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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); exports.ROOM_TYPE_SPECIAL_GOTO_PREFIXES = { [isaac_typescript_definitions_1.RoomType.DEFAULT]: "default", // 1 [isaac_typescript_definitions_1.RoomType.SHOP]: "shop", // 2 [isaac_typescript_definitions_1.RoomType.ERROR]: "error", // 3 [isaac_typescript_definitions_1.RoomType.TREASURE]: "treasure", // 4 [isaac_typescript_definitions_1.RoomType.BOSS]: "boss", // 5 [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "miniboss", // 6 [isaac_typescript_definitions_1.RoomType.SECRET]: "secret", // 7 [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "supersecret", // 8 [isaac_typescript_definitions_1.RoomType.ARCADE]: "arcade", // 9 [isaac_typescript_definitions_1.RoomType.CURSE]: "curse", // 10 [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "challenge", // 11 [isaac_typescript_definitions_1.RoomType.LIBRARY]: "library", // 12 [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "sacrifice", // 13 [isaac_typescript_definitions_1.RoomType.DEVIL]: "devil", // 14 [isaac_typescript_definitions_1.RoomType.ANGEL]: "angel", // 15 [isaac_typescript_definitions_1.RoomType.DUNGEON]: "itemdungeon", // 16 [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "bossrush", // 17 [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "isaacs", // 18 [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "barren", // 19 [isaac_typescript_definitions_1.RoomType.VAULT]: "chest", // 20 [isaac_typescript_definitions_1.RoomType.DICE]: "dice", // 21 [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "blackmarket", // 22 [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "greedexit", // 23 [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "planetarium", // 24 [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "teleporter", // 25 [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "teleporterexit", // 26 [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "secretexit", // 27 [isaac_typescript_definitions_1.RoomType.BLUE]: "blue", // 28 [isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "ultrasecret", // 29 [isaac_typescript_definitions_1.RoomType.DEATHMATCH]: "deathmatch", // 30 };