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isaacscript

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A command line tool for managing Isaac mods written in TypeScript.

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// - Note that all mandatory properties must be explicitly validated in `configFile.ts`. // - The types are explicitly annotated to work around a bug in `ts-json-schema-generator`: // https://github.com/vega/ts-json-schema-generator/issues/1531 /** This is the format for the "isaacscript.json" file. */ export class Config { /** @public */ $schema = "https://raw.githubusercontent.com/IsaacScript/isaacscript/main/packages/isaacscript-cli/schemas/isaacscript-schema.json"; /** The "mods" directory that lives next to the "isaac-ng.exe" program. */ modsDirectory = String.raw `C:\Program Files (x86)\Steam\steamapps\common\The Binding of Isaac Rebirth\mods`; /** The save slot that you test your mod on. */ saveSlot = 1; /** * By default, the target mod directory name will be the same as the project directory name. This * setting allows you to customize it. */ customTargetModDirectoryName; /** * When your code is recompiled, IsaacScript watcher can restart the game to ensure that any * run-related variables are properly reset. This is set to true by default. */ enableIsaacScriptWatcherAutoRestart; /** * If set to true, the IsaacScript watcher will spawn an additional watcher process for the files * in the `isaacscript-common` directory. (It assumes that you have `isaacscript-common` linked to * a forked development repository.) */ isaacScriptCommonDev = false; constructor(modsDirectory, saveSlot, isaacScriptCommonDev) { if (modsDirectory !== undefined) { this.modsDirectory = modsDirectory; } if (saveSlot !== undefined) { this.saveSlot = saveSlot; } if (isaacScriptCommonDev !== undefined) { this.isaacScriptCommonDev = isaacScriptCommonDev; } } } //# sourceMappingURL=Config.js.map