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isaacscript

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A command line tool for managing Isaac mods written in TypeScript.

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"use strict"; /** * When you write code that causes the game to crash, it can be difficult to find the exact line of * code that is causing the crash. * * In these situations, you can enable this plugin, which will add a log statement in between every * line of Lua code with a randomly-generated UUID. That way, you can cause the crash, and then look * at the bottom of the "log.txt" for the final UUID that shows up. * * Next, you can Ctrl + f in the "main.lua" file for the matching UUID, which will bring you to the * exact point in the code where the crash happened. */ var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const node_crypto_1 = __importDefault(require("node:crypto")); const tstl = __importStar(require("typescript-to-lua")); class CustomPrinter extends tstl.LuaPrinter { printStatement(statement) { const uuid = node_crypto_1.default.randomUUID(); const debugLineToInsert = `Isaac.DebugString("CRASH DEBUG ${uuid}")\n`; const originalResult = super.printStatement(statement); return this.createSourceNode(statement, [ debugLineToInsert, originalResult, ]); } } const plugin = { printer: (program, emitHost, fileName, file) => new CustomPrinter(emitHost, program, fileName).print(file), }; exports.default = plugin;