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isepic-chess

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Chess utility library written in JavaScript

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<p align="center"><a href="https://github.com/ajax333221/isepic-chess"><img width="100" src="https://github.com/ajax333221/isepic-chess-ui/raw/master/css/images/ic_logo.png" alt="Ic.js logo"></a></p> <h1 align="center">isepic-chess.js</h1> <p align="center"> <a href="https://github.com/ajax333221/isepic-chess/releases/latest"><img src="https://img.shields.io/github/v/release/ajax333221/isepic-chess.svg?colorB=dddddd" alt="latest release"></a> <a href="https://www.npmjs.com/package/isepic-chess"><img src="https://img.shields.io/npm/v/isepic-chess.svg" alt="npm version"></a> <a href="https://github.com/facebook/jest"><img src="https://img.shields.io/badge/tested_with-jest-99424f.svg" alt="tested with Jest"></a> <a href="#page_facing_up-copyright-and-license"><img src="https://img.shields.io/github/license/ajax333221/isepic-chess.svg" alt="license"></a> <a href="https://www.reddit.com/r/isepic_chess_js"><img src="https://img.shields.io/reddit/subreddit-subscribers/isepic_chess_js?style=social" alt="official subreddit"></a> </p> <br> `isepic-chess.js` is a chess utility library written in JavaScript, it provides features like legal moves calculation, FEN validation, SAN parsing, etc. (see: [Features](https://github.com/ajax333221/isepic-chess#rocket-features)). <strong>Flexibility:</strong> it strives to be flexible (inspired by JavaScript) and attempts to make things work without easily giving up and throwing errors. <strong>Code coverage:</strong> the extra flexibility adds extra complexity and paths to be tested, but despite this, the code coverage is <strong>98~%</strong> <sup>(as of `v6.0.0`)</sup>. <strong>Perft-tested:</strong> each release is tested against known <em>Perft positions</em> to ensure that the move generation tree of legal moves do not vary from the correct count. <strong>UI-less:</strong> all the bloating code that a user interface brings is completely separated into this other project: [Isepic Chess UI](https://github.com/ajax333221/isepic-chess-ui). <strong>Dependency-less:</strong> does not depend on any other library. ## :pushpin: Table of contents - [isepic-chess.js](https://github.com/ajax333221/isepic-chess#isepic-chessjs) - [Table of contents](https://github.com/ajax333221/isepic-chess#pushpin-table-of-contents) - [Installation](https://github.com/ajax333221/isepic-chess#computer_mouse-installation) - [Node.js example](https://github.com/ajax333221/isepic-chess#green_heart-nodejs-example) - [Demo](https://github.com/ajax333221/isepic-chess#eye-demo-from-isepic-chess-ui) - [Features](https://github.com/ajax333221/isepic-chess#rocket-features) - [Documentation](https://github.com/ajax333221/isepic-chess#book-documentation) - [Copyright and license](https://github.com/ajax333221/isepic-chess#page_facing_up-copyright-and-license) ## :computer_mouse: Installation ``` # NPM npm install isepic-chess ``` Then: `const {Ic} = require("isepic-chess");` <hr> ```html # Web browser <script src="./isepic-chess.js"></script> ``` The variable `Ic` will be added to window. ## :green_heart: Node.js example ```js const { Ic } = require('isepic-chess'); var example_pgn = `[Event "m1 London"] [Site "?"] [Date "1861.07.??"] [Round "9"] [White "Kolisch, Ignatz"] [Black "Anderssen, Adolf"] [Result "0-1"] [Annotator "JvR"] [SetUp "1"] [FEN "5r1k/pp4pp/3r3q/8/3PpP1P/1P2NbP1/PB1Q3K/R7 b - - 0 30"] [PlyCount "13"] [EventDate "1861.??.??"] 30... Rxf4 $1 {Anderssen starts fireworks.