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itowns

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A JS/WebGL framework for 3D geospatial data visualization

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![iTowns](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/itowns_logo_300x134.png) # iTowns [![Coverage Status](https://coveralls.io/repos/github/iTowns/itowns/badge.svg?branch=master)](https://coveralls.io/github/iTowns/itowns?branch=master) [![Build Status](https://travis-ci.com/iTowns/itowns.svg?branch=master)](https://travis-ci.com/iTowns/itowns) ## What is it? iTowns is a [Three.js](https://threejs.org/)-based framework written in Javascript/WebGL for visualizing 3D geospatial data. It can connect to WMS/WMTS/TMS servers including elevation data and load many different data formats (3dTiles, GeoJSON, Vector Tiles, GPX and much more). A complete list of features and supported data formats is [available on the wiki](https://github.com/iTowns/itowns/wiki/Supported-Features). ![iTowns screenshot](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/itownsReleaseXS.jpg) ## Documentation and examples The official documentation is [available here](http://www.itowns-project.org/itowns/docs/). It contains tutorials to help you start using iTowns, and an API reference. You can find more informations on its contribution [here](docs/README.md). Official examples can be [viewed here](http://www.itowns-project.org/itowns/examples/). Some examples available: * [Globe with WFS data](http://www.itowns-project.org/itowns/examples/#source_stream_wfs_3d) * [Plane mode with Vector Tiles](http://www.itowns-project.org/itowns/examples/#vector_tile_raster_2d) * [3D effect using scene postprocessing](http://www.itowns-project.org/itowns/examples/#effects-stereo) * [Globe with split rendering](http://www.itowns-project.org/itowns/examples/#effects_split) [![iTowns examples](http://www.itowns-project.org/images/montage.jpg)](http://www.itowns-project.org/itowns/examples/) ## How to use You can use it through npm (the preferred way) or download a bundle from our github release page. ### With npm In your project: ```bash npm install --save itowns ``` This package contains the ES5-compatible sources of iTowns. If you're using a module bundler (like wepback), you can directly write `require('itowns')` in your code. Alternatively, we provide a bundle you can directly include in your html files that exposes `itowns` in `window`: ```html <script src="node_modules/itowns/dist/itowns.js"></script> ``` **/!\ Please note that this bundle also contains the dependencies**. ### From a release bundle See our [release page](https://github.com/iTowns/itowns/releases). Note that there isn't a lot of support for older version of iTowns, we highly recommand to use the last release everytime. ## Contributing If you are interested in contributing to iTowns, please read the [CONTRIBUTING guide](CONTRIBUTING.md) and the [CODING guide](CODING.md). iTowns has been redesigned from this [early version](https://github.com/iTowns/itowns-legacy). ## Licence iTowns is dual-licenced under Cecill-B V1.0 and MIT. Incorporated libraries are published under their original licences. See [LICENSE.md](LICENSE.md) for more information. ## Support iTowns is an original work from French IGN, [MATIS research laboratory](http://recherche.ign.fr/labos/matis/). It has been funded through various research programs involving the French National Research Agency, Cap Digital, UPMC, Mines ParisTec, CNRS, LCPC. iTowns is currently maintained by [IGN](http://www.ign.fr) and [AtolCD](https://www.atolcd.com), and has been maintained by [Oslandia]() in the past. It has also received contributions from people [listed here](CONTRIBUTORS.md). [![IGN](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/logo_ign.png)](https://www.ign.fr) [![AtolCD](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/logo_atolcd.jpg)](https://www.atolcd.com) [![Oslandia](https://raw.githubusercontent.com/iTowns/itowns.github.io/master/images/logo_oslandia.png)](https://www.oslandia.com)