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isaacscript-common

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Helper functions and features for IsaacScript mods.

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import { ButtonAction, ModCallback } from "isaac-typescript-definitions"; import { game } from "../../../core/cachedClasses"; import { Exported } from "../../../decorators"; import { isActionTriggeredOnAnyInput, isModifierKeyPressed, } from "../../../functions/input"; import { restart } from "../../../functions/run"; import { isRepentancePlus } from "../../../functions/utils"; import { Feature } from "../../private/Feature"; /** A global variable set by custom consoles. */ declare let AwaitingTextInput: boolean; export class FastReset extends Feature { private enabled = false; /** @internal */ constructor() { super(); this.callbacksUsed = [ // 2 [ModCallback.POST_RENDER, this.postRender], ]; } // ModCallback.POST_RENDER (2) private readonly postRender = () => { if (!this.enabled) { return; } checkResetInput(); }; /** * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this * behavior is desired, call this function once at the beginning of your mod. * * This is useful for debugging, when you are resetting the game often. * * You can disable the fast-reset feature with the `disableFastReset` function. * * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`. * * @public */ @Exported public enableFastReset(): void { this.enabled = true; } /** * Disables the fast-reset feature. Only useful if you have previously called the * `enableFastReset` function. * * In order to use this function, you must upgrade your mod with `ISCFeature.FAST_RESET`. * * @public */ @Exported public disableFastReset(): void { this.enabled = false; } } /** Check for fast-reset inputs. */ function checkResetInput() { const isPaused = game.IsPaused(); // Disable the fast-reset feature if the console is open. (This will also disable the feature when // the game is paused, but that's okay as well.) if (isPaused) { return; } // Disable the fast-reset feature if any custom consoles are open. if (AwaitingTextInput) { return; } // Don't fast-reset if any modifiers are pressed. if (isModifierKeyPressed()) { return; } // Check to see if the player has pressed the restart input. (We check all inputs instead of // `player.ControllerIndex` because a controller player might be using the keyboard to reset.) const buttonActionRestart = isRepentancePlus() ? ButtonAction.RESTART_REPENTANCE_PLUS : ButtonAction.RESTART_REPENTANCE; if (isActionTriggeredOnAnyInput(buttonActionRestart)) { restart(); } }