isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
63 lines (61 loc) • 1.36 kB
text/typescript
export enum ISCFeature {
// Callback logic
CUSTOM_REVIVE,
ESAU_JR_DETECTION,
FLIP_DETECTION,
GRID_ENTITY_COLLISION_DETECTION,
GRID_ENTITY_RENDER_DETECTION,
GRID_ENTITY_UPDATE_DETECTION,
GAME_REORDERED_CALLBACKS,
ITEM_PICKUP_DETECTION,
PICKUP_CHANGE_DETECTION,
PLAYER_COLLECTIBLE_DETECTION,
PLAYER_REORDERED_CALLBACKS,
SLOT_DESTROYED_DETECTION,
SLOT_RENDER_DETECTION,
SLOT_UPDATE_DETECTION,
// Extra features
CHARACTER_HEALTH_CONVERSION,
CHARACTER_STATS,
COLLECTIBLE_ITEM_POOL_TYPE,
CUSTOM_GRID_ENTITIES,
CUSTOM_ITEM_POOLS,
CUSTOM_HOTKEYS,
CUSTOM_PICKUPS,
CUSTOM_STAGES,
CUSTOM_TRAPDOORS,
DEBUG_DISPLAY,
DEPLOY_JSON_ROOM,
DISABLE_ALL_SOUND,
DISABLE_INPUTS,
EDEN_STARTING_STATS_HEALTH,
FADE_IN_REMOVER,
FAST_RESET,
FLYING_DETECTION,
FORGOTTEN_SWITCH,
EXTRA_CONSOLE_COMMANDS,
ITEM_POOL_DETECTION,
MODDED_ELEMENT_DETECTION,
MODDED_ELEMENT_SETS,
NO_SIREN_STEAL,
PAUSE,
PERSISTENT_ENTITIES,
PICKUP_INDEX_CREATION,
PLAYER_COLLECTIBLE_TRACKING,
PONY_DETECTION,
PRESS_INPUT,
PREVENT_CHILD_ENTITIES,
PREVENT_GRID_ENTITY_RESPAWN,
RERUN_DETECTION,
ROOM_CLEAR_FRAME,
ROOM_HISTORY,
RUN_IN_N_FRAMES,
RUN_NEXT_ROOM,
RUN_NEXT_RUN,
SAVE_DATA_MANAGER,
SPAWN_ALT_ROCK_REWARDS,
STAGE_HISTORY,
START_AMBUSH,
TAINTED_LAZARUS_PLAYERS,
UNLOCK_ACHIEVEMENTS_DETECTION,
}