itay-game-loop
Version:
A game loop written in typescript.
64 lines (63 loc) • 2.01 kB
JavaScript
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
class TimingController {
constructor() {
this._minMillisecondsPerTick = 0;
this._maxMillisecondsPerTick = Number.MAX_VALUE;
}
get minMillisecondsPerTick() {
return this._minMillisecondsPerTick;
}
set minMillisecondsPerTick(value) {
if (value < 0) {
this._minMillisecondsPerTick = 0;
}
else {
this._minMillisecondsPerTick = value;
}
}
get maxMillisecondsPerTick() {
return this._maxMillisecondsPerTick;
}
set maxMillisecondsPerTick(value) {
if (value <= 0) {
this._maxMillisecondsPerTick = Number.MAX_VALUE;
}
else {
this._maxMillisecondsPerTick = value;
}
}
get minTicksPerSecond() {
return 1000 / this._maxMillisecondsPerTick;
}
set minTicksPerSecond(value) {
if (value <= 0) {
this.maxMillisecondsPerTick = 0;
}
else {
this.maxMillisecondsPerTick = 1000 / value;
}
}
get maxTicksPerSecond() {
return 1000 / this._minMillisecondsPerTick;
}
set maxTicksPerSecond(value) {
if (value <= 0) {
this.minMillisecondsPerTick = 0;
}
else {
this.minMillisecondsPerTick = 1000 / value;
}
}
}
exports.TimingController = TimingController;
});