiv, view); // Add two imagery layers to the scene // This layer is defined in a json file but it could be defined as a plain js // object. See Layer* for more info. function addColorLayerFromConfig(config) { var layer = new itowns.ColorLayer(config.id, config); return view.addLayer(layer); } promises.push(itowns.Fetcher.json('./layers/JSONLayers/Ortho.json') .then(function _(c) { c.source = new itowns.WMTSSource(c.source); return c; }) .then(addColorLayerFromConfig) .then(function _(l) { orthoLayer = l; })); promises.push(itowns.Fetcher.json('./layers/JSONLayers/OPENSM.json') .then(function _(c) { c.source = new itowns.TMSSource(c.source); return c; }) .then(addColorLayerFromConfig) .then(function _(l) { osmLayer = l; })); // Add two elevation layers. // These will deform iTowns globe geometry to represent terrain elevation. function addElevationLayerFromConfig(config) { config.source = new itowns.WMTSSource(config.source); var layer = new itowns.ElevationLayer(config.id, config); view.addLayer(layer); } itowns.Fetcher.json('./layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); itowns.Fetcher.json('./layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); // Slide handling splitPosition = 0.5 * window.innerWidth; xD = 0; function splitSliderMove(evt) { var s = (evt.clientX - xD) / splitSlider.parentElement.offsetWidth; splitSlider.style.left = (100.0 * s) + '%'; splitPosition = s * window.innerWidth; view.notifyChange(); } function mouseDown(evt) { xD = evt.clientX - splitSlider.offsetLeft; window.addEventListener('mousemove', splitSliderMove, true); } function mouseUp() { window.removeEventListener('mousemove', splitSliderMove, true); } function changeLayerVisibility(orthoVisible, osmVisible) { view.scene.traverse(function _(obj) { if (obj.material && obj.material.visible && obj.material.getLayer) { var ortho = obj.material.getLayer(orthoLayer.id); var osm = obj.material.getLayer(osmLayer.id); if (ortho) ortho.visible = orthoVisible; if (osm) osm.visible = osmVisible; } }); } splitSlider = document.getElementById('splitSlider'); document.getElementById('splitSlider').addEventListener('mousedown', mouseDown, false); window.addEventListener('mouseup', mouseUp, false); // Rendering code function splitRendering() { var g = view.mainLoop.gfxEngine; var r = g.renderer; r.setScissorTest(true); // render ortho layer on the left changeLayerVisibility(true, false); r.setScissor(0, 0, splitPosition + 2, window.innerHeight); g.renderView(view); // render osm layer on the right changeLayerVisibility(false, true); r.setScissor(splitPosition + 2, 0, window.innerWidth - splitPosition - 2, window.innerHeight); g.renderView(view); } // Override default rendering method when color layers are ready Promise.all(promises).then( function _() { view.render = splitRendering; }).catch(console.error); </script> </body> </html>