isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
50 lines (41 loc) • 1.37 kB
text/typescript
import { Exported } from "../../../decorators";
import { ModCallbackCustom } from "../../../enums/ModCallbackCustom";
import { emptyArray } from "../../../functions/array";
import { Feature } from "../../private/Feature";
const v = {
run: {
queuedFunctions: [] as Array<() => void>,
},
};
export class RunNextRoom extends Feature {
/** @internal */
public override v = v;
public override vConditionalFunc = (): boolean => false;
/** @internal */
constructor() {
super();
this.customCallbacksUsed = [
[ModCallbackCustom.POST_NEW_ROOM_REORDERED, this.postNewRoomReordered],
];
}
// ModCallbackCustom.POST_NEW_ROOM_REORDERED
private readonly postNewRoomReordered = () => {
for (const func of v.run.queuedFunctions) {
func();
}
emptyArray(v.run.queuedFunctions);
};
/**
* Supply a function to run on the next `POST_NEW_ROOM` callback.
*
* Note that this function will not handle saving and quitting. If a player saving and quitting
* before the deferred function fires would cause a bug in your mod, then you should handle
* deferred functions manually using serializable data.
*
* In order to use this function, you must upgrade your mod with `ISCFeature.RUN_NEXT_ROOM`.
*/
public runNextRoom(func: () => void): void {
v.run.queuedFunctions.push(func);
}
}