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itchio-metadata

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A Node.js package to fetch and parse metadata for games hosted on Itch.io, providing detailed information about the latest game versions.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k); __setModuleDefault(result, mod); return result; }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.fetchItchGameData = void 0; const axios_1 = __importDefault(require("axios")); const dotenv = __importStar(require("dotenv")); dotenv.config({ path: ".env.local" }); const fetchItchGameData = (...args_1) => __awaiter(void 0, [...args_1], void 0, function* ({ itchApiKey, author, gameTitle, gameUrl, } = {}) { const ITCH_API_KEY = itchApiKey || process.env.ITCH_API_KEY; let ITCH_DATA_URI = process.env.ITCH_DATA_URI; if (gameUrl) { ITCH_DATA_URI = `${gameUrl}/data.json`; } else if (author && gameTitle) { ITCH_DATA_URI = `https://${author}.itch.io/${gameTitle}/data.json`; } else if (ITCH_DATA_URI) { ITCH_DATA_URI = `${ITCH_DATA_URI}/data.json`; } if (!ITCH_DATA_URI) { return { status: false, message: "Required configuration missing: ITCH_DATA_URI is not set in the environment or as a parameter.", }; } try { if (!ITCH_API_KEY) { console.warn("No ITCH_API_KEY available, proceeding without fetching uploads data."); const detailsResponse = yield axios_1.default.get(ITCH_DATA_URI); const detailsData = detailsResponse.data; if (!detailsData || !detailsData.id) { throw new Error("Data is missing or the structure is incorrect."); } const gameMetadata = { gameId: detailsData.id, title: detailsData.title, description: detailsData.description || "No description provided.", coverImage: detailsData.cover_image, gamePage: detailsData.links.self, comments: detailsData.links.comments, metaDataUrl: ITCH_DATA_URI, latestVersion: { displayName: "", versionId: 0, releaseDate: new Date(), sizeBytes: 0, sizeMB: 0, downloadUrl: "", md5Hash: "", platforms: { windows: false, mac: false, linux: false, android: false, }, preorder: false, position: 0, filename: "", demo: false, createdAt: new Date(), storage: "", type: "", }, authors: detailsData.authors.map((author) => ({ name: author.name, url: author.url, })), }; return { status: true, message: "Game metadata fetched successfully without uploads data.", data: gameMetadata, }; } const detailsResponse = yield axios_1.default.get(ITCH_DATA_URI); const detailsData = detailsResponse.data; if (!detailsData || !detailsData.id) { throw new Error("Data is missing or the structure is incorrect."); } const gameId = detailsData.id; const URL_UPLOADS = `https://itch.io/api/1/${ITCH_API_KEY}/game/${gameId}/uploads`; const uploadsResponse = yield axios_1.default.get(URL_UPLOADS); const uploadsData = uploadsResponse.data; if (!uploadsData) { throw new Error("Data is missing or the structure is incorrect."); } const sortedUploads = uploadsData.uploads.sort((a, b) => new Date(b.updated_at).getTime() - new Date(a.updated_at).getTime()); const latestUpload = sortedUploads[0]; const sizeBytes = latestUpload.size; const sizeMB = sizeBytes / (1024 * 1024); const gameMetadata = { gameId: detailsData.id, title: detailsData.title, description: detailsData.description || "No description provided.", coverImage: detailsData.cover_image, gamePage: detailsData.links.self, comments: detailsData.links.comments, metaDataUrl: ITCH_DATA_URI, latestVersion: { displayName: latestUpload.display_name, filename: latestUpload.filename, versionId: latestUpload.id, sizeBytes, sizeMB: parseFloat(sizeMB.toFixed(2)), md5Hash: latestUpload.md5_hash, preorder: latestUpload.preorder, position: latestUpload.position, demo: latestUpload.demo, storage: latestUpload.storage, type: latestUpload.type, createdAt: new Date(latestUpload.created_at), releaseDate: new Date(latestUpload.updated_at), platforms: { windows: latestUpload.p_windows, mac: latestUpload.p_osx, linux: latestUpload.p_linux, android: latestUpload.p_android, }, downloadUrl: `https://itch.io/api/1/${ITCH_API_KEY}/game/${detailsData.id}/${latestUpload.filename}`, }, authors: detailsData.authors.map((author) => ({ name: author.name, url: author.url, })), }; return { status: true, message: "Game metadata fetched successfully.", data: gameMetadata, }; } catch (error) { return { status: false, message: `Error fetching game data: ${error.message}`, }; } }); exports.fetchItchGameData = fetchItchGameData; //# sourceMappingURL=index.js.map