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isaacscript-common

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Helper functions and features for IsaacScript mods.

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.ROOM_TYPE_NAMES = void 0; const isaac_typescript_definitions_1 = require("isaac-typescript-definitions"); exports.ROOM_TYPE_NAMES = { [isaac_typescript_definitions_1.RoomType.DEFAULT]: "Default Room", // 1 [isaac_typescript_definitions_1.RoomType.SHOP]: "Shop", // 2 [isaac_typescript_definitions_1.RoomType.ERROR]: "I AM ERROR Room", // 3 [isaac_typescript_definitions_1.RoomType.TREASURE]: "Treasure Room", // 4 [isaac_typescript_definitions_1.RoomType.BOSS]: "Boss Room", // 5 [isaac_typescript_definitions_1.RoomType.MINI_BOSS]: "Miniboss Room", // 6 [isaac_typescript_definitions_1.RoomType.SECRET]: "Secret Room", // 7 [isaac_typescript_definitions_1.RoomType.SUPER_SECRET]: "Super Secret Room", // 8 [isaac_typescript_definitions_1.RoomType.ARCADE]: "Arcade", // 9 [isaac_typescript_definitions_1.RoomType.CURSE]: "Curse Room", // 10 [isaac_typescript_definitions_1.RoomType.CHALLENGE]: "Challenge Room", // 11 [isaac_typescript_definitions_1.RoomType.LIBRARY]: "Library", // 12 [isaac_typescript_definitions_1.RoomType.SACRIFICE]: "Sacrifice Room", // 13 [isaac_typescript_definitions_1.RoomType.DEVIL]: "Devil Room", // 14 [isaac_typescript_definitions_1.RoomType.ANGEL]: "Angel Room", // 15 [isaac_typescript_definitions_1.RoomType.DUNGEON]: "Crawl Space", // 16 [isaac_typescript_definitions_1.RoomType.BOSS_RUSH]: "Boss Rush", // 17 [isaac_typescript_definitions_1.RoomType.CLEAN_BEDROOM]: "Clean Bedroom", // 18 [isaac_typescript_definitions_1.RoomType.DIRTY_BEDROOM]: "Dirty Bedroom", // 19 [isaac_typescript_definitions_1.RoomType.VAULT]: "Vault", // 20 [isaac_typescript_definitions_1.RoomType.DICE]: "Dice Room", // 21 [isaac_typescript_definitions_1.RoomType.BLACK_MARKET]: "Black Market", // 22 [isaac_typescript_definitions_1.RoomType.GREED_EXIT]: "Greed Exit Room", // 23 [isaac_typescript_definitions_1.RoomType.PLANETARIUM]: "Planetarium", // 24 [isaac_typescript_definitions_1.RoomType.TELEPORTER]: "Teleporter Room", // 25 [isaac_typescript_definitions_1.RoomType.TELEPORTER_EXIT]: "Teleporter Exit Room", // 26 [isaac_typescript_definitions_1.RoomType.SECRET_EXIT]: "Secret Exit", // 27 [isaac_typescript_definitions_1.RoomType.BLUE]: "Blue Room", // 28 [isaac_typescript_definitions_1.RoomType.ULTRA_SECRET]: "Ultra Secret Room", // 29 [isaac_typescript_definitions_1.RoomType.DEATHMATCH]: "Deathmatch", // 30 };