isaacscript-common
Version:
Helper functions and features for IsaacScript mods.
97 lines (96 loc) • 3.83 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
exports.getTSTLClassConstructor = getTSTLClassConstructor;
exports.getTSTLClassName = getTSTLClassName;
exports.isDefaultMap = isDefaultMap;
exports.isTSTLClass = isTSTLClass;
exports.isTSTLMap = isTSTLMap;
exports.isTSTLSet = isTSTLSet;
exports.newTSTLClass = newTSTLClass;
const types_1 = require("./types");
const utils_1 = require("./utils");
/**
* Helper function to get the constructor from an instantiated TypeScriptToLua class, which is
* located on the metatable.
*
* Returns undefined if passed a non-table or if the provided table does not have a metatable.
*/
function getTSTLClassConstructor(object) {
if (!(0, types_1.isTable)(object)) {
return undefined;
}
const metatable = getmetatable(object);
if (metatable === undefined) {
return undefined;
}
return metatable.constructor;
}
/**
* Helper function to get the name of a TypeScriptToLua class from the instantiated class object.
*
* TSTL classes are Lua tables created with the `__TS__Class` Lua function from the TSTL lualib.
* Their name is contained within "constructor.name" metatable key.
*
* For example, a `Map` class is has a name of "Map".
*
* Returns undefined if passed a non-table or if the provided table does not have a metatable.
*/
function getTSTLClassName(object) {
const constructor = getTSTLClassConstructor(object);
if (constructor === undefined) {
return undefined;
}
return constructor.name;
}
/**
* Helper function to determine if a given object is a `DefaultMap` from `isaacscript-common`.
*
* It is not reliable to use the `instanceof` operator to determine this because each Lua module has
* their own copies of the entire lualib and thus their own instantiated version of a `DefaultMap`.
*/
function isDefaultMap(object) {
const className = getTSTLClassName(object);
return className === "DefaultMap";
}
/** Helper function to check if a given table is a class table created by TypeScriptToLua. */
function isTSTLClass(object) {
const tstlClassName = getTSTLClassName(object);
return tstlClassName !== undefined;
}
/**
* Helper function to determine if a given object is a TypeScriptToLua `Map`.
*
* It is not reliable to use the `instanceof` operator to determine this because each Lua module
* might have their own copy of the entire lualib and thus their own instantiated version of a
* `Map`.
*/
function isTSTLMap(object) {
const className = getTSTLClassName(object);
return className === "Map";
}
/**
* Helper function to determine if a given object is a TypeScriptToLua `Set`.
*
* It is not reliable to use the `instanceof` operator to determine this because each Lua module
* might have their own copy of the entire lualib and thus their own instantiated version of a
* `Set`.
*/
function isTSTLSet(object) {
const className = getTSTLClassName(object);
return className === "Set";
}
/**
* Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
* it is. This function requires that you provide an instantiated class of the same type, as it will
* use the class constructor that is present on the other object's metatable to initialize the new
* class.
*/
function newTSTLClass(oldClass) {
const constructor = getTSTLClassConstructor(oldClass);
(0, utils_1.assertDefined)(constructor, "Failed to instantiate a new TypeScriptToLua class since the provided old class does not have a metatable/constructor.");
// We re-implement some of the logic from the transpiled "__TS__New" function.
const newClass = new LuaMap();
const newClassMetatable = setmetatable(newClass, constructor.prototype);
newClassMetatable.____constructor();
return newClass;
}