} 31. Qe1 (31.gxf4 $2 Qxh4+ 32.Kg1 Rg6+) 31... Rg6 (31...Rxh4+ $1 32.gxh4 Rg6 $1) 32. Bc1 (32.Ng2 $1) 32... Rxh4+ $1 33. gxh4 Qf4+ 34. Kh3 Bg2+ $1 35. Nxg2 Qf3+ 36. Kh2 Qxg2# { Anderssen won the match by this mate (+4, =2, -3).} 0-1`; var board = Ic.initBoard({ pgn: example_pgn, }); console.log(board.ascii()); // +------------------------+ // 8 | . . . . . . . k | // 7 | p p . . . . p p | // 6 | . . . . . . r . | // 5 | . . . . . . . . | // 4 | . . . P p . . P | // 3 | . P . . . . . . | // 2 | P . . . . . q K | // 1 | R . B . Q . . . | // +------------------------+ // a b c d e f g h console.log(board.fen); // "7k/pp4pp/6r1/8/3Pp2P/1P6/P5qK/R1B1Q3 w - - 0 37" var fen_arr = [ 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1', 'r1bqk2r/pppp1pbp/2n2n2/4p3/5p2/2N3PN/PPPPP1BP/R1BQK2R w KQkq - 2 8', 'r2qkb1r/pbp1p1p1/1pnp1n1p/5p2/4P2P/5NP1/PPPPKPB1/RNBQR3 w kq - 0 8', 'rnbqkbnr/pppppppp/8/8/4P3/8/PPPP1PPP/RNBQKBNR b KQkq - 0 1', 'r2qkbnr/ppp4p/2np1p2/4p3/3PP3/P2B1N2/1PP2PpP/RNBQ1RK1 b kq - 1 11', ]; /* transform each FEN into arrays with their legal SAN moves for the g2 square */ var mapped = fen_arr.map((fen) => Ic.fenApply(fen, 'legalSanMoves', ['g2'])); console.log(mapped); // [ // ["g3", "g4"], // ["Bf1", "Bf3", "Be4", "Bd5", "Bxc6"], // ["Bh3", "Bh1", "Bf1"], // [], // ["gxf1=N", "gxf1=B", "gxf1=R+", "gxf1=Q+"] // ] /* get only the positions where the white king is not in its original square */ var filtered = fen_arr.filter((fen) => { var obj, rtn; rtn = false; obj = Ic.fenGet(fen, 'w'); if (obj) { rtn = obj.w.kingBos !== 'e1'; } return rtn; }); console.log(filtered); // [ // "r2qkb1r/pbp1p1p1/1pnp1n1p/5p2/4P2P/5NP1/PPPPKPB1/RNBQR3 w kq - 0 8", // "r2qkbnr/ppp4p/2np1p2/4p3/3PP3/P2B1N2/1PP2PpP/RNBQ1RK1 b kq - 1 11" // ] var methodChaining = Ic('otherBoard') .playMoves(['f3', 'e5', 'g4']) .getCheckmateMoves() .undoMove() .playMoves(['e4', 'Qh4']) .uciExport() .legalUciMoves('g2'); console.log(methodChaining.stack); // [ // true, // ["d8h4"], // { // "colorMoved": "w", // "colorToPlay": "b", // "fen": "rnbqkbnr/pppp1ppp/8/4p3/6P1/5P2/PPPPP2P/RNBQKBNR b KQkq - 0 2", // "san": "g4", // "uci": "g2g4", // "piece": "p", // ... // }, // true, // "f2f3 e7e5 e2e4 d8h4" // ["g2g3"] // ] console.log(methodChaining.board.legalUci); // ["g2g3", "e1e2"] ``` ## :eye: Demo <sup>(from [isepic-chess-ui](https://github.com/ajax333221/isepic-chess-ui))</sup> https://ajax333221.github.io/isepic-chess-ui/ ## :rocket: Features - Get legal moves - Lookahead moves that result in checkmate / draw - Check / checkmate / draw detection - Pawn promotion options - PGN import / export - UCI import / export - ASCII diagram - Material difference - Multiple boards at once - Number of attackers / defenders on a square - Navigable move history and helper methods (first, last, previous, undo move, reset, etc.) - Chainable board methods - Powerful FEN one-liner operations <sup>(`Ic.fenApply()` and `Ic.fenGet()`)</sup> - Advanced FEN validation - SAN parsing - Puzzle mode (:construction: work in progress :construction:) ## :book: Documentation - [Examples](https://github.com/ajax333221/isepic-chess/blob/master/docs/examples.md#examples) - [Ic methods](https://github.com/ajax333221/isepic-chess/blob/master/docs/ic-methods.md#ic-methods) - [Board methods](https://github.com/ajax333221/isepic-chess/blob/master/docs/board-methods.md#board-methods) - [Board properties](https://github.com/ajax333221/isepic-chess/blob/master/docs/board-properties.md#board-properties) - [Square properties](https://github.com/ajax333221/isepic-chess/blob/master/docs/square-properties.md#square-properties) - [Move properties](https://github.com/ajax333221/isepic-chess/blob/master/docs/move-properties.md#move-properties) ## :page_facing_up: Copyright and license Copyright © 2025 Ajax Isepic (ajax333221) Licensed under MIT License: http://opensource.org/licenses/mit-license.